遇顺境,处之淡然;遇逆境,处之泰然
分类: 嵌入式
2013-03-20 11:12:55
Linux USB 设备端驱动有两部分组成。一部分是USB 设备控制器(USB Device Controller, UDC)驱动、另一部分是硬件无关的功能驱动(如:鼠标、u盘、usb串口、usb网络等);也可以分为3层的,分别是:Controller Drivers、Gadget Drivers、Upper Layers,大概意思都差不多。
一、控制器(USB Device Controller, UDC)驱动
Gadget 框架提出了一套标准 API, 在底层, USB 设备控制器驱动则实现这一套 API, 不同的 UDC需要不同的驱动, 甚至基于同样的 UDC 的不同板子也需要进行代码修改。这一层是硬件相关层。
Linux 标准内核里支持各种主流 SOC 的 udc 驱动,如:S3C2410、PXA270等。你可以通过内核直接配置支持。你也可以通过修改它们获取更高的效率。如:s3c2410_uda.c 中并没有利用到控制器的dma功能,你可以根据需要修改它。
要理解UDC驱动代码就必须对相应的硬件控制器熟悉。当然,如果你对此不感兴趣,或没时间熟悉,也可以暂时跳过对硬件相关部分。本文也侧重于对软件结构的描述,不关心硬件细节。
下面给出在UDC驱动中涉及到的一些关键数据结构及API,参考s3c2410_uda.c
1.关键的数据结构及API
gadget api 提供了usb device controller 驱动和上层gadget驱动交互的接口。下面列出一些关键的数据结构。
struct usb_gadget {//代表一个UDC设备
/* readonly to gadget driver */
const struct usb_gadget_ops *ops; //设备的操作集
struct usb_ep *ep0; //ep0(USB协议中的端点0), 处理setup()请求
struct list_head ep_list; /* of usb_ep */本设备支持的端点链表
enum usb_device_speed speed; //如:USB_SPEED_LOW、USB_SPEED_FULL等
unsigned is_dualspeed:1; //支持full/high speed
unsigned is_otg:1; //OTG的特性
unsigned is_a_peripheral:1; //当前是A-peripheral,而不是A-host
unsigned b_hnp_enable:1;
unsigned a_hnp_support:1;
unsigned a_alt_hnp_support:1;
const char *name;
struct device dev;
};
struct usb_gadget_driver {//代表一个gadget设备driver,如:file_storage.c中的fsg_driver
//又如:如zero.c中的zero_driver
char *function; //一个字符串,如"Gadget Zero"
enum usb_device_speed speed;
int (*bind)(struct usb_gadget *);
void (*unbind)(struct usb_gadget *);
int (*setup)(struct usb_gadget *,
const struct usb_ctrlrequest *);
void (*disconnect)(struct usb_gadget *);
void (*suspend)(struct usb_gadget *);
void (*resume)(struct usb_gadget *)
/* FIXME support safe rmmod */
struct device_driver driver;
};
struct usb_gadget_ops {//代表设备的操作集
int (*get_frame)(struct usb_gadget *);
int (*wakeup)(struct usb_gadget *);
int (*set_selfpowered) (struct usb_gadget *, int is_selfpowered);
nt (*vbus_session) (struct usb_gadget *, int is_active);
int (*vbus_draw) (struct usb_gadget *, unsigned mA);
int (*pullup) (struct usb_gadget *, int is_on);
int (*ioctl)(struct usb_gadget *,
unsigned code, unsigned long param);
};
struct usb_ep {//代表一个端点
void *driver_data //
...
const struct usb_ep_ops *ops; //端点的操作集,如上
struct list_head ep_list; //gadget的所有ep的list
...
};
struct usb_ep_ops {//表示端点的操作集
...
int (*queue) (struct usb_ep *ep, struct usb_request *req,
gfp_t gfp_flags); //将一个usb_request提交给endpoint
//是数据传输的关键函数
...
