基于MFC对话框picture控件的OpenGL绘图建立一个基于对话框的工程(名称:OpenGL)
并且在设置的Link里加入库opengl32.lib glu32.lib glaux.lib
为对话框添加picture control 控件,ID:IDC_RENDER
建立好框架后替换代码:
- 1、将以下代码替换OpenGLDlg.cpp中代码
- 复制代码
- // OpenGLDlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "OpenGL.h"
- #include "OpenGLDlg.h"
- #include <gl\gl.h>
- #include <gl\glu.h>
- #include <gl\glaux.h>
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // COpenGLDlg dialog
- COpenGLDlg::COpenGLDlg(CWnd* pParent /*=NULL*/)
- : CDialog(COpenGLDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(COpenGLDlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- PixelFormat=0;
- m_yRotate = 0;
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
- void COpenGLDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(COpenGLDlg)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(COpenGLDlg, CDialog)
- //{{AFX_MSG_MAP(COpenGLDlg)
- ON_WM_SYSCOMMAND()
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_WM_TIMER()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // COpenGLDlg message handlers
- BOOL COpenGLDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Add "About..." menu item to system menu.
- // IDM_ABOUTBOX must be in the system command range.
- ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
- ASSERT(IDM_ABOUTBOX < 0xF000);
- CMenu* pSysMenu = GetSystemMenu(FALSE);
- if (pSysMenu != NULL)
- {
- CString strAboutMenu;
- strAboutMenu.LoadString(IDS_ABOUTBOX);
- if (!strAboutMenu.IsEmpty())
- {
- pSysMenu->AppendMenu(MF_SEPARATOR);
- pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
- }
- }
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
- ///////////////////////OPENGL INIT/////////////////////////
- CWnd *wnd=GetDlgItem(IDC_RENDER);
- hrenderDC=::GetDC(wnd->m_hWnd);
- if(SetWindowPixelFormat(hrenderDC)==FALSE)
- return 0;
- if(CreateViewGLContext(hrenderDC)==FALSE)
- return 0;
- glPolygonMode(GL_FRONT,GL_FILL);
- glPolygonMode(GL_BACK,GL_FILL);
- ///////////////////////////////////////////
- glEnable(GL_TEXTURE_2D);
- glShadeModel(GL_SMOOTH);
- glViewport(0,0,259,231);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45,1,0.1,100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glShadeModel(GL_SMOOTH); // Enable Smooth Shading
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
- glClearDepth(1.0f); // Depth Buffer Setup
- glEnable(GL_DEPTH_TEST); // Enables Depth Testing
- glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
- /////////////////////////////////////////////////////////////////////////
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- SetTimer(1,10,0);
- ////////////////////////////////////////////////////////////////
- // TODO: Add extra initialization here
- return TRUE; // return TRUE unless you set the focus to a control
- }
- void COpenGLDlg::OnSysCommand(UINT nID, LPARAM lParam)
- {
- if ((nID & 0xFFF0) == IDM_ABOUTBOX)
- {
- CAboutDlg dlgAbout;
- dlgAbout.DoModal();
- }
- else
- {
- CDialog::OnSysCommand(nID, lParam);
- }
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- void COpenGLDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR COpenGLDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
- BOOL COpenGLDlg::SetWindowPixelFormat(HDC hDC)
- {
- PIXELFORMATDESCRIPTOR pixelDesc;
- pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR);
- pixelDesc.nVersion = 1;
- pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW |
- PFD_SUPPORT_OPENGL |
- PFD_DOUBLEBUFFER |
- PFD_TYPE_RGBA;
- pixelDesc.iPixelType = PFD_TYPE_RGBA;
- pixelDesc.cColorBits = 32;
- pixelDesc.cRedBits = 0;
- pixelDesc.cRedShift = 0;
- pixelDesc.cGreenBits = 0;
- pixelDesc.cGreenShift = 0;
- pixelDesc.cBlueBits = 0;
- pixelDesc.cBlueShift = 0;
- pixelDesc.cAlphaBits = 0;
- pixelDesc.cAlphaShift = 0;
- pixelDesc.cAccumBits = 0;
- pixelDesc.cAccumRedBits = 0;
- pixelDesc.cAccumGreenBits = 0;
- pixelDesc.cAccumBlueBits = 0;
- pixelDesc.cAccumAlphaBits = 0;
- pixelDesc.cDepthBits = 0;
- pixelDesc.cStencilBits = 1;
- pixelDesc.cAuxBuffers = 0;
- pixelDesc.iLayerType = PFD_MAIN_PLANE;
- pixelDesc.bReserved = 0;
- pixelDesc.dwLayerMask = 0;
- pixelDesc.dwVisibleMask = 0;
- pixelDesc.dwDamageMask = 0;
- PixelFormat = ChoosePixelFormat(hDC,&pixelDesc);
- if(PixelFormat==0) // Choose default
- {
- PixelFormat = 1;
- if(DescribePixelFormat(hDC,PixelFormat,
- sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0)
- {
- return FALSE;
- }
- }
- if(SetPixelFormat(hDC,PixelFormat,&pixelDesc)==FALSE)
- {
- return FALSE;
- }
- return TRUE;
- }
- BOOL COpenGLDlg::CreateViewGLContext(HDC hDC)
- {
- hrenderRC = wglCreateContext(hDC);
- if(hrenderRC==NULL)
- return FALSE;
- if(wglMakeCurrent(hDC,hrenderRC)==FALSE)
- return FALSE;
- return TRUE;
- }
- void COpenGLDlg::RenderScene()
- {
- /////////////////////////////////////////////////
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glLoadIdentity();
- glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0
- glRotated(m_yRotate, 0.0, 1.0, 0.0);
- glBegin(GL_TRIANGLES); // Drawing Using Triangles
- glVertex3f( 0.0f, 1.0f, 0.0f); // Top
- glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
- glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
- glEnd(); // Finished Drawing The Triangle
- SwapBuffers(hrenderDC);
- }
- void COpenGLDlg::OnTimer(UINT nIDEvent) //实时绘制场景
- {
- // TODO: Add your message handler code here and/or call default
- RenderScene();
- m_yRotate +=3;
- CDialog::OnTimer(nIDEvent);
- }
- 2、替换OpenGLDlg.h代码
- 复制代码
- // OpenGLDlg.h : header file
- //
- #if !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)
- #define AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- /////////////////////////////////////////////////////////////////////////////
- // COpenGLDlg dialog
- class COpenGLDlg : public CDialog
- {
- // Construction
- public:
- COpenGLDlg(CWnd* pParent = NULL); // standard constructor
- BOOL SetWindowPixelFormat(HDC hDC); //设定象素格式
- BOOL CreateViewGLContext(HDC hDC); //View GL Context
- void RenderScene(); //绘制场景
- HDC hrenderDC; //DC
- HGLRC hrenderRC; //RC
- float m_yRotate; //转速
- int PixelFormat;
- // Dialog Data
- //{{AFX_DATA(COpenGLDlg)
- enum { IDD = IDD_OPENGL_DIALOG };
- // NOTE: the ClassWizard will add data members here
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(COpenGLDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- HICON m_hIcon;
- // Generated message map functions
- //{{AFX_MSG(COpenGLDlg)
- virtual BOOL OnInitDialog();
- afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
- afx_msg void OnPaint();
- afx_msg HCURSOR OnQueryDragIcon();
- afx_msg void OnTimer(UINT nIDEvent);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)
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