2012年(106)
分类: C/C++
2012-05-08 01:10:54
/*
模拟扫雷游戏
*/
#include
#include
#include
#include
#include
#include
#include
union REGS regs;
int size=15;/*用于表示每个方块的大小(正方形的边长)*/
int pix,piy=50;/*pix,piy是矩阵的偏移量*/
char b[2]="1";/*用于显示方格周围的雷的个数*/
int pan[30][16];/*用于记录盘面的情况:0:没有、9:有雷、1~8:周围雷的个数*/
int pan1[30][16];/*pan1[][]纪录当前的挖雷情况,0:没有操作、1:打开了、2:标记了*/
int tt;/*纪录时间参数*/
int Eflags;/*用于标记鼠标按钮的有效性,0:有效,1:无效,2:这是鼠标的任意键等于重新开始*/
int Msinit();
void Draw(int x,int y,int sizex,int sizey);
void Facedraw(int x,int y,int sizel,int k);
void Dead(int sizel,int x,int y);
void Setmouse(int xmax,int ymax,int x,int y);
int Msread(int *xp,int *yp,int *bup,struct time t1,int k);
void Draw1(int x,int y);
int Open(int x,int y);
float Random();
void Have(int sum,int x,int y,int xx,int yy);
void Help();
void Coread();
void Ddraw2(int x,int y);
/*下面是主函数*/
main()
{
int mode=VGAHI,devices=VGA;/*图形模式初始化的变量*/
char ams; /*鼠标操作中的标志变量*/
int xms,yms,bms; /*鼠标的状态变量*/
int i,j,k,k1=0; /*i,j,k是循环变量*/
int x=9,y=9,flags=0; /*x,y矩阵的大小*/
int sum=10; /*sum 盘面的雷的总数目,是个x,y的函数*/
int x1=0,y1=0; /*用于记录光标当前的位置*/
int x11=0,y11=0; /*暂时保存鼠标位置的值*/
int sizel=10; /*脸的大小*/
int cflags=1; /*这是菜单操作标志变量,没有弹出1,弹出0*/
struct time t1={0,0,0,0}; /*时间结构体,头文件已定义*/
int co[3]; /*暂时纪录历史纪录*/
void far *Map; /*用于保存鼠标图片*/
char name[3][20]; /*名字字符串,用于记录名字*/
FILE * p; /*文件指针用于文件操作*/
Msinit(); /*鼠标初始化*/
/*registerbgidriver(EGAVGA_driver);*/
initgraph(&devices,&mode,"C:\\tc"); /*图形模式初始化*/
/*为图片指针分配内存*/
if((Map=farmalloc(imagesize(0,0,20,20)))==NULL)/*图片的大小是20*20*/
{
printf("Memory ererr!\n");
printf("Press any key to out!\n");
exit(1);
}
/*用于检验文件是否完整*/
while((p = fopen("score.dat", "r")) == NULL) /*如果不能打开就新建一个*/
{
if((p = fopen("score.dat", "w")) == NULL)/*如果不能新建就提示错误并推出*/
{
printf("The file cannot open!\n");
printf("Presss any key to exit!\n");
getch();
exit(1);
}
/*写入初始内容*/
fprintf(p,"%d %d %d,%s\n%s\n%s\n",999,999,999,"xiajia","xiajia","xiajia");
fclose(p);
}
/*暂时读出历史纪录。并用co[3]纪录*/
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Setmouse(1,1,615,460); /*设置鼠标的活动范围*/
pix=250-x*size/2; /*计算地雷按钮矩阵的左边*/
bss: b[0]='1'; /*游戏开始和重来的切入点*/
flags=0; /*测试中这个变量好像没有作用,但是为了逻辑的完整性暂时保留*/
k=0;
Eflags=0;
tt=0;
cleardevice();/*清屏*/
setbkcolor(LIGHTCYAN);
for(i=0;i<30;i++) /*盘面初始化*/
for(j=0;j<16;j++)
{
pan[i][j]=0;
pan1[i][j]=0;
}
for(;;) /*用于生成雷的盘面情况*/
{
i=(int)(x*Random());
j=(int)(y*Random());
if(pan[i][j]==0)
{
pan[i][j]=9;
k=k+1;
}
if(k==sum) break;
}
for(i=0;i
for(j=0;j
if(pan[i][j]==0)/*
{
if(i-1>=0 && j-1>=0 && pan[i-1][j-1]==9) pan[i][j]++;
if(j-1>=0 && pan[i][j-1]==9) pan[i][j]++;
if(i+1
if(i-1>=0 && pan[i-1][j]==9) pan[i][j]++;
if(i+1
}
