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2012年(372)

分类: 虚拟化

2012-03-06 19:14:58

流媒体服务器搭建实例

由于我也是刚开始接触这个东东,原理什么的不是很清楚,这里我就不说了,免得误人子弟,嘿嘿!

第一步,下载FlashMediaServer3.5,网上有很多资源,这里就不提供了,大家google一下就可以了,这里给一个序列号:1373-5209-5319-9982-4515-7002,我用地就是这一个。安装完后,打开FlashMediaServer3.5服务,一个是Start Adobe Flash Media Server 3.5.2,另一个是Start Flash Media Administration Server 3.5.2。

第二步:在FlashMediaServer3.5安装目录下的applications文件夹下新建一个测试文件夹“tests”。这个文件夹后面会用到。

第三步:下载Flex Builder 3,地址我也不提供了,网上google一下,有很多资源的。安装Flex Builder3

第四步:编写录音,录像程序MyTest。这里的代码是从网上扒的。原文地址:http://hi.baidu.com/xulina809/blog/item/6d456db603fb90788bd4b200.html 其中修改了一下我服务器的地址,具体代码如下:

View Code
"1.0" encoding="utf-8"?>
"" layout="absolute" creationComplete="playinit()" width="366" height="350" >

import mx.events.SliderEvent;
import mx.events.VideoEvent;
import mx.collections.ArrayCollection;
import mx.rpc.events.ResultEvent;
import mx.core.UIComponent;
import flash.events.StatusEvent;
import flash.events.SecurityErrorEvent;
import flash.media.Camera;
import flash.media.Microphone;
import flash.net.NetConnection;
//由于fms使用的是amf0而flex3中的as3默认使用的是amf3.所以要让flex使用AFM0
NetConnection.defaultObjectEncoding = flash.net.ObjectEncoding.AMF0;
//视频服务端地址
private var _videoServerURL:String = "rtmp://192.168.2.105/tests";
private var _camera:Camera; //定义一个摄像头
private var _mic:Microphone; //定义一个麦克风
private var _localVideo:Video; //定义一个本地视频
private var _netConnection:NetConnection;
private var _outStream:NetStream; //定义一个输出流
private var _inStream:NetStream; //定义一个输入流
private var isplaying:Boolean=false; //定义是否正在播放标记
private var isrecing:Boolean = false; //定义是否正在录制标记
private var ispauseing:Boolean = false; //定义是否正在暂停标记
private var _duration:Number; //定义视频持续时间
private var playPosition:Number; //定义播放进度位置
private var soundPosition:Number; //定义声音大小控制条的位置
private function playinit():void{
t_hs_control.enabled=false;
t_btn_play.enabled = false;
t_btn_stop.enabled = false;
t_btn_rec.enabled = false;
t_btn_save.enabled = false;
t_lbl_rec.visible = false;
initCameraAndMic(); //初始化摄像头
}
//初始化摄像头
//判断是否存在摄像头和访问权限
private function initCameraAndMic():void
{
_camera = Camera.getCamera();
if(_camera != null)
{
_camera.addEventListener(StatusEvent.STATUS,__onStatusHandler);
_camera.setMode(320,420,30);
//t_flv_video.attachCamera(_camera);
_localVideo = new Video();
_localVideo.width = 320;
_localVideo.height = 240;
_localVideo.attachCamera(_camera);
t_flv_video.addChild(_localVideo);
}
_mic = Microphone.getMicrophone();
if(_mic != null)
{
//未添加侦听麦克连接状态
//设置本自本地的麦克风的音频传送到本地系统扬声器
/*