};
struct usb_request {//表示一个传输的请求,这与usb host端的urb类似
void *buf;
unsigned length;
dma_addr_t dma;
unsigned no_interrupt:1;
unsigned zero:1;
unsigned short_not_ok:1;
void (*complete)(struct usb_ep *ep,
struct usb_request *req);
void *context;
struct list_head list;
int status;
unsigned actual;
};
上述结构中具体每项的含义可以参考
如:struct usb_request
在中
Name
struct usb_request — describes one i/o request
Synopsis
struct usb_request {
void * buf;
unsigned length;
dma_addr_t dma;
unsigned no_interrupt:1;
unsigned zero:1;
unsigned short_not_ok:1;
void (* complete) (struct usb_ep *ep,struct usb_request *req);
void * context;
struct list_head list;
int status;
unsigned actual;
};
Members
buf
Buffer used for data. Always provide this; some controllers only use PIO, or don't use DMA for some endpoints.
length
Length of that data
dma
DMA address corresponding to 'buf'. If you don't set this field, and the usb controller needs one, it is responsible for mapping and unmapping the buffer.
no_interrupt
If true, hints that no completion irq is needed. Helpful sometimes with deep request queues that are handled directly by DMA controllers.
zero
If true, when writing data, makes the last packet be “short” by adding a zero length packet as needed;
short_not_ok
When reading data, makes short packets be treated as errors (queue stops advancing till cleanup).
complete
Function called when request completes, so this request and its buffer may be re-used. Reads terminate with a short packet, or when the buffer fills, whichever comes first. When writes terminate, some data bytes will usually still be in flight (often in a hardware fifo). Errors (for reads or writes) stop the queue from advancing until the completion function returns, so that any transfers invalidated by the error may first be dequeued.
context
For use by the completion callback
list
For use by the gadget driver.
status
Reports completion code, zero or a negative errno. Normally, faults block the transfer queue from advancing until the completion callback returns. Code “-ESHUTDOWN” indicates completion caused by device disconnect, or when the driver disabled the endpoint.
actual
Reports bytes transferred to/from the buffer. For reads (OUT transfers) this may be less than the requested length. If the short_not_ok flag is set, short reads are treated as errors even when status otherwise indicates successful completion. Note that for writes (IN transfers) some data bytes may still reside in a device-side FIFO when the request is reported as complete.
Description
These are allocated/freed through the endpoint they're used with. The hardware's driver can add extra per-request data to the memory it returns,whichoften avoids separate memory allocations (potential failures), later when the request is queued.
Request flags affect request handling, such as whether a zero length packet is written (the “zero” flag), whether a short read should be treated as anerror (blocking request queue advance, the “short_not_ok” flag), or hinting that an interrupt is not required (the “no_interrupt” flag, for use with deeprequest queues).
Bulk endpoints can use any size buffers, and can also be used for interrupt transfers. interrupt-only endpoints can be much less functional.
2、为USB gadget功能驱动提供的注册、注销函数
EXPORT_SYMBOL(usb_gadget_unregister_driver); //注销一个USB gadget功能驱动
EXPORT_SYMBOL(usb_gadget_register_driver);//注册一个USB gadget功能驱动
二、USB gadget功能驱动
如果内核已经支持了SOC的UDC驱动,很多时候,我们可以只关心这部分代码的编写。那么我们如何编写出一个类似usb 功能驱动呢?