if(sum==10)/*画底座*/
{
Draw(170,1,162,200);
setcolor(1);
outtextxy(175,5,"Game( )");
setcolor(4);
outtextxy(175,5," G");
}/*小*/
else
if(sum==40)
{
Draw(115,1,272,307);
setcolor(1);
outtextxy(120,5,"Game(G)");
setcolor(4);
outtextxy(120,5," G");
}/*中*/
else
if(sum==99)
{
Draw(40,1,470,307);
setcolor(1);
outtextxy(45,5,"Game(G)");
setcolor(4);
outtextxy(45,5," G");
}/*大*/
setcolor(1);/*显示提示信息*/
outtextxy(100,350," : Help.");
setcolor(4);
outtextxy(100,350,"H");
setcolor(1);
outtextxy(200,350," / : exit.");
setcolor(4);
outtextxy(200,350,"Q");
outtextxy(220,350,"ESC");
setcolor(1);
outtextxy(330,350," : cores.");
setcolor(4);
outtextxy(330,350,"R");
Facedraw(250,30,sizel,2);/*显示控制按钮,脸型*/
for(i=0;i
for(j=0;j
Draw(i*size+pix,j*size+piy,size,size);
}
Have(sum,pix+20,30,x,y);/*各项的初始显示*/
k=0;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,"000");
/*下面这一段用于接收用户的控制,并做出反应*/
for(;;)
{
ams=Msread(&xms,&yms,&bms,t1,k);/*读取鼠标状态*/
/*下面一段用于保存并记录鼠标图片*/
if(flags!=0)
{
putimage(x11,y11,Map,COPY_PUT);
}
x11=xms;
y11=yms;
flags=1;
/*这里插入菜单操作*/
if((xms>=pix-10 && xms<=pix+26 && yms>=2 && yms<=14 && bms==1) || ams=='g' || ams=='G')/*点中菜单的判断*/
{
Draw(pix-10,14,100,88); /*画菜单*/
cflags=0;
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,19,"Restar(R)");
setcolor(4);
outtextxy(pix-4,19," R");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,30,"Easy(E)");
setcolor(4);
outtextxy(pix-4,30," E");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,41,"Nomall(N)");
setcolor(4);
outtextxy(pix-4,41," N");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,52,"Hard(H)");
setcolor(4);
outtextxy(pix-4,52," H");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,63,"Corse(C)");
setcolor(4);
outtextxy(pix-4,63," C");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,74,"Help(L)");
setcolor(4);
outtextxy(pix-4,74," L");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,85,"Quit(Q)");
setcolor(4);
outtextxy(pix-4,85," Q");
bms=0;
}/*完成菜单的描绘*/
/*这里是为了完全实现鼠标控制才加入的内容*/
if(Eflags==2 && (bms!=0 || ams!=-1))
{
goto bss;
}
/*下面实现菜单的功能,每一项响应一个菜单项*/
if(cflags==0)
{
if((xms>=pix-6 && xms<=pix+85 && yms>=17 && yms<=28 && bms==1)|| (ams=='r' || ams=='R'))/*下面依次响应菜单中各项*/
{
cflags=1;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=28 && yms<=39 && bms==1) || ams=='e' || ams=='E')
{
cflags=1;
x=9;
y=9;
sum=10;
pix=250-x*size/2;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=39 && yms<=50 && bms==1) || ams=='n' || ams=='N')
{
cflags=1;
x=16;
y=16;
sum=40;
pix=250-x*size/2;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=50 && yms<=61 && bms==1) || ams=='h' || ams=='H')