_mic.setUseEchoSuppression(true);
_mic.setLoopBack(true);
*/
_mic.setSilenceLevel(0,-1); //设置麦克风保持活动状态并持续接收集音频数据
_mic.gain = 80; //设置麦克风声音大小
}
}
//开始录制视频
//检测网络连接状态
private function beginOrShowRecVideo():void
{
_netConnection = new NetConnection();
_netConnection.addEventListener(NetStatusEvent.NET_STATUS,__onNetStatusHandler);
_netConnection.addEventListener(SecurityErrorEvent.SECURITY_ERROR,__onSecurityErrorHandler);
_netConnection.connect(_videoServerURL);
}
//录制视频,向服务器传送视频及音频流
private function beginRecConnectStream():void
{
if(_localVideo != null)
{
_localVideo.clear();
t_flv_video.removeChild(_localVideo);
_localVideo = new Video();
_localVideo.width = 320;
_localVideo.height = 240;
_localVideo.attachCamera(_camera);
t_flv_video.addChild(_localVideo);
}
_outStream = new NetStream(_netConnection);
_outStream.attachCamera(_camera);
_outStream.attachAudio(_mic);
_outStream.publish("testVideo","record");
}
//播放视频
private function showRecConnectStream():void
{
_inStream = new NetStream(_netConnection);
_inStream.addEventListener(NetStatusEvent.NET_STATUS,__onNetStatusHandler);
_inStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR,__onStreamErrorHandler);
//定义onMetaData,获取视频相关数据
var customClient:Object = new Object();
customClient.onMetaData = function(metadata:Object):void
{
_duration = metadata.duration; //获取视频持续时间
t_hs_control.maximum = _duration; //设置播放进度条最大值
}
_inStream.client = customClient;
//删除原_localVideo,便于在录制和播放视频之间切换
_localVideo.clear();
t_flv_video.removeChild(_localVideo);
_localVideo = new Video();
_localVideo.width = 320;
_localVideo.height = 240;
_localVideo.attachNetStream(_inStream);
_inStream.play("testVideo");
t_flv_video.addChild(_localVideo);
}
//播放按钮点击后事件:播放视频,同时分析是否播放来调整BUTTON上的标签,显示为播放或者暂停;
//并监听播放器
private function flvplay(event:Event):void{
t_hs_control.enabled=true;
t_btn_stop.enabled = true;
t_btn_rec.enabled = false;
if(!isplaying)
{
isplaying = true;
beginOrShowRecVideo();
}
else
{
_inStream.togglePause(); //自动在停止和播放之间切换
}
if(isplaying)
{
if(ispauseing){
t_btn_play.label="播放"
}else {
t_btn_play.label="暂停"
}
ispauseing = !ispauseing;
}
addEventListener(Event.ENTER_FRAME,__onEnterFrame);
}
//停止按钮和视频播放完毕
//重设一些值变量、按钮enabled值等
private function resetSomeParam():void
{
_inStream.close();
t_btn_play.label = "播放";
t_lbl_playtime.text = "0:00 / "+ formatTimes(_duration);
t_hs_control.value = 0;
isplaying = false;
ispauseing = false;
t_hs_control.enabled=false;
t_btn_rec.enabled = true;
t_btn_stop.enabled = false;
}
//停止播放按钮点击事件:停止视频,同时调整相关BUTTON上的标签
private function flvStop(event:Event):void
{
resetSomeParam();
removeEventListener(Event.ENTER_FRAME,__onEnterFrame);
}
//拉动进度条
private function thumbPress(event:SliderEvent):void{
_inStream.togglePause();
removeEventListener(Event.ENTER_FRAME,__onEnterFrame);
}
//进度条改变后,得到的值赋予PLAYPOSITION;
private function thumbChanges(event:SliderEvent):void{
playPosition = t_hs_control.value;
}
//放开进度条,再把PLAYPOSITION的值发给播放器;
private function thumbRelease(event:SliderEvent):void{
_inStream.seek(playPosition);
_inStream.togglePause();
addEventListener(Event.ENTER_FRAME,__onEnterFrame);
}
//声音音量控制
private function sound_thumbChanges(event:SliderEvent):void{
soundPosition = hs_sound.value;
}
private function sound_thumbRelease(event:SliderEvent):void{
t_flv_video.volume = soundPosition;
}
//格式化时间
private function formatTimes(value:int):String{
var result:String = (value % 60).toString();
if (result.length == 1){
result = Math.floor(value / 60).toString() + ":0" + result;
} else {
result = Math.floor(value / 60).toString() + ":" + result;
}
return result;
}
//录制按钮点击后事件:录制视频,同时分析是否播放来调整BUTTON上的标签,显示为开始录制或者停止录制;
//并监听播放器
private function recVideo(event:MouseEvent):void
{
if(!isrecing) //开始录制
{
isrecing = true;
t_btn_rec.label = "停止录制";
t_btn_play.enabled = false;
t_btn_save.enabled = false;
t_lbl_rec.visible = true;
beginOrShowRecVideo();
}
else //停止录制
{
isrecing = false;
t_btn_rec.label = "开始录制";
t_btn_play.enabled = true;
t_btn_save.enabled = true;
t_lbl_rec.visible = false;
_outStream.close();
}
}
//检测摄像头权限事件
private function __onStatusHandler(event:StatusEvent):void
{
if(!_camera.muted)
{
t_btn_rec.enabled = true;
}
else
{
trace("错误:无法链接到活动摄像头!")
}
_camera.removeEventListener(StatusEvent.STATUS,__onStatusHandler);
}
//网络链接事件
//如果网络连接成功,开始录制或观看视频
private function __onNetStatusHandler(event:NetStatusEvent):void
{
switch (event.info.code)
{
case "NetConnection.Connect.Success":
if(isrecing)
{
beginRecConnectStream();
}
else
{
showRecConnectStream();
}
break;
case "NetConnection.Connect.Failed":
trace("连接失败!");
break;
case "NetStream.Play.StreamNotFound":
trace("Stream not found: " + event);
break;
}
}
private function __onSecurityErrorHandler(event:SecurityErrorEvent):void
{
trace("securityErrorHandler:" + event);
}
private function __onStreamErrorHandler(event:AsyncErrorEvent):void
{
trace(event.error.message);
}
//播放视频实时事件
//实时更改播放进度条值和播放时间值,当视频播放完成时删除实时侦听事件并重新设置一些初始值
private function __onEnterFrame(event:Event):void
{
if(_duration > 0 && _inStream.time > 0)
{
t_hs_control.value =_inStream.time;
t_lbl_playtime.text = formatTimes(_inStream.time) + " / "+ formatTimes(_duration);
}
if(_inStream.time == _duration)
{
removeEventListener(Event.ENTER_FRAME,__onEnterFrame);
resetSomeParam();
}
}
]]>





