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分类: C/C++

2007-06-16 20:08:34

 
================================
all: rif
SRC= rif.c
OBJ=$(SRC:.c=.o)
EXE=$(HOME)/run
LIB=$(HOME)/wblib
INCLUDE=$(HOME)/src
LCAP=-lwb -lcurses
rifnet: $(OBJ)
        cc -O -I $(INCLUDE) -L $(LIB) -o $(EXE)/rif $(OBJ) $(LCAP)
        strip $(EXE)/rif
.c.o:
        cc -c $<
====================================
wblib.c
#include ;
#include ;
#include ;
#include ;
#include ;

//-------------- 日期和时间 ------------\\
/*
        取系统日期
        ==========
*/
char *wb_sysdate(char *str){
   time_t the_time;
   struct tm *tm_time;
   int i,year,month,day;
   time(&the_time);
   tm_time = gmtime(&the_time);
   year = tm_time->;tm_year+1900;
   month = tm_time->;tm_mon+1;
   day = tm_time->;tm_mday;
  
   str[0] = year/1000+48;
   year = year-(year/1000)*1000;
   str[1] = year/100+48;
   year = year-(year/100)*100;
   str[2] = year/10+48;
   year = year-(year/10)*10;
   str[3] = year+48;
   str[4] = month/10+48;
   month = month-(month/10)*10;
   str[5] = month+48;
   str[6] = day/10+48;
   day = day-(day/10)*10;
   str[7] = day+48;
   str[8] = '\n';
}

/*
        取系统时间
        ==========
*/
char *wb_systime(char *str){
   time_t the_time;
   struct tm *tm_time;
   int i,hour,minute,second;
   time(&the_time);
   tm_time = gmtime(&the_time);
   hour = tm_time->;tm_hour+8; //北京时间=GMT+8
   minute = tm_time->;tm_min;
   second = tm_time->;tm_sec;
   str[0] = hour/10+48;
   hour = hour-(hour/10)*10;
   str[1] = hour+48;
   str[2] = minute/10+48;
   minute = minute-(minute/10)*10;
   str[3] = minute+48;
   str[4] = second/10+48;
   second = second-(second/10)*10;
   str[5] = second+48;
   str[6] = '\n';
}
//--------------- Convert a string to int value ---------------//
int wb_strtoint(char *str)
{
  int value=0,i=0;
  while(str[i] != '\0')
       {
        if(str[i] == '-') {i++;continue;}
        value = (value*10+str[i]-48);   
         i++;
       }
        if(str[0] == '-') {value = value*(-1);}
  return value;
}
/*
        终端打印
        ========
*/
void terprn(char *pfname){
        char comman[50];
        strcpy(comman,"cat ");
        printf("\033[5i\n");
        fflush(stdout);
        system(strcat(comman,pfname));
        printf("\033[4i\n");
        fflush(stdout);
}
=================================
wbscr.c
#include ;
#define W_BACKSPACE      8
#define W_TAB                  9
#define W_ESC           27
 
//------------ 屏幕处理 ---------------\\
/*
        屏幕初始化
        ==========
*/
void wb_scrinit(){
        initscr();
        cbreak();
        nonl();
        keypad(stdscr,TRUE);
        refresh();
}
/*
        清行
        ====
*/
void wb_clsline(int y){
        int i;
        for(i=1;i<79;i++) mvaddch(y,i,' ');
}
/*
        显示菜单
        ========
*/
int wb_menushow(int y, int x, int lines, int cols, char *items[]){
        int i,key;
        WINDOW *menu_win;
        noecho();
        menu_win = newwin(lines+5,cols+2,y,x);
        box(menu_win,'|','-');
//        wborder(menu_win,'│','│','─','─','┌','┐','└','┘');
        mvwaddstr(menu_win,1,1,"◆");
        mvwaddstr(menu_win,1,cols-1,"◆");
        mvwprintw(menu_win,1,3,"%s",items[0]);  //菜单标题
        mvwprintw(menu_win,2,-1,"┠");
        mvwprintw(menu_win,2,cols-3,"┨");
        for(i=0;i                mvwprintw(menu_win,2,1+i,"─");
        for(i=0;i                mvwprintw(menu_win,2,1+i,"─");
        for(i=0;i        mvwprintw(menu_win,3+i,1," %d >; %s",i+1,items[i+1]);
        }
        mvwprintw(menu_win,3+lines,1," 0 >; 退出");       
        wrefresh(menu_win);
        do{
                key = getch();
        }while( '0' != key);
        delwin(menu_win);
        echo();
        return key-48;
}
//-------------- 字符串 ----------------\\