{
cflags=1;
x=30;
y=16;
sum=99;
pix=250-x*size/2+25;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=61 && yms<=72 && bms==1) || ams=='c' || ams=='C')
{
cflags=1;
Coread();
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=72 && yms<=83 && bms==1) || ams=='l' || ams=='L')
{
cflags=1;
Help();
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=83 && yms<=94 && bms==1) || ams=='q' || ams=='Q' || ams==27)
{
cflags=1;
fclose(p);
closegraph();
farfree(Map);
exit(1);
}
else
if(bms!=0)
{
cflags=1;
goto bss;
}
}/*结束菜单功能的实现*/
/*在笑脸按钮处单击时重新开始*/
if(cflags!=0 && xms >=250-sizel-2 && yms >= 30-sizel-2 && xms<=250+sizel+2 && yms<=30+sizel+2 && bms==1 )
{
goto bss;
}
if(Eflags==0 && cflags!=0 && xms-pix>=0 && yms-piy >=0 && xms
{
x1=(int)((xms-pix)/size);/*计算鼠标目前的按钮位置*/
y1=(int)((yms-piy)/size);
if(ams==-1 && bms==1 && pan1[x1][y1]==0)/*单击鼠标左键*/
{
if(k==0)/*k这里判断是否是第一次按下.0:不计时,1:开始计时*/
{
gettime(&t1);
k=1;
}
if(pan[x1][y1]!=9)
{
Draw1(x1,y1);
Open(x,y);
}
else
{
Dead(sizel,x,y);
k=0;
}
}
if(ams==-1 && bms==2 && pan1[x1][y1]==0)/*单击鼠标右键*/
{
delay(100);
setcolor(10);
circle(x1*size+pix+7,y1*size+piy+7,4);
pan1[x1][y1]=2;
Have(sum,pix+20,30,x,y);
}
else
if(ams==-1 && bms==2 && pan1[x1][y1]==2)/*单击鼠标右键*/
{
delay(100);
Draw(x1*size+pix,y1*size+piy,size,size);
pan1[x1][y1]=0;
Have(sum,pix+20,30,x,y);
}/*相当于鼠标右击*/
if(ams==-1 && bms==3 && pan1[x1][y1]==1)
{/*相当于鼠标双击,有效性判断*/
i=0;
if(x1-1>=0 && y1-1>=0 && pan1[x1-1][y1-1]==2) i++;
if(y1-1>=0 && pan1[x1][y1-1]==2)i++;
if(x1+1
if(x1-1>=0 && pan1[x1-1][y1]==2) i++;
if(x1+1
{
if(x1-1>=0 && y1-1>=0 && pan1[x1-1][y1-1]!=2)
{
if(pan[x1-1][y1-1]!=9)
Draw1(x1-1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1-1>=0 && pan1[x1][y1-1]!=2)
{
if(pan[x1][y1-1]!=9)
Draw1(x1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1
{
if(pan[x1+1][y1-1]!=9)
Draw1(x1+1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0 && pan1[x1-1][y1]!=2)
{
if(pan[x1-1][y1]!=9)
Draw1(x1-1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1
if(pan[x1+1][y1]!=9)
Draw1(x1+1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0 && y1+1
if(pan[x1-1][y1+1]!=9)
Draw1(x1-1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1+1
if(pan[x1][y1+1]!=9)
Draw1(x1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1
if(pan[x1+1][y1+1]!=9)
Draw1(x1+1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
Open(x,y);
}
}
/*胜利条件*/
k1=0;
for(i=0;i
if(k1==sum)
{
for(i=0;i
{
setcolor(10);circle(i*size+pix+7,j*size+piy+7,4);
}
Facedraw(250,30,sizel,3);
if(x==9 && tt
if(i==0)
{
Draw(10,10,300,55);
setcolor(4);
outtextxy(20,15,"You break the corse!");
