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2011-12-06 17:25:58

内核中的UDP socket流程(5)——inet_create
作者:gfree.wind@gmail.com

进入函数inet_create

static int inet_create(struct net *net, struct socket *sock, int protocol,
         int kern)
{
    struct sock *sk;
    struct inet_protosw *answer;
    struct inet_sock *inet;
    struct proto *answer_prot;
    unsigned char answer_flags;
    char answer_no_check;
    int try_loading_module = 0;
    int err;

    if (unlikely(!inet_ehash_secret))
        if (sock->type != SOCK_RAW && sock->type != SOCK_DGRAM)
            build_ehash_secret();

当socket为UDP时,sock->type = SOCK_DGRAM。所以这里不会调用到huild_ehash_secret()————其实这个函数是为了产生一个随机的数赋给inet_ehash_secret————暂时还不知道这个变量的确切用途。


通过sock->type和protocol在inetsw链表中找到对应的proto;

/* Look for the requested type/protocol pair. */
lookup_protocol:
    err = -ESOCKTNOSUPPORT;
    rcu_read_lock();
    list_for_each_entry_rcu(answer, &inetsw[sock->type], list) {

        err = 0;
        /* Check the non-wild match. */
        if (protocol == answer->protocol) {
            if (protocol != IPPROTO_IP)
                break;
        } else {
            /* Check for the two wild cases. */
            if (IPPROTO_IP == protocol) {
                protocol = answer->protocol;
                break;
            }
            if (IPPROTO_IP == answer->protocol)
                break;
        }
        err = -EPROTONOSUPPORT;
    }

从以上代码可以看出,IPPROTO_IP是作为一个wild protocol使用的。首先是尽量寻找与参数protocol完全匹配的协议,如果找不到完全匹配的,如果参数是IPPROTO_IP,那么任一protocol都可以使用,如果找到PPROTO_IP协议的话,就使用该协议。

inetsw是一个static的全局变量

static struct list_head inetsw[SOCK_MAX];

该全局变量在函数inet_init中初始化

static int __init inet_init(void)
{
    
/* 

    Skip some codes

    */

    /* Register the socket-side information for inet_create. */
    for (r = &inetsw[0]; r < &inetsw[SOCK_MAX]; ++r)
        INIT_LIST_HEAD(r);

    for (q = inetsw_array; q < &inetsw_array[INETSW_ARRAY_LEN]; ++q)
        inet_register_protosw(q);

通过inetsw_array来初始化inetsw,那么在inetsw中保存的协议顺序就与inetsw相同。

/* Upon startup we insert all the elements in inetsw_array[] into
 * the linked list inetsw.
 */

static struct inet_protosw inetsw_array[] =
{
    {
        .type = SOCK_STREAM,
        .protocol = IPPROTO_TCP,
        .prot = &tcp_prot,
        .ops = &inet_stream_ops,
        .no_check = 0,
        .flags = INET_PROTOSW_PERMANENT |
             INET_PROTOSW_ICSK,
    },

    {
        .type = SOCK_DGRAM,
        .protocol = IPPROTO_UDP,
        .prot = &udp_prot,
        .ops = &inet_dgram_ops,
        .no_check = UDP_CSUM_DEFAULT,
        .flags = INET_PROTOSW_PERMANENT,
       },


       {
     .type = SOCK_RAW,
     .protocol = IPPROTO_IP,    /* wild card */
     .prot = &raw_prot,
     .ops = &inet_sockraw_ops,
     .no_check = UDP_CSUM_DEFAULT,
     .flags = INET_PROTOSW_REUSE,
       }
};

那么对于UDP来说,再找到对应的UDP protocol后,answer就指向inetsw_array[1]。

    sock->ops = answer->ops;
    answer_prot = answer->prot;
    answer_no_check = answer->no_check;
    answer_flags = answer->flags;
    rcu_read_unlock();

对于UDP来说,sock->ops就指向inet_dgram_ops,answer_prot就是udp_prot,answer_no_check为UDP_CSUM_DEFAULT,answer_flags为INET_PROTOSW_PERMANENT。

下面是inet_dgram_ops的定义

const struct proto_ops inet_dgram_ops = {
    .family         = PF_INET,
    .owner         = THIS_MODULE,
    .release     = inet_release,
    .bind         = inet_bind,
    .connect     = inet_dgram_connect,
    .socketpair     = sock_no_socketpair,
    .accept         = sock_no_accept,
    .getname     = inet_getname,
    .poll         = udp_poll,
    .ioctl         = inet_ioctl,
    .listen         = sock_no_listen,
    .shutdown     = inet_shutdown,
    .setsockopt     = sock_common_setsockopt,
    .getsockopt     = sock_common_getsockopt,
    .sendmsg     = inet_sendmsg,
    .recvmsg     = inet_recvmsg,
    .mmap         = sock_no_mmap,
    .sendpage     = inet_sendpage,
#ifdef CONFIG_COMPAT
    .compat_setsockopt = compat_sock_common_setsockopt,
    .compat_getsockopt = compat_sock_common_getsockopt,
#endif
};