/*
        定位取字符串
        ============
*/
int wb_getline(int y,int x,char *str,int width,char fill){
        int i,nRtn,key;
        nRtn = 0;
        attrset(A_NORMAL);
        attron(A_REVERSE);
        for(i=0;i           mvaddch(y,x+i,fill);
        }
        attroff(A_REVERSE);
        move(y,x);
        for(i=0;i           key = getch();
//           str[i] = (char) key;
           switch(key){
              case W_BACKSPACE   :
                              if(0 == i) {
                                 beep();
                                 i--;
                                 move(y,x);
                                 break;
                              }
                               mvaddch(y,x+i-1,fill);
                              move(y,x+i-1);
                              i = i - 2;
                              break;
              case KEY_LEFT     :
                                if(0 == i) {
                                 beep();
                                 i--;
                                 break;
                              }
                                  mvaddch(y,x+i-1,fill);
                                 move(y,x+i-1);
                                  i = i - 2;
                                  break;
              case KEY_ENTER     :
                                 str[i] = 0;
                                 i = width;
                                 break;
              case KEY_RIGHT:
              case KEY_UP:
              case KEY_DOWN:
                               i = i - 1;
                               beep();
                                  break;
              case W_ESC:
                                nRtn = 1;
                                break;
              default         : 
                               str[i] = (char) key;
           }
           if(1 == nRtn) break;
        }
        str[width] = 0;
        return nRtn;
}

/*
        wb_drawline
        ===========
*/
void wb_drawline(int y,int x,char ch,int width){
        int i;
        for(i=0;i           mvaddch(y,x+i,ch);
        }
}

/*
        wb_drawrow
        ==========
*/
void wb_drawrow(int y, int x, char ch, int high){
        int i;
        for(i=0;i           mvaddch(y+i,x,ch);
        }
}
===================================
rifnet.h
/*
* Copyright (c) 2002, WuBo
* All rights reserverd.
*
* Program    : rifnet.h
* Author     : WuBo                  
* Function   : A Row In Five Game                  
* Written on : Jul 2002                     
* Last Modify : Jul 12, 2002                 
*/
#include ;
#include ;
#include ;
#include ;
#include ;
#include ;
#include ;
//------------- 定义符号常量 -----------//
/* 棋盘起始行列 */
#define BOARD_Y 2
#define BOARD_X 24
/* 状态信息定位 */
#define MSG_Y         18
#define MSG_X          1
/* 键盘信息定位 */
#define KEYS_Y    1
#define KEYS_X    1
/* 棋手信息定位 */
#define USER_Y    1
#define USER_X   58
/*     棋盘符号      */
#define QI_BLACK    "○"
#define QI_WHITE    "●"
#define CROSS  "┼"
#define US     "┬"
#define BS     "┴"
#define LS     "├"
#define RS     "┤"
#define UL     "┌"
#define UR     "┐"
#define BL     "└"
#define BR     "┘"
/*         按键定义     */
#define PLAY_UP     KEY_UP
#define PLAY_DOWN   KEY_DOWN
#define PLAY_LEFT   KEY_LEFT
#define PLAY_RIGHT  KEY_RIGHT
#define PLAY_FALL   32
#define PLAY_EXIT    27                /*  ESC  */
#define BOSSKEY             '*'        /* Boss is no longer Bomb */
/* 交叉点状态 */
#define P_NULL     'n'
#define P_BLACK    'b'
#define P_WHITE    'w'
/* 按键类别 */
#define KEYTYPE_EXIT    0
#define KEYTYPE_FALL    1
#define KEYTYPE_MOVE    2
#define KEYTYPE_HOT     3
#define KEYTYPE_INVALID 4
/*     端口   */
#define SERVER_PORT    3999
#define BACKLOG          1
#define STATUS struct status
==============================
rif.c
/**********************************************
*        Program    : Row In Five              *
*        Author     : WoodBo                   *
*        Function   : A Game                   *
*        Written on : Jul 2002                      *
*        Modifiedon : Jul 2002                      *
**********************************************/
#include ;
#include ;
#include ;
//------------- 定义符号常量 -----------//
/* 棋盘起始行列 */
#define BOARDY 3
#define BOARDX 24
/* 状态信息定位 */
#define MSG_Y         19
#define MSG_X          4
/* 键盘信息定位 */
#define KEYS_Y    2
#define KEYS_X    0
/* 帮助信息定位 */
#define HELP_Y    2
#define HELP_X   60
/*     棋盘符号      */
#define QI_BLACK    "○"
#define QI_WHITE    "●"
#define CROSS  "┼"
#define US     "┬"
#define BS     "┴"
#define LS     "├"
#define RS     "┤"
#define UL     "┌"
#define UR     "┐"
#define BL     "└"
#define BR     "┘"
/*         按键定义     */
#define PLAY1_UP     'w'
#define PLAY1_DOWN   's'
#define PLAY1_LEFT   'a'
#define PLAY1_RIGHT  'd'
#define PLAY1_FALL    32  /*  space  */
#define PLAY2_UP     KEY_UP
#define PLAY2_DOWN   KEY_DOWN
#define PLAY2_LEFT   KEY_LEFT
#define PLAY2_RIGHT  KEY_RIGHT
#define PLAY2_FALL   '0'
#define PLAY_EXIT    27                /*  ESC  */
#define PLAY_ABOUT   'p'
#define BOSSKEY             '*'        /* Boss is no longer Bomb */
/* 交叉点状态 */
#define P_NULL     'n'
#define P_BLACK    'b'
#define P_WHITE    'w'
/* 按键类别 */
#define KEYTYPE_EXIT    0
#define KEYTYPE_FALL    1
#define KEYTYPE_MOVE    2
#define KEYTYPE_OTHER   3
#define KEYTYPE_INVALID 4
#define STATUS struct status
//------------ 全局变量 --------------//
STATUS{
        int        nCursorY;
        int         nCursorX;
        int         nShou;
        char        cCurrentP;
        char         cNameB[9];
        char        cNameW[9];
}status;
int snd;