outtextxy(20,25,"Please input your name(0 - 19):");
setfillstyle(1, 14);
bar(20,35,200,50);
for(i=0;i<19;i++)
{
name[j][i]=getch();
if(name[j][i]==8) i=i-2;
if(name[j][i]==13) {name[j][i]='\0';break;}
name[j][i+1]='\0';
setfillstyle(1, 14);
bar(20,35,200,50);
setcolor(1);
outtextxy(20,40,name[j]);
}
if((p = fopen("score.dat", "w")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fprintf(p,"%d %d %d,",co[0],co[1],co[2]);
for(i=0;i<3;i++)
fprintf(p,"%s\n",name[i]);
fclose(p);
Coread();
}
getch();
goto bss;
}
}/*结束111的判断*/
/*下面是一些快捷功能键的定义*/
if(ams=='q'||ams=='Q'|| ams==27 ) {fclose(p);closegraph();farfree(Map);exit(1);} /*退出主程序的唯一出口*/
if(ams=='c'||ams=='C') goto bss; /*重来*/
if(ams=='h'||ams=='H') {Help();k=0;} /*帮助文档*/
if(ams=='r'||ams=='R') {Coread();k=0;} /*察看成绩*/
getimage(xms,yms,xms+20,yms+20,Map);
Ddraw2(xms,yms);
delay(10);
}/*结束鼠标循环读取的死循环*/
}
/*++++++++主函数结束++++++++*/
/*这个函数用于实现鼠标的初始化*/
int Msinit()
{
int recored;
regs.x.ax=0;
int86 (0x33, & regs, & regs);
recored=regs.x.ax;
if(recored==0)
{
printf("Mouse not found or Mouse driver not installed.\n");
return 0;
}
else
return recored;
}
/*下面这个子程序是完成描绘一个按钮*/
void Draw(int x,int y,int sizex,int sizey)/* x, y为左上角坐标sizex,sizey为长和宽*/
{
int sizx=sizex-1;
int sizy=sizey-1;
setcolor(15);/*这里最好用白色*/
line(x,y,x+sizx-1,y);
line(x,y+1,x+sizx-2,y+1);
line(x,y,x,y+sizy-1);
line(x+1,y,x+1,y+sizy-2);
setcolor(8);/*这里最好用深灰色*/
line(x+1,y+sizy,x+sizx,y+sizy);
line(x+2,y+sizy-1,x+sizx,y+sizy-1);
line(x+sizx-1,y+1,x+sizx-1,y+sizy);
line(x+sizx,y+2,x+sizx,y+sizy);
setcolor(7);/*这里最好用灰色*/
putpixel(x,y+sizy,3);
putpixel(x+1,y+sizy-1,3);
putpixel(x+sizx,y,3);
putpixel(x+sizx-1,y+1,3);
setfillstyle(1, 7);/*这里最好用灰色,设置填充模式*/
bar(x+2,y+2,x+sizx-2,y+sizy-2);
}
/*下面是一些画图程序*/
/*形参x,y笑脸的中心坐标,sizel脸的大小(半径),
k为要描述的脸型,1:哭、2:平常、3:笑*/
void Facedraw(int x,int y,int sizel,int k)
{Draw(x-sizel-3,y-sizel-3,2*(sizel+4),2*(sizel+4));/*画一个按钮*/
setcolor(14);
setfillstyle(1, 14);
pieslice(x, y, 0, 360, sizel);/*画一个黄色的圆面*/
setfillstyle(1, 0);
setcolor(0);
if(k==1)/*失败*/
{
line(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);/*画两个差表示眼睛*/
line(x-sizel*7/20,y-sizel*3/20,x-sizel*3/20,y-sizel*7/20);
line(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
line(x+sizel*3/20,y-sizel*3/20,x+sizel*7/20,y-sizel*7/20);
arc(x,y+sizel,20,160, sizel/2);
}
if(k==2)/*平常*/
{
bar(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
arc(x,y,200,340, sizel*3/4);
}
if(k==3)/*成功*/
{
bar(x-sizel/2,y-sizel/2,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel/2,x+sizel/2,y-sizel*3/20);
line(x-sizel*3/20,y-sizel/2,x+sizel*3/20,y-sizel/2);
line(x-sizel/2,y-sizel*5/20,x-sizel,y);
