#include
#include
#include
#include
#include
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (!fbfd) {
printf("Error: cannot open framebuffer device.\n");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) {
printf("Error reading fixed information.\n");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) {
printf("Error reading variable information.\n");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
//bits_per_pixel 为位数,一个字节为8位,bits_per_pixel/8 为一个像素占用的字节数
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
printf("Error: failed to map framebuffer device to memory.\n");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 100; y = 100; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
for (y = 100; y < 300; y++)
for (x = 100; x < 300; x++) {
// 计算出显示坐标在分配内存区域的位置
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
// line_length= xres*bits_per_pixel/8
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
// 24色需要4个字节填充,第四个字节填空
} else { //assume 16bpp
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t; //强制转换为16位
// 16 色需要2个字节填充,看是565 还是5551 格式
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
=============================================================
下面为我自己的320×240的显示屏的测试程序
====================================
#include
#include
#include
#include
#include
// RGB: 565 // 16位
int main(void)
{
int fd=0;
struct fb_var_screeninfo usrinfo; // 用户参数设置
struct fb_fix_screeninfo devinfo; // 屏幕物理参数设置
unsigned long screensize=0;
short * fdp;
int x=0;int y=0;
int i=0;
unsigned long location=0;
fd=open("/dev/fb0",O_RDWR);
if (fd<0)
{
printf("open error\n");
return -1;
}
if(ioctl(fd,FBIOGET_FSCREENINFO,&devinfo))
{printf("error reading fix \n");
return -1;}
if(ioctl(fd,FBIOGET_VSCREENINFO,&usrinfo))
{printf("error reading fix \n");
return -1;}
screensize=usrinfo.xres * usrinfo.yres* usrinfo.bits_per_pixel/8 ;
printf("screensize=%d",screensize);
fdp=(short *)mmap(0,screensize,PROT_READ|PROT_WRITE, MAP_SHARED,fd,0);
if ((int)fdp==-1)
{printf("error reading fix \n");return -1;}
//因为为16位色,所以占用两个字节,那么 line_length= xres*2=640;我的屏为320×240,
// 所以占用了两行, 那么page Y 最大值就不能为240,应该是120,否则会出现超出SIZE错误
for (y=0;y<120;y++)
for (x=0;x<640;x++)
{
location=x*usrinfo.bits_per_pixel/8+y*devinfo.line_length;
int r=10,g=330,b=10; //(5,6,5)
*(fdp+location)=(short)((r<<11)|(g<<5)|b);
}
munmap(fdp,screensize);
close(fd);
return 0;
}