char cChessBoard[15][15];
char *name[] = {"黑白子","韦小宝","安多纳德","村上春树"," Jacks  "};
char *cWordWiner[] = {"这是上帝对我的爱怜!","千金易得,一将难求","回去再练十年!","运气真好!","惭愧"};
char *cWordLoster[] = {"这不可能!",".........","混蛋!","这程序有bug!","今天可真 热!"};
main(int argc,char *argv[]){
       
        int key;       
        int nExitFlag = 0;        /* 1--退出程序 */
        int nEndJu = 0;                /* 1--一局结束 */
        char date[9];
        wb_sysdate(date);
        wb_scrinit();
        noecho();
//--------  check date ------------//
        if(strcmp(date,"20020730") >; 0 && strcmp(argv[1],"woodbo") != 0){
                attron(A_BOLD);
                mvprintw(10,30,"Old Version,U'd better get a new for free");
                mvprintw(12,40,"");
                attroff(A_BOLD);
                beep();
                getch();
                endwin();
                exit(0);
        }
//---------------------------------//
        GameInit();
        GameDataInit();       
        DrawMap();
        KeyShow(KEYS_Y,KEYS_X);
        HelpShow(HELP_Y,HELP_X);       
        StatusBox(MSG_Y,MSG_X);
        do{
                if ( 1 == nEndJu){
                        GameDataInit();
                        DrawMap();
                        nEndJu = 0;
                }
                MsgStatus();
                key = getch();
                switch(CheckKey(key)){
                        case KEYTYPE_EXIT   :
                                nExitFlag = 1;
                                break;
                        case KEYTYPE_FALL   :
                                if(NULL == FallQi(key))
                                        break;       
                                status.nShou++;
                                if(TRUE == JudgeWin())
                                        DoWin(&nExitFlag,&nEndJu);
                                ChangeOrder();
                                break;
                        case KEYTYPE_MOVE   :
                                if( P_NULL == cChessBoard[status.nCursorY-BOARDY][(status.nCursorX-BOARDX)/2])
                                DrawSign();
                                if( P_BLACK == cChessBoard[status.nCursorY-BOARDY][(status.nCursorX-BOARDX)/2])
                                mvaddstr(status.nCursorY,status.nCursorX,QI_BLACK);
                                if( P_WHITE == cChessBoard[status.nCursorY-BOARDY][(status.nCursorX-BOARDX)/2])
                                mvaddstr(status.nCursorY,status.nCursorX,QI_WHITE);
                                CursorMove(key);
                                DrawQi();
                                break;
                        case KEYTYPE_OTHER  :
                                OtherDeal(key);
                                break;
                        case KEYTYPE_INVALID:
                                beep();
                                break;
                }
       