usb 功能驱动应该至少要实现如下功能:
. 实现USB协议中端点0部分和具体功能相关的部分(UDC驱动无法帮我们完成的部分)。如:USB_REQ_GET_DESCRIPTOR、USB_REQ_GET_CONFIGURATION等;
完成了这个功能以后,USB主机端系统就会设别出我们是一个什么样的设备。
. 实现数据交互功能
即如何实现向硬件控制器的端点发出读、写请求来完成数据交互;
. 具体功能的实现如:如何实现一个usb net驱动,或是一个usb storage驱动。
接下来以zero.c为例,说明这3个方面是如何实现的。
1、zero设备介绍
作为一个简单的 gadget 驱动,zero 的功能基于两个 BULK 端点实现了简单的输入输出功能, 它可以用作写新的 gadget 驱动的一个实例。
两个 BULK 端点为一个 IN 端点, 一个 OUT端点。基于这两个(由底层提供的)端点,g_zero 驱动实现了两个 configuration。 第一个 configuration 提供了 sink/source功能:两个端点一个负责输入,一个负责输出,其中输出的内容根据设置可以是全0,也可以是按照某种算法生成的数据。另一个 configuration 提供了 loopback 接口, IN 端点负责把从 OUT 端点收到的数据反馈给 Host.
2、zero设备注册、注销
static int __init init(void)
{
return usb_gadget_register_driver(&zero_driver);
}
module_init(init);
static struct usb_gadget_driver zero_driver = {
#ifdef CONFIG_USB_GADGET_DUALSPEE
.speed = USB_SPEED_HIGH,
#else
.speed = USB_SPEED_FULL,
#endif
.function = (char *) longname,
.bind = zero_bind,
.unbind = __exit_p(zero_unbind),
.setup = zero_setup,
.disconnect = zero_disconnect,
.suspend = zero_suspend,
.resume = zero_resume,
.driver = {
.name = (char *) shortname,
.owner = THIS_MODULE,
},
};
构建一个usb_gadget_driver,调用usb_gadget_register_driver注册函数即可注册一个usb gadget驱动。需要注意的是,目前S3C2410主机控制器只能注册一个gadget功能驱动。这主要是由协议决定的。参考s3c2410_udc.c中的这段代码
int usb_gadget_register_driver(struct usb_gadget_driver *driver)
{……
if (udc->driver)//如果已经注册过了
return -EBUSY;
……
}
3、usb_gadget_driver结构
事实上我们的工作就是构建这个usb_gadget_driver结构。那么这个结构这样和我们上面要实现的3个目标联系起来呢。
. Setup (zero_setup)
处理host端发来的request,如:处理host端发来的get_descriptor请求。 在这实现了前面提到的必须要实现的第一个功能。
. bind (zero_bind)
绑定dev与driver,在gadget driver,注册驱动时被usb_gadget_register_driver调用,绑定之后driver才能处理setup请求
另外,通过usb_ep_autoconfig函数,可以分配到名为EP_IN_NAME、EP_OUT_NAME两个端点。后面可以对两个端点发起数据传输请求,和USB 主机端的urb请求非常相似,大家可以和urb对照一些。
发起数据请求大致有以下几步:
struct usb_request *req;
req = alloc_ep_req(ep, buflen);//分配请求,数据传输的方向由ep本身决定
req->complete = source_sink_complete; //请求完成后的处理函数
status = usb_ep_queue(ep, req, GFP_ATOMIC);//递交请求
free_ep_req(ep, req);//释放请求,通常在请求处理函数complete中调用
. 通常在bind和unbind函数中注册具体的功能驱动
如果为了实现某个特定功能需要在设备端注册字符、块、网络设备驱动的话,选择的场
合通常是bind中注册,unbind中卸载。如ether.c文件中:
static int __init
eth_bind (struct usb_gadget *gadget)
{
……
status = register_netdev (dev->net); //注册网卡驱动
……
}
static void /* __init_or_exit */
eth_unbind (struct usb_gadget *gadget)
{
……
unregister_netdev (dev->net); //注销网卡驱动
……
}
这也让我们对在设备端实现一个字符、块、网络驱动的结构有了一些了解。
总结
本文对gadget的驱动结构做了简要的介绍。下一篇将介绍如何编写一个简单的gadget驱动及应用测试程序。(作者:刘洪涛,讲师。)