line(x+sizel/2,y-sizel*5/20,x+sizel,y);
arc(x,y,200,340, sizel*3/4); /*嘴巴*/
}
}
/*死亡后的处理程序*/
/*x,y要判断的点的坐标,sizel为脸的大小*/
void Dead(int sizel,int x,int y)
{
int i,j;/*循环变量*/
setcolor(4);
for(i=0;i
{
circle(i*size+pix+7,j*size+piy+7,4);
}/*
Facedraw(250,30,sizel,1);
Eflags=1;
}
/*下面的函数用于实现设置鼠标的移动范围*/
/*xmax,ymax为左上角的坐标x,y矩阵的大小*/
void Setmouse(int xmax,int ymax,int x,int y)
{
int left,right,top,buttom;/*这四个变量用于确定移动的左上角和右下角*/
left=xmax;
right=x;
top=ymax;
buttom=y;
regs.x.ax=7;
regs.x.cx=left;
regs.x.dx=right;
int86(0x33,& regs,& regs);
regs.x.ax=8;
regs.x.cx=top;
regs.x.dx=buttom;
int86(0x33,& regs,& regs);
}
/*下面这个函数用于实现鼠标的读取*/
/*xp,yp,bup分别为鼠标的位置和按键情况,t1,k是时间现实参数,t1为开始时间,k为开始标记*/
int Msread(int *xp,int *yp,int *bup,struct time t1,int k)
{
int x0=*xp,y0=*yp,bu0=*bup;
int xnew,ynew,ch;
int tt1=0;/*用于记录时间差*/
struct time t2;
char ttt[4]="000";
do
{
if(kbhit()) return getch();
regs.x.ax=3;
int86(0x33,& regs,& regs);
xnew=regs.x.cx;
ynew=regs.x.dx;
*bup=regs.x.bx;
/*下面用于显示时间*/
if(k==1)/*如果已经开始就计算时间差*/
{
gettime(&t2);
tt1=(t2.ti_hour- t1.ti_hour)*3600 + (t2.ti_min- t1.ti_min)*60 + t2.ti_sec - t1.ti_sec;/*有待改进*/
if(tt1<=999 && tt!=tt1)/*当时间差有改变时,才显示*/
{
tt=tt1;
ttt[0]=(tt-tt%100)/100+48;
ttt[1]=(tt%100-tt%10)/10 +48;
ttt[2]=tt%10+48;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,ttt);
}
}
}
while(xnew==x0&&ynew==y0&&*bup==bu0);
*xp=xnew;
*yp=ynew;
return -1;/*键盘无输入时返回-1,其次返回键盘值*/
}
void Draw1(int x,int y)/*这个函数用于在x,y的位置描绘开后的情况*/
{
setfillstyle(1, 7);
bar(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
/*在四个角上画上点标记*/
/*putpixel(x*size+pix,y*size+piy,8);
putpixel(x*size+size+pix-1,y*size+size+piy-1,8);
putpixel(x*size+pix,y*size+size+piy-1,8);
putpixel(x*size+size+pix-1,y*size+piy,8);*/
setcolor(8);
setlinestyle(1, 0, 1);
rectangle(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
setlinestyle(0, 0, 1);
if(pan[x][y]!=0)/*没有雷的话不做显示*/
{
b[0]=pan[x][y]+48;
if(pan[x][y]!=7)/*防止字的颜色和背景颜色相同*/
setcolor(pan[x][y]);
else setcolor(9);
outtextxy (x*size+pix+3,y*size+piy+3,b);
}
pan1[x][y]=1;/*在pan1[][]中标记这一点的挖雷情况*/
}
/*自开函数*/
int Open(int x,int y)/*函数中引入pan2[][]的目的是为了增加自开的效率,但是还是有不足之处*/
{
int i,j,k;
int pan2[30][16]={0};/*pan2[][],临时纪录盘面的自开情况,0没有自开过,1:已经自开过(30 这里有危险的技术性问题!!!)*/
for(;;)
{
k=0;/*是一个标记变量*/
for(i=0;i
if (pan[i][j]==0 && pan1[i][j]==1 && pan2[i][j]==0)/*
{
pan2[i][j]=1;/*标记自开过*/
k=k+1;
/*开周围的点*/
if(i-1>=0 && j-1>=0 && pan1[i-1][j-1]==0) Draw1(i-1,j-1); /*左上方*/
if(j-1>=0 && pan1[i][j-1]==0) Draw1(i,j-1); /*上方*/
if(i+1
if(i-1>=0 && pan1[i-1][j]==0) Draw1(i-1,j); /*左方*/
if(i+1
if(i-1>=0 && j+1
if(j+1
if(i+1
}
}
if(k==0) return 0;/*没有新的自开点时退出*/