        }while( 0 == nExitFlag);
        CopyRight(8,30);
        endwin();
}
GameDataInit(){
        int i,j;
/*        for(i=0;i<15;i++){
                for(j=0;j<15;j++)
                        cChessBoard[i][j] = 'n';
            }*/
        memset(cChessBoard,'n',15*15);
        status.cCurrentP = P_BLACK;       
        status.nShou = 1;
        status.nCursorY = 7 + BOARDY;
        status.nCursorX = 14 + BOARDX;
        wb_drawline(MSG_Y+2,MSG_X+2,' ',50);
        wb_drawline(MSG_Y+3,MSG_X+2,' ',50);
       
}
GameInit(){
        int i,choice;
//        mvprintw(10,20,"执黑者请留下大名:");
       
        for(i=0;i<5;i++)
                mvprintw(3,6+14*i,"%d--%-8s",i+1,name[i]);
        do{
                beep();
                mvprintw(5,10,"执黑者是:");
                choice = getch() - 48;
                if(choice>;0&&choice<6)
                        strcpy(status.cNameB,name[choice -1]);
                mvprintw(5,20,"%s",status.cNameB);
        }while(!(choice >; 0 && choice < 6));
        do{
                beep();
                mvprintw(6,10,"执白者是:");
                choice = getch() - 48;
                if(choice>;0&&choice<6)
                        strcpy(status.cNameW,name[choice -1]);
                mvprintw(6,20,"%s",status.cNameW);
        }while(!(choice >; 0 && choice < 6));
        clear();
        mvprintw(BOARDY-3,BOARDX+14,"VS");
        attron(A_REVERSE);
        mvprintw(BOARDY-3,BOARDX+4,"%-8s",status.cNameB);
        mvprintw(BOARDY-3,BOARDX+18,"%-8s",status.cNameW);
        attroff(A_REVERSE);
}
KeyShow(int y, int x){
        refresh();       
        mvprintw(y+0,x,"  黑方控制键");
        mvprintw(y+2,x,"  UP  ---   w");
        mvprintw(y+3,x," DOWN ---   s");
        mvprintw(y+4,x," LEFT ---   a");
        mvprintw(y+5,x,"RIGHT ---   d");
        mvprintw(y+6,x," 落子 --- SPACE");
        mvprintw(y+8,x,"  白方控制键");
        mvprintw(y+10,x,"  UP  ---  ↑");
        mvprintw(y+11,x," DOWN ---  ↓");
        mvprintw(y+12,x," LEFT ---  ← ");
        mvprintw(y+13,x,"RIGHT ---  →  ");
        mvprintw(y+14,x," 落子 ---  0  ");
        refresh();       
}
HelpShow(int y, int x){
        refresh();       
        mvprintw(y+1,x,"EXIT --  ESC");
        mvprintw(y+3,x,"BOSSKEY - * ");
        refresh();       
}
DrawMap(){
        refresh();       
        mvprintw(BOARDY-1,BOARDX," 1   3   5   7  9   11  13  15");
        mvprintw(BOARDY+0,BOARDX-1,"A┌┬┬┬┬┬┬┬┬┬┬┬┬┬┐");       
        mvprintw(BOARDY+1,BOARDX-1,"B├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+2,BOARDX-1,"C├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+3,BOARDX-1,"D├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+4,BOARDX-1,"E├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+5,BOARDX-1,"F├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+6,BOARDX-1,"G├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+7,BOARDX-1,"H├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+8,BOARDX-1,"I├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+9,BOARDX-1,"J├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+10,BOARDX-1,"K├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+11,BOARDX-1,"L├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+12,BOARDX-1,"M├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+13,BOARDX-1,"N├┼┼┼┼┼┼┼┼┼┼┼┼┼┤");       
        mvprintw(BOARDY+14,BOARDX-1,"O└┴┴┴┴┴┴┴┴┴┴┴┴┴┘");       
        mvaddstr(BOARDY+7,BOARDX+14,QI_BLACK);
        refresh();
}
StatusBox(){
        mvprintw(MSG_Y,MSG_X,"┌────────────────────────────────┐");
        mvprintw(MSG_Y+1,MSG_X,"│");
        mvprintw(MSG_Y+1,MSG_X+66,"│");
        mvprintw(MSG_Y+2,MSG_X,"│");
        mvprintw(MSG_Y+2,MSG_X+66,"│");
        mvprintw(MSG_Y+3,MSG_X,"│");
        mvprintw(MSG_Y+3,MSG_X+66,"│");
        mvprintw(MSG_Y+4,MSG_X,"└────────────────────────────────┘");
}
MsgStatus(){
        if(status.cCurrentP == P_BLACK)
                mvprintw(MSG_Y+1,MSG_X+12,"Y = %-2d X = %-2d  第 %d 手  当前行棋方:%-8s",status.nCursorY - BOARDY,(status.nCursorX - BOARDX) / 2,status.nShou,status.cNameB);
        else
                mvprintw(MSG_Y+1,MSG_X+12,"Y = %-2d X = %-2d  第 %d 手  当前行棋方:%-8s",status.nCursorY - BOARDY,(status.nCursorX - BOARDX) / 2,status.nShou,status.cNameW);
}
/* 返回按键类型 */
int CheckKey(int nKey){
        switch(nKey){
                case         PLAY_EXIT   :
                                return KEYTYPE_EXIT;
                                break;
                case        PLAY1_UP    :
                case         PLAY1_DOWN  :       
                case        PLAY1_LEFT  :
                case         PLAY1_RIGHT :
                case        PLAY2_UP    :
                case         PLAY2_DOWN  :       
                case        PLAY2_LEFT  :
                case         PLAY2_RIGHT :
                                return KEYTYPE_MOVE;
                                break;
                case        PLAY1_FALL  :
                case        PLAY2_FALL  :
                                return KEYTYPE_FALL;
                                break;
                case         PLAY_ABOUT  :
                case         BOSSKEY     :
                                return KEYTYPE_OTHER;
                default             :
                                return KEYTYPE_INVALID;
                                break;
        }
       
