/*==================================================================== FILE: helloworld.c ====================================================================*/ /*==================================================================== INCLUDES AND VARIABLE DEFINITIONS ====================================================================*/ #include "AEEModGen.h" // Module interface definitions
#include "AEEAppGen.h" // Applet interface definitions
#include "AEEShell.h" // Shell interface definitions
#include "helloworld.bid" /*------------------------------------------------------------------- Applet structure. All variables in here are reference via "pMe->" -------------------------------------------------------------------*/ // create an applet structure that's passed around. All variables in
// here will be able to be referenced as static.
typedef struct _helloworld { AEEApplet a ; // First element of this structure must be AEEApplet
AEEDeviceInfo DeviceInfo; // always have access to the hardware device information
// add your own variables here...
} helloworld; /*------------------------------------------------------------------- Function Prototypes -------------------------------------------------------------------*/ static boolean helloworld_HandleEvent( helloworld* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam); boolean helloworld_InitAppData(helloworld* pMe); void helloworld_FreeAppData(helloworld* pMe); /*==================================================================== FUNCTION DEFINITIONS ==================================================================== */ /*==================================================================== FUNCTION: AEEClsCreateInstance DESCRIPTION This function is invoked while the app is being loaded. All Modules must provide this function. Ensure to retain the same name and parameters for this function. In here, the module must verify the ClassID and then invoke the AEEApplet_New() function that has been provided in AEEAppGen.c. After invoking AEEApplet_New(), this function can do app specific initialization. In this example, a generic structure is provided so that app developers need not change app specific initialization section every time except for a call to IDisplay_InitAppData(). This is done as follows: InitAppData() is called to initialize AppletData instance. It is app developers responsibility to fill-in app data initialization code of InitAppData(). App developer is also responsible to release memory allocated for data contained in AppletData -- this can be done in IDisplay_FