最近在看一些开源项目,其中有一个弹出菜单QuadCurveMenu觉得挺不错,可惜只可以向右上角弹出菜单,于是就修改了下,实现了八个方向的弹出菜单,现在发上来供大家批评指正。
//
// QuadCurveMenu.h
// AwesomeMenu
//
// Created by Levey on 11/30/11.
// Copyright (c) 2011 Lunaapp.com. All rights reserved.
//
#import
#import "QuadCurveMenuItem.h"
@protocol QuadCurveMenuDelegate;
//defult type is like this
/*
* O
* O
* O
* O
* 0 O
*/
typedef enum
{
QuadCurveMenuTypeUpAndRight = 0,
QuadCurveMenuTypeUpAndLeft,
QuadCurveMenuTypeDownAndRight,
QuadCurveMenuTypeDownAndLeft,
QuadCurveMenuTypeUp,
QuadCurveMenuTypeDown,
QuadCurveMenuTypeLeft,
QuadCurveMenuTypeRight,
QuadCurveMenuTypeDefault = QuadCurveMenuTypeUpAndRight
} QuadCureMenuType;
@interface QuadCurveMenu : UIView
{
NSArray *_menusArray;
int _flag;
NSTimer *_timer;
QuadCurveMenuItem *_addButton;
QuadCureMenuType _type;
id _delegate;
CGPoint _startPoint;
}
@property (nonatomic, copy) NSArray *menusArray;
@property (nonatomic) QuadCureMenuType type;
@property (nonatomic, getter = i***panding) BOOL expanding;
@property (nonatomic, assign) id delegate;
- (id)initWithFrame:(CGRect)frame menus:(NSArray *)aMenusArray;
- (void) setType:(QuadCureMenuType)type;
- (void) setStartPoint:(CGPoint) startpoint;
@end
@protocol QuadCurveMenuDelegate
- (void)quadCurveMenu:(QuadCurveMenu *)menu didSelectIndex:(NSInteger)idx;
@end
//
// QuadCurveMenu.m
// AwesomeMenu
//
// Created by Levey on 11/30/11.
// Copyright (c) 2011 Lunaapp.com. All rights reserved.
//
#import "QuadCurveMenu.h"
#import
#define NEARRADIUS 130.0f
#define ENDRADIUS 140.0f
#define FARRADIUS 160.0f
#define BETWEENADIUS 50.0f
#define STARTPOINT CGPointMake(100, 130)
#define TIMEOFFSET 0.05f
@interface QuadCurveMenu ()
- (void)_expand;
- (void)_close;
- (CAAnimationGroup *)_blowupAnimationAtPoint:(CGPoint)p;
- (CAAnimationGroup *)_shrinkAnimationAtPoint:(CGPoint)p;
@end
@implementation QuadCurveMenu
@synthesize expanding = _expanding;
@synthesize delegate = _delegate;
@synthesize menusArray = _menusArray;
@synthesize type = _type;
#pragma mark - initialization & cleaning up
- (id)initWithFrame:(CGRect)frame menus:(NSArray *)aMenusArray
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
_startPoint = STARTPOINT;
_menusArray = [aMenusArray copy];
// add the menu buttons
int count = [_menusArray count];
for (int i = 0; i < count; i ++)
{
QuadCurveMenuItem *item = [_menusArray objectAtIndex:i];
item.tag = 1000 + i;
item.startPoint = STARTPOINT;
item.endPoint = CGPointMake(_startPoint.x + ENDRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y - ENDRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.nearPoint = CGPointMake(_startPoint.x + NEARRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y - NEARRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.farPoint = CGPointMake(_startPoint.x + FARRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y - FARRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.center = item.startPoint;
item.delegate = self;
[self addSubview:item];
}
// add the "Add" Button.
_addButton = [[QuadCurveMenuItem alloc] initWithImage:[UIImage imageNamed:@"story-add-button.png"]
highlightedImage:[UIImage imageNamed:@"story-add-button-pressed.png"]
ContentImage:[UIImage imageNamed:@"story-add-plus.png"]
highlightedContentImage:[UIImage imageNamed:@"story-add-plus-pressed.png"]];
_addButton.delegate = self;
_addButton.center = _startPoint;
[self addSubview:_addButton];
}
return self;
}
- (void) setType:(QuadCureMenuType)type
{
_type = type;
int dx =1;
int dy =1;
BOOL isTwoDirctions = YES;
if (_menusArray !=nil) {
switch (type) {
case QuadCurveMenuTypeUpAndRight:
break;
case QuadCurveMenuTypeUpAndLeft:
dx = -1;
break;
case QuadCurveMenuTypeDownAndRight:
dy = -1;
break;
case QuadCurveMenuTypeDownAndLeft:
dy = dx = -1;
break;
case QuadCurveMenuTypeUp:
isTwoDirctions = NO; dx = 0; dy = -1;
break;
case QuadCurveMenuTypeDown:
isTwoDirctions = NO; dx = 0; dy = 1;
break;
case QuadCurveMenuTypeLeft:
isTwoDirctions = NO; dx = -1; dy = 0;
break;
case QuadCurveMenuTypeRight:
isTwoDirctions = NO; dx = 1; dy = 0;
default:
break;
}
int count = [_menusArray count];
for (int i = 0; i < count; i ++)
{
QuadCurveMenuItem *item = [_menusArray objectAtIndex:i];
item.startPoint = _startPoint;
if (isTwoDirctions) {
item.endPoint = CGPointMake(_startPoint.x + dx * ENDRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y -dy * ENDRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.nearPoint = CGPointMake(_startPoint.x +dx * NEARRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y -dy * NEARRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.farPoint = CGPointMake(_startPoint.x + dx * FARRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y -dy * FARRADIUS * cosf(i * M_PI_2 / (count - 1)));
}else
{
item.endPoint = CGPointMake(_startPoint.x + dx * i * BETWEENADIUS , _startPoint.y + dy * i * BETWEENADIUS);
item.nearPoint = CGPointMake(_startPoint.x +dx * i * (BETWEENADIUS - 15), _startPoint.y + dy * i * (BETWEENADIUS - 15));
item.farPoint = CGPointMake(_startPoint.x + dx * i * (BETWEENADIUS + 20), _startPoint.y + dy * i * (BETWEENADIUS + 20));
}
item.center = item.startPoint;
}
}
}
- (void) setStartPoint:(CGPoint) startpoint
{
_startPoint = startpoint;
_addButton.center = _startPoint;
[self setType: _type];
};
- (void)dealloc
{
[_addButton release];
[_menusArray release];
[super dealloc];
}
#pragma mark - UIView's methods
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
// if the menu state is expanding, everywhere can be touch
// otherwise, only the add button are can be touch
if (YES == _expanding)
{
return YES;
}
else
{
return CGRectContainsPoint(_addButton.frame, point);
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
self.expanding = !self.i***panding;
}
#pragma mark - QuadCurveMenuItem delegates
- (void)quadCurveMenuItemTouchesBegan:(QuadCurveMenuItem *)item
{
if (item == _addButton)
{
self.expanding = !self.i***panding;
}
}
- (void)quadCurveMenuItemTouchesEnd:(QuadCurveMenuItem *)item
{
// exclude the "add" button
if (item == _addButton)
{
return;
}
// blowup the selected menu button
CAAnimationGroup *blowup = [self _blowupAnimationAtPoint:item.center];
[item.layer addAnimation:blowup forKey:@"blowup"];
item.center = item.startPoint;
// shrink other menu buttons
for (int i = 0; i < [_menusArray count]; i ++)
{
QuadCurveMenuItem *otherItem = [_menusArray objectAtIndex:i];
CAAnimationGroup *shrink = [self _shrinkAnimationAtPoint:otherItem.center];
if (otherItem.tag == item.tag) {
continue;
}
[otherItem.layer addAnimation:shrink forKey:@"shrink"];
otherItem.center = otherItem.startPoint;
}
_expanding = NO;
// rotate "add" button
float angle = self.i***panding ? -M_PI_4 : 0.0f;
[UIView animateWithDuration:0.2f animations:^{
_addButton.transform = CGAffineTransformMakeRotation(angle);
}];
if ([_delegate respondsToSelector:@selector(quadCurveMenu:didSelectIndex:)])
{
[_delegate quadCurveMenu:self didSelectIndex:item.tag - 1000];
}
}
#pragma mark - instant methods
- (void)setMenusArray:(NSArray *)aMenusArray
{
if (aMenusArray == _menusArray)
{
return;
}
[_menusArray release];
_menusArray = [aMenusArray copy];
// clean subviews
for (UIView *v in self.subviews)
{
if (v.tag >= 1000)
{
[v removeFromSuperview];
}
}
// add the menu buttons
int count = [_menusArray count];
for (int i = 0; i < count; i ++)
{
QuadCurveMenuItem *item = [_menusArray objectAtIndex:i];
item.tag = 1000 + i;
item.startPoint = _startPoint;
item.endPoint = CGPointMake(_startPoint.x + ENDRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y - ENDRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.nearPoint = CGPointMake(_startPoint.x + NEARRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y - NEARRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.farPoint = CGPointMake(_startPoint.x + FARRADIUS * sinf(i * M_PI_2 / (count - 1)), _startPoint.y - FARRADIUS * cosf(i * M_PI_2 / (count - 1)));
item.center = item.startPoint;
item.delegate = self;
[self addSubview:item];
}
}
- (BOOL)i***panding
{
return _expanding;
