参考,这是一位德国人Martin写的文章,年代比较久远了.但是入门还是比较好的
1. 工程的建立
eclipse --> 新建一项目 com.example.gldemo
SDK 都选API 19: android 4.4 (KitKat)
2. 代码分析
MainActivity.java
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package com.example.gldemo;
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import android.app.Activity;
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import android.os.Bundle;
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import android.view.Menu;
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import android.view.MenuItem;
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public class MainActivity extends Activity {
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private VortexView _vortexView;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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_vortexView = new VortexView(this); -->使用opengl的view
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setContentView(_vortexView);
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//setContentView(R.layout.activity_main);
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}
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@Override
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public boolean onCreateOptionsMenu(Menu menu) {
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// Inflate the menu; this adds items to the action bar if it is present.
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getMenuInflater().inflate(R.menu.main, menu);
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return true;
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}
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@Override
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public boolean onOptionsItemSelected(MenuItem item) {
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// Handle action bar item clicks here. The action bar will
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// automatically handle clicks on the Home/Up button, so long
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// as you specify a parent activity in AndroidManifest.xml.
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int id = item.getItemId();
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if (id == R.id.action_settings) {
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return true;
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}
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return super.onOptionsItemSelected(item);
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}
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}
VortexView.java
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package com.example.gldemo;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.view.MotionEvent;
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public class VortexView extends GLSurfaceView{ -->VortexView继承了GLSurfaceView
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private static final String LOG_TAG="VortexView";
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private VortexRenderer _renderer;
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public VortexView (Context context){
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super(context);
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_renderer = new VortexRenderer(); -->使用opengl的view
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setRenderer(_renderer); -->Renderer负责OpenGL call来render一个帧
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}
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public boolean onTouchEvent(final MotionEvent event){
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queueEvent(new Runnable(){
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public void run(){
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_renderer.setColor(event.getX()/getWidth(),
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event.getY()/getHeight(), 1.0f);
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}
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});
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return true;
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}
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}
VortexRenderer.java
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package com.example.gldemo;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLSurfaceView;
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public class VortexRenderer implements GLSurfaceView.Renderer {
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private static final String LOG_TAG="VortexRenderer";
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private float _red = 0.9f;
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private float _green = 0.9f;
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private float _blue = 0.9f;
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@Override
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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// TODO Auto-generated method stub
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}
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@Override
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public void onSurfaceChanged(GL10 gl, int w, int h){
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gl.glViewport(0, 0, w, h);
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}
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@Override
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public void onDrawFrame(GL10 gl ){
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gl.glClearColor(_red, _green, _blue, 1.0f); -->用定义的rgb来设设置背景色
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gl.glClear(GL10.GL_COLOR_BUFFER_BIT); -->清空buffer
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}
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public void setColor(float r, float g, float b) { -->自己写的一个方法,来改变rgb颜色
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_red = r; -->这样在onDrawFreme调用后就会在屏幕上显示出来
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_green = g;
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_blue = b;
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}
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}
在render中实现3个方法:
onSurfaceCreated() --> 在surface创建后调用
onSurfaceChanged() --> 在surface发生改变后调用,如从竖屏切换到横屏时
onDrawFrame() --> 当调用一个画图方法的时候调用
3. 运行代码后,在屏幕的不同位置点击,屏幕会显示不同的颜色
glDemo.rar(下载后不用改名)
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