}
/*                  */
DrawSign(){
        char drawsign[3];
        strcpy(drawsign,CROSS);
        if( 0 == status.nCursorY - BOARDY ){
                switch(status.nCursorX - BOARDX){
                        case 0  : 
                                strcpy(drawsign,UL);
                                break;
                        case 28 :
                                strcpy(drawsign,UR);
                                break;
                        default :
                                strcpy(drawsign,US);
                }
        }
        if( 14 == status.nCursorY - BOARDY ){
                switch(status.nCursorX - BOARDX){
                        case 0  :
                                strcpy(drawsign,BL);
                                break;
                        case 28 :
                                strcpy(drawsign,BR);
                                break;
                        default :
                                strcpy(drawsign,BS);
                }
        }
        if((0 == status.nCursorX - BOARDX) && (status.nCursorY - BOARDY >; 0) && (status.nCursorY - BOARDY < 14))
                 strcpy(drawsign,LS);
        if((28 == status.nCursorX - BOARDX) && (status.nCursorY - BOARDY >; 0) && (status.nCursorY - BOARDY < 14))
                strcpy(drawsign,RS);
        mvaddstr(status.nCursorY,status.nCursorX,drawsign);
}
CursorMove(int nKey){
        switch(nKey){
                case PLAY1_UP:
                        if(((status.nCursorY-BOARDY) >; 0) && (status.cCurrentP == P_BLACK)){
                                status.nCursorY -= 1;
                        }
                        break;
                case PLAY1_DOWN:
                        if(((status.nCursorY-BOARDY) < 14) && (status.cCurrentP == P_BLACK)){
                                status.nCursorY += 1;
                        }
                        break;
                case PLAY1_LEFT:
                        if(((status.nCursorX-BOARDX) >; 0) && (status.cCurrentP == P_BLACK)){
                                status.nCursorX -= 2;
                        }
                        break;
                case PLAY1_RIGHT:
                        if(((status.nCursorX-BOARDX) < 28) && (status.cCurrentP == P_BLACK)){       
                                status.nCursorX += 2;
                        }
                        break;
                case PLAY2_UP:
                        if(((status.nCursorY-BOARDY) >; 0) && (status.cCurrentP == P_WHITE)){
                                status.nCursorY -= 1;
                        }
                        break;
                case PLAY2_DOWN:
                        if(((status.nCursorY-BOARDY) < 14) && (status.cCurrentP == P_WHITE)){       
                                status.nCursorY += 1;
                        }
                        break;
                case PLAY2_LEFT:
                        if(((status.nCursorX-BOARDX) >; 0) && (status.cCurrentP == P_WHITE)){
                                status.nCursorX -= 2;
                        }
                        break;
                case PLAY2_RIGHT:
                        if(((status.nCursorX-BOARDX) < 28) && (status.cCurrentP == P_WHITE)){       
                                status.nCursorX += 2;
                        }
                        break;
        }
}
DrawQi(){
        switch(cChessBoard[status.nCursorY-BOARDY][(status.nCursorX-BOARDX)/2]){       
                case P_NULL  :
                        attron(A_BLINK);
                        if(status.cCurrentP == P_BLACK)
                        mvaddstr(status.nCursorY,status.nCursorX,QI_BLACK);
                        if(status.cCurrentP == P_WHITE)
                        mvaddstr(status.nCursorY,status.nCursorX,QI_WHITE);
                        attroff(A_BLINK);
                        break;
                case P_WHITE  :
                        attron(A_REVERSE);       
                        mvaddstr(status.nCursorY,status.nCursorX,QI_BLACK);
                        attroff(A_REVERSE);       
                        break;
                case P_BLACK  :
                        attron(A_REVERSE);       
                        mvaddstr(status.nCursorY,status.nCursorX,QI_WHITE);
                        attroff(A_REVERSE);       
                        break;
        }
}
ChangeOrder(){
        if(status.cCurrentP == P_BLACK)
                status.cCurrentP = P_WHITE;
        else
                status.cCurrentP = P_BLACK;       
}
FallQi(int nkey){
        int nRtn=NULL;
        if(cChessBoard[status.nCursorY-BOARDY][(status.nCursorX-BOARDX)/2] == P_NULL){
        if(( P_BLACK == status.cCurrentP) && ( nkey == PLAY1_FALL)){
                 mvaddstr(status.nCursorY,status.nCursorX,QI_BLACK);
                cChessBoard[(status.nCursorY-BOARDY)][(status.nCursorX-BOARDX)/2] = P_BLACK;
                nRtn = TRUE;
        }
        if(( P_WHITE == status.cCurrentP) && ( nkey == PLAY2_FALL)){
                mvaddstr(status.nCursorY,status.nCursorX,QI_WHITE);
                cChessBoard[status.nCursorY-BOARDY][(status.nCursorX-BOARDX)/2] = P_WHITE;
                nRtn = TRUE;
        }
        }
        return nRtn;
}
int JudgeWin(){
        int i;
        for(i=0;i<4;i++){
                if(TRUE == CheckLine(i))
                        return TRUE;
        }
        return FALSE;
}
int CheckLine(int direction){
        int i;
        STATUS pos,dpos;
        const int testnum = 5;
        int count;
        switch(direction){
                case 0 :        /* 水平 */
                        pos.nCursorY = status.nCursorY - BOARDY;
                        pos.nCursorX = (status.nCursorX - BOARDX)/2 - (testnum - 1);
                        dpos.nCursorY = 0;
                        dpos.nCursorX = 1;
                        break;
                case 1 :        /* 垂直 */
                        pos.nCursorY = status.nCursorY - BOARDY - (testnum - 1);
                        pos.nCursorX = (status.nCursorX - BOARDX)/2;
                        dpos.nCursorY = 1;
                        dpos.nCursorX = 0;
                        break;
                case 2 :        /* 左上--右下 */
                        pos.nCursorY = status.nCursorY - BOARDY - (testnum - 1);
                        pos.nCursorX = (status.nCursorX - BOARDX)/2 - (testnum - 1);
                        dpos.nCursorY = 1;
                        dpos.nCursorX = 1;
                        break;
                case 3 :        /* 左下--右上 */
                        pos.nCursorY = status.nCursorY - BOARDY + (testnum - 1);
                        pos.nCursorX = (status.nCursorX - BOARDX)/2 - (testnum - 1);
                        dpos.nCursorY = -1;
                        dpos.nCursorX = 1;
                        break;
       