"12" y="10" width="342" height="282" layout="absolute">
"t_flv_video" x="1" y="1" width="320" height="240"/>
"243.5" y="6" text="正在录制中…" id="t_lbl_rec" color="#666666" fontSize="12"/>



"t_hs_control" x="12" y="296" minimum="0"
thumbPress="thumbPress(event)"
thumbRelease="thumbRelease(event)"
change="thumbChanges(event)" />

"hs_sound" x="260" y="295" width="80"
minimum="0" maximum="1"
thumbRelease="sound_thumbRelease(event)"
change="sound_thumbChanges(event)"
value="{t_flv_video.volume}" />


"t_btn_play" x="22" y="320" click="flvplay(event)" label="播放" fontSize="12" />

"t_btn_stop" label="停止" x="85" y="320"
click="flvStop(event)" fontSize="12" enabled="true"/>

"170" y="300" id="t_lbl_playtime"
text="0:00 / 0:00" color="#ffffff"/>

"210" y="320" label="开始录制" click="recVideo(event)" fontSize="12" id="t_btn_rec"/>

"299" y="320" label="保存" fontSize="12" id="t_btn_save" enabled="true"/>

第五步:编写同步播放的程序VideoPlayer,这个也是从网上扒的,原文地址:http://www.cnblogs.com/wuhenke/archive/2009/11/03/1595436.html 我修改了服务器地址,由于源码是flex4的,所以我修改成了Flex3。我的代码如下:

videoConfig.xml

View Code
"1.0"?>


rtmp://192.168.2.105/tests/
testVideo.flv

VideoEvent.as

View Code
package
{
import flash.events.EventDispatcher;
public class VideoEvent extends EventDispatcher
{
// 静态常量,定义事件类型
public static const VidoPlay:String="VideoPlay";
// 静态实例
private static var _instance:VideoEvent;
public static function getInstance():VideoEvent
{
if(_instance==null)
_instance=new VideoEvent();
return _instance;
}
}
}

VideoPlayer.mxml

View Code
"1.0" encoding="utf-8"?>
"" layout="absolute" creationComplete="init()" width="366" height="350">






"myService" url="videoConfig.xml" result="resultHandler(event)"/>



import mx.rpc.events.ResultEvent;
import mx.controls.Alert;

//定义视频播放事件监听对象
public var instance:VideoEvent=VideoEvent.getInstance();

private var filmSource:String="";//IronMan.flv

private function init():void
{
//发送读取配置的请求
myService.send();
//定义视频播放事件监听
instance.addEventListener("VideoPlay",playVideoHandler);

}
//视频监听的处理
private function playVideoHandler(event:Event):void
{
var myVideo:SharedObject;
//将播放头置于视频开始处
myVideo=SharedObject.getLocal("videoCookie");
var vName:String=myVideo.data.vName;
//播放选中的视频
film.source=filmSource+vName;
}
private function changeSource():void
{
var myVideo:SharedObject;
//将播放头置于视频开始处
myVideo=SharedObject.getLocal("videoCookie");
//将视频的文件名称,存放到共享文件里
myVideo.data.vName="DarkKnight.flv";
//一定要先存放VCODE到共享对象里,再分发事件
instance.dispatchEvent(new Event("VideoPlay"));
}

//读取配置文件
private function resultHandler(event:ResultEvent):void
{
//获取流媒体服务器 地址
filmSource=event.result.videoConfig.item.rtmpUrl;
//获取流媒体文件名
var filmName:String=event.result.videoConfig.item.filmName;
//获取流媒体完整路径
film.source=filmSource+filmName;
}
]]>


"396" height="294" id="film">


"更换播放源" buttonDown="changeSource()" x="8" y="301"/>

第六步:运行,效果图如下:左图是录像,右图是播放。

(注意:本文中的程序在现实运行中,播放的画面比实时录像的画面要延时几秒钟,谁有更好的解决方案,请不吝赐教!谢谢)


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