}
}
float Random()/*随即数生成函数,加入了时间变量目的在于加强它的随机性*/
{float aa;
int i,j;
struct time t;
gettime(&t);
i=t.ti_min+t.ti_hour+t.ti_sec+t.ti_hund;
for(j=0;jrand();
aa=rand()/32767.0;
return aa;/*返回产生的随机数(0-1)*/
}
/*下面是一个显示剩余雷数目的函数*/
void Have(int sum,int x,int y,int xx,int yy)/*游戏中雷的总数目不能多余99颗,sum 为雷的总数目,x,y为显示的地点*/
{
int i,j,k=0;
char a[3]="1";
for(i=0;i
k=sum-k;/*剩下了多少*/
if(k<0) k=0;
a[0]=(k-(k%10))/10+48;/*字符转换*/
a[1]=k%10+48;
setfillstyle(1, 0);
bar(x-5,y-5,x+20,y+10);/*在原点涂黑*/
setcolor(4);
outtextxy(x,y,a);/*显示数目*/
}
/*下面是帮助函数*/
void Help()
{
Draw(40,1,560,160);
setcolor(1);
outtextxy(300,10,"Help");
setcolor(4);
outtextxy(50,30,"Welcome to play this game. The mouse is supplied.");
outtextxy(50,40,"Please press left button of the mouse where there is no boom.");
outtextxy(50,50,"If you think there is a boom please press right button.");
outtextxy(50,60,"You can choose the size of the game with press the right buttons.");
outtextxy(50,70,"'Big' means 99 booms,'Normal' means 40 booms,'Small' means 10 booms.");
outtextxy(50,80,"You can press the laugh-face-button or press C to play again.");
outtextxy(50,90,"When you fail or success you can press any key to play again. ");
outtextxy(50,100,"Whenever you want to quit this game please press Q. ");
outtextxy(50,110,"If you find out all booms then you are winning. ");
setcolor(9);
outtextxy(50,140,"Press any key to play again.");
Eflags=2;
}
void Coread()/*这个函数用于读取纪录并显示*/
{
int co[3],i;
char name[3][20];
char cco[3][4];
FILE * p;
for(i=0;i<3;i++)
cco[i][3]='\0';
if((p = fopen("score.dat", "rb")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Draw(10,20,320,90);
setcolor(1);
outtextxy(140,30,"HighCore");
setcolor(2);
outtextxy(20,50,"Easy");
outtextxy(20,60,"Normal");
outtextxy(20,70,"Hard");
for(i=0;i<3;i++)
{
cco[i][0]=(co[i]-co[i]%100)/100+48;
cco[i][1]=(co[i]%100-co[i]%10)/10 +48;
cco[i][2]=co[i]%10+48;
}
setcolor(3);
outtextxy(100,50,cco[0]);
outtextxy(100,60,cco[1]);
outtextxy(100,70,cco[2]);
setcolor(5);
outtextxy(150,50,name[0]);
outtextxy(150,60,name[1]);
outtextxy(150,70,name[2]);
setcolor(9);
outtextxy(30,85,"Press any key to play again.");
Eflags=2;
}
/*这个函数用来画鼠标光标,x,y,为左上角坐标,大小为20*20*/
void Ddraw2(int x,int y)
{
/*这个地方暂时使用简易光标,程序成熟以后使用复杂的*/
setcolor(1);
line(x,y,x,y+18);
line(x+1,y,x+1,y+18);
line(x,y,x+12,y+12);
line(x+1,y,x+13,y+12);
line(x,y+18,x+4,y+14);
line(x,y+17,x+4,y+13);
line(x+4,y+14,x+6,y+20);
line(x+4,y+13,x+6,y+19);
line(x+6,y+20,x+10,y+18);
line(x+6,y+19,x+10,y+17);
line(x+10,y+18,x+8,y+12);
line(x+10,y+17,x+8,y+11);
line(x+8,y+12,x+12,y+12);
line(x+8,y+11,x+12,y+11);
}
/*直接编译运行*/