做游戏 写程序 Erlang分布式
分类: Erlang
2013-06-13 15:43:02
转载:http://blog.csdn.net/chenyinggang/article/details/5566311
1。什么是Openpoer
2。现有的关于Openpoker的资料
如何运行和测试
http://blog.csdn.net/stephenxu111/archive和/2008/06/20/2570070.aspx
3。今天开始我们一起分析源码
获得源码
4。从哪里入手
test.erl
%%% Copyright (C) 2005 Wager Labs, SA
%%%
%%% This file is part of OpenPoker.
%%%
%%% OpenPoker is free software; you can redistribute it and/or
%%% modify it under the terms of the GNU General Public
%%% License as published by the Free Software Foundation; either
%%% version 2 of the License, or (at your option) any later version.
%%%
%%% This program is distributed in the hope that it will be useful,
%%% but WITHOUT ANY WARRANTY; without even the implied warranty of
%%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
%%% General Public License for more details.
%%%
%%% You should have received a copy of the GNU General Public
%%% License along with this library; if not, write to the Free Software
%%% Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
%%%
%%% Please visit or contact Joel Reymont
%%% at joelr@well.com for more information.
-module(test).
-compile([export_all]).
-export([all/0, make_players/1, make_test_game/3,
make_player/1, install_trigger/3, kill_players/1]).
-include("proto.hrl").
-include("texas.hrl").
-include("common.hrl").
-include("schema.hrl").
-include("test.hrl").
-record(test, {
button_seat = none,
call = 0,
winners = none
}).
all() –> %%系统启动入口
mnesia:start(), %%数据库启动
ok = mnesia:wait_for_tables([game_config], 10000),
%% make sure the basics work
db:test(), %%数据库管理模块
proto:test(), %%协议编码解码模块
hand:test(), %%牌面模块
pot:test(), %%台面模块
player:test(), %%用户模块
game:test(), %%游戏模块
cardgame:test(), %%纸牌游戏模块
deal_cards:test(), %%处理纸牌模块
deck:test(), %%牌桌模块
fixed_limit:test(), %%固定限制模块
delayed_start:test(), %%延迟启动模块
blinds:test(), %%
betting:test(),
showdown:test(), %%关闭模块
login:test(), %%登陆模块
%% run tests
test10(),
test20(),
test30(),
test40(),
test50(),
test60(),
test70(),
test80(),
test90(),
test100(),
test110(),
test120(),
test130(),
test135(),
test140(),
test150(),
test160(),
test170(),
test180(),
ok.
%%% Create player
test10() ->
db:delete(player), %删除原有用户
counter:reset(player), %计数器重置
Nick = "P",
%% player does not exist
?match({error, {atomic, []}}, player:start("blah")),
{atomic, ID} = player:create(Nick, "foo", "", 100), %创建新用户
?match(1, ID),
{ok, Pid} = player:start(Nick), %启动新用户
?match({atomic, Pid}, db:get(player, ID, pid)),
player:stop(Pid), %停止新用户
timer:sleep(100),
?match({atomic, none}, db:get(player, ID, pid)),
ok.
%%% Create game
test20() ->
db:delete(game_xref), %删除原有游戏
counter:reset(game), %计数器重置
GameType = ?GT_IRC_TEXAS, %游戏类型
LimitType = {?LT_FIXED_LIMIT, 10, 20},
{ok, Game} = cardgame:start(GameType, %启动新游戏
2,
LimitType),
?match(1, cardgame:call(Game, 'ID')),
?match(0, cardgame:call(Game, 'JOINED')),
?match({atomic, Game}, db:get(game_xref, 1, pid)),
cardgame:stop(Game), %停止游戏
timer:sleep(100),
?match({atomic, []}, db:find(game_xref, 1)),
ok.
%%% Basic seat query
test30() ->
db:delete(game_xref),
db:delete(player),
Players = [{Player, 1}] = make_players(1),
Game = make_game(2, Players),
X = cardgame:call(Game, 'SEAT QUERY'),
?match([{1, ?SS_TAKEN, Player},
{2, ?SS_EMPTY, none}], X),
Z = cardgame:call(Game, 'JOINED'),
?match(1, Z),
cardgame:stop(Game),
kill_players(Players),
ok.