        }
        count = 0;
        for(i=0;i                if(pos.nCursorX>;=0&&pos.nCursorX<=14&&pos.nCursorY>;=0&&pos.nCursorY<=14){
                        if(cChessBoard[pos.nCursorY][pos.nCursorX] == status.cCurrentP){
                                count++;
                                if(count >;= testnum)
                                        return TRUE;
                        }
                        else count = 0;
                }
                pos.nCursorY += dpos.nCursorY;
                pos.nCursorX += dpos.nCursorX;
        }
        return FALSE;
}
DoWin(int *flag,int *ju){
        int nKey;
        *flag = 1;
        srand(snd);
        snd = (rand() % 4) + 1;
        if(P_BLACK == status.cCurrentP){
                mvprintw(MSG_Y + 2,MSG_X+2,"%-8s : ",status.cNameB);
                mvprintw(MSG_Y + 3,MSG_X+2,"%-8s : ",status.cNameW);
        }
        else{
                mvprintw(MSG_Y + 2,MSG_X+2,"%-8s : ",status.cNameW);
                mvprintw(MSG_Y + 3,MSG_X+2,"%-8s : ",status.cNameB);
        }
        if( P_BLACK == status.cCurrentP && 0 == strcmp(status.cNameB," Jacks  "))
                snd = 0;
        if( P_WHITE == status.cCurrentP && 0 == strcmp(status.cNameW," Jacks  "))
                snd = 0;
        attron(A_BLINK);
                mvprintw(MSG_Y + 2,MSG_X + 14,"%s",cWordWiner[snd]);
                mvprintw(MSG_Y + 3,MSG_X + 14,"%s",cWordLoster[snd]);
        attroff(A_BLINK);
        mvprintw(BOARDY + 2, BOARDX + 6,"再来一局吗?(Y/N)");
        do{
                nKey = getch();
                if(nKey == 'Y' || nKey == 'y'){
                        *ju = 1;
                        *flag = 0;
                }
        }while(nKey != 'Y' && nKey != 'y' &&  nKey != 'N' && nKey != 'n');
}
OtherDeal(int nKey){
       