answer_prot的定义是

struct proto udp_prot = {
    .name         = "UDP",
    .owner         = THIS_MODULE,
    .close         = udp_lib_close,
    .connect     = ip4_datagram_connect,
    .disconnect     = udp_disconnect,
    .ioctl         = udp_ioctl,
    .destroy     = udp_destroy_sock,
    .setsockopt     = udp_setsockopt,
    .getsockopt     = udp_getsockopt,
    .sendmsg     = udp_sendmsg,
    .recvmsg     = udp_recvmsg,
    .sendpage     = udp_sendpage,
    .backlog_rcv     = __udp_queue_rcv_skb,
    .hash         = udp_lib_hash,
    .unhash         = udp_lib_unhash,
    .rehash         = udp_v4_rehash,
    .get_port     = udp_v4_get_port,
    .memory_allocated = &udp_memory_allocated,
    .sysctl_mem     = sysctl_udp_mem,
    .sysctl_wmem     = &sysctl_udp_wmem_min,
    .sysctl_rmem     = &sysctl_udp_rmem_min,
    .obj_size     = sizeof(struct udp_sock),
    .slab_flags     = SLAB_DESTROY_BY_RCU,
    .h.udp_table     = &udp_table,
#ifdef CONFIG_COMPAT
    .compat_setsockopt = compat_udp_setsockopt,
    .compat_getsockopt = compat_udp_getsockopt,
#endif
};


继续后面的代码

     err = -ENOBUFS;
     sk = sk_alloc(net, PF_INET, GFP_KERNEL, answer_prot);
     if (sk == NULL)
          goto out;

     err = 0;
     sk->sk_no_check = answer_no_check;
     if (INET_PROTOSW_REUSE & answer_flags)
          sk->sk_reuse = 1;

首先申请一个struct sock的内存,然后sk->sk_no_check用于表示是否检查checksum,1为不检查,0为检查。通过与INET_PROTOSW_REUSE的位与操作——该宏表示这个协议是自动重用socket。


     inet = inet_sk(sk);
     inet->is_icsk = (INET_PROTOSW_ICSK & answer_flags) != 0;

     inet->nodefrag = 0;

首先,将通用sock结构用函数inet_sk转为inet_sock——UDP的域是AF_INET,然后与宏INET_PROTOSW_ICSK相与来确定是否是基于连接——查看inetsw_array,只有TCP是有这个标志的。inet->nodefrag设为0,是允许分片。


     if (SOCK_RAW == sock->type) {
          inet->inet_num = protocol;
          if (IPPROTO_RAW == protocol)
               inet->hdrincl = 1;
     }

如果创建的是RAW socket,那么就以protocol协议号作为本地端口。如果protocol是IPPROTO_RAW,那么就给inet->hdincl置1,表示由用户来创建IP头,而不再由内核添加IP头。

if (ipv4_config.no_pmtu_disc)
          inet->pmtudisc = IP_PMTUDISC_DONT;
     else
          inet->pmtudisc = IP_PMTUDISC_WANT;

     inet->inet_id = 0;

设置MTU的策略——这里说策略不太合适,IP_PMTUDISC_DONT表示不对frame帧分片,IP_PMTUDISC_WANT表示通过route转发过来的包来确定最小的MTU。然后初始化inet_id.

sock_init_data(sock, sk);

     sk->sk_destruct = inet_sock_destruct;
     sk->sk_protocol = protocol;
     sk->sk_backlog_rcv = sk->sk_prot->backlog_rcv;
初始化sk的结构体。

     inet->uc_ttl = -1;
     inet->mc_loop = 1;
     inet->mc_ttl = 1;
     inet->mc_all = 1;
     inet->mc_index = 0;
     inet->mc_list = NULL;

     sk_refcnt_debug_inc(sk);

初始化剩余的inet的成员变量,这些变量的含义可以直接看inet_sock结构体的注释,很清晰。uc_ttl表示单播ttl,mc_loop表示回环是否有效,mc_ttl表示组播ttl,mc_all是为了支持新的socket option IP_MULTICAST_ALL,如果设置了这个标志,表示所有发往端口的组播都会传给这个socket,如果没有设置,那么只有加入了的组的组播才会传给socket。


if (inet->inet_num) {
          /* It assumes that any protocol which allows
          * the user to assign a number at socket
          * creation time automatically
          * shares.
          */

          inet->inet_sport = htons(inet->inet_num);
          /* Add to protocol hash chains. */
          sk->sk_prot->hash(sk);
     }

     if (sk->sk_prot->init) {
          err = sk->sk_prot->init(sk);
          if (err)
               sk_common_release(sk);
     }

当inet->inet_num不为0时,设置inet的source port,并把sk加到hash表中——对于UDP,不会执行这个。如果该协议有init函数,就调用init。通过inetsw_array可知,udp是没有init函数的,而tcp和ip,raw的init函数分别为tcp_v4_init_sock,raw_init。

到此,UDP的socket已经建立成功了。

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