}
- (void)setExpanding:(BOOL)expanding
{
_expanding = expanding;
// rotate add button
float angle = self.i***panding ? -M_PI_4 : 0.0f;
[UIView animateWithDuration:0.2f animations:^{
_addButton.transform = CGAffineTransformMakeRotation(angle);
}];
// expand or close animation
if (!_timer)
{
_flag = self.i***panding ? 0 : 5;
SEL selector = self.i***panding ? @selector(_expand) : @selector(_close);
_timer = [[NSTimer scheduledTimerWithTimeInterval:TIMEOFFSET target:self selector:selector userInfo:nil repeats:YES] retain];
}
}
#pragma mark - private methods
- (void)_expand
{
if (_flag == 6)
{
[_timer invalidate];
[_timer release];
_timer = nil;
return;
}
int tag = 1000 + _flag;
QuadCurveMenuItem *item = (QuadCurveMenuItem *)[self viewWithTag:tag];
CAKeyframeAnimation *rotateAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
rotateAnimation.values = [NSArray arrayWithObjects:[NSNumber numberWithFloat:M_PI],[NSNumber numberWithFloat:0.0f], nil];
rotateAnimation.duration = 0.5f;
rotateAnimation.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:.3],
[NSNumber numberWithFloat:.4], nil];
CAKeyframeAnimation *positionAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
positionAnimation.duration = 0.5f;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, item.startPoint.x, item.startPoint.y);
CGPathAddLineToPoint(path, NULL, item.farPoint.x, item.farPoint.y);
CGPathAddLineToPoint(path, NULL, item.nearPoint.x, item.nearPoint.y);
CGPathAddLineToPoint(path, NULL, item.endPoint.x, item.endPoint.y);
positionAnimation.path = path;
CGPathRelease(path);
CAAnimationGroup *animationgroup = [CAAnimationGroup animation];
animationgroup.animations = [NSArray arrayWithObjects:positionAnimation, rotateAnimation, nil];
animationgroup.duration = 0.5f;
animationgroup.fillMode = kCAFillModeForwards;
animationgroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[item.layer addAnimation:animationgroup forKey:@"Expand"];
item.center = item.endPoint;
_flag ++;
}
- (void)_close
{
if (_flag == -1)
{
[_timer invalidate];
[_timer release];
_timer = nil;
return;
}
int tag = 1000 + _flag;
QuadCurveMenuItem *item = (QuadCurveMenuItem *)[self viewWithTag:tag];
CAKeyframeAnimation *rotateAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
rotateAnimation.values = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0f],[NSNumber numberWithFloat:M_PI * 2],[NSNumber numberWithFloat:0.0f], nil];
rotateAnimation.duration = 0.5f;
rotateAnimation.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:.0],
[NSNumber numberWithFloat:.4],
[NSNumber numberWithFloat:.5], nil];
CAKeyframeAnimation *positionAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
positionAnimation.duration = 0.5f;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, item.endPoint.x, item.endPoint.y);
CGPathAddLineToPoint(path, NULL, item.farPoint.x, item.farPoint.y);
CGPathAddLineToPoint(path, NULL, item.startPoint.x, item.startPoint.y);
positionAnimation.path = path;
CGPathRelease(path);
CAAnimationGroup *animationgroup = [CAAnimationGroup animation];
animationgroup.animations = [NSArray arrayWithObjects:positionAnimation, rotateAnimation, nil];
animationgroup.duration = 0.5f;
animationgroup.fillMode = kCAFillModeForwards;
animationgroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[item.layer addAnimation:animationgroup forKey:@"Close"];
item.center = item.startPoint;
_flag --;
}
- (CAAnimationGroup *)_blowupAnimationAtPoint:(CGPoint)p
{
CAKeyframeAnimation *positionAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
positionAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCGPoint:p], nil];
positionAnimation.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithFloat:.3], nil];
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(3, 3, 1)];
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.toValue = [NSNumber numberWithFloat:0.0f];
CAAnimationGroup *animationgroup = [CAAnimationGroup animation];
animationgroup.animations = [NSArray arrayWithObjects:positionAnimation, scaleAnimation, opacityAnimation, nil];
animationgroup.duration = 0.3f;
animationgroup.fillMode = kCAFillModeForwards;
return animationgroup;
}
- (CAAnimationGroup *)_shrinkAnimationAtPoint:(CGPoint)p
{
CAKeyframeAnimation *positionAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
positionAnimation.values = [NSArray arrayWithObjects:[NSValue valueWithCGPoint:p], nil];
positionAnimation.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithFloat:.3], nil];
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(.01, .01, 1)];
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.toValue = [NSNumber numberWithFloat:0.0f];
CAAnimationGroup *animationgroup = [CAAnimationGroup animation];
animationgroup.animations = [NSArray arrayWithObjects:positionAnimation, scaleAnimation, opacityAnimation, nil];
animationgroup.duration = 0.3f;
animationgroup.fillMode = kCAFillModeForwards;
return animationgroup;
}
@end
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