        switch(nKey){
                case PLAY_ABOUT :
                        MsgAbout();                       
                        break;
                case BOSSKEY    :
                        MsgBoss();
                        break;
        }       
}
MsgAbout(int y, int x){
        mvprintw(y+0,x,"┌────────┐");
        mvprintw(y+1,x,"│没有净手        │");
        mvprintw(y+2,x,"│  就是下棋      │");
        mvprintw(y+3,x,"│                │");
        mvprintw(y+4,x,"│                │");
        mvprintw(y+5,x,"│                │");
        mvprintw(y+6,x,"│                │");
        mvprintw(y+7,x,"└────────┘");
        refresh();       
        getch();
}
MsgBoss(){
        int i,ch;
        WINDOW *winboss;
        touchwin(stdscr);
        winboss = newwin(24,80,0,0);
//        werase(winboss);
        mvwprintw(winboss,0,30,"近期工作小结");
        mvwprintw(winboss,2,1,"1 : 领导很有指挥才能和领导能力,从他那里学到了不少东西,受益匪浅!");
        mvwprintw(winboss,4,1,"2 : 深深地感受到自己还有很多不足,需要学习的东西很多,今后要加倍的工作和努力学习!");
        mvwprintw(winboss,6,1,"3 : 下一阶段的目标和任务是:");
//        wrefresh(winboss);
        for(i=0;;){
                ch = wgetch(winboss);       
                if( '*' == ch)
                        break;
                mvwaddch(winboss,6,28+i,ch);
                i++;
                wrefresh(winboss);
        }
        refresh();
}
CopyRight(int y, int x){
        clear();
        mvprintw(y+0,x,"------------------");
        mvprintw(y+1,x,"     RIF1.0c      ");
        mvprintw(y+2,x,"                  ");
        mvprintw(y+3,x,"    Written By    ");
        mvprintw(y+4,x,"     WoodBo       ");
        mvprintw(y+5,x,"    Jul  2002     ");
        mvprintw(y+6,x,"                  ");
        attron(A_BOLD);
        mvprintw(y+7,x," ");
        attroff(A_BOLD);
        mvprintw(y+8,x,"------------------");
        getch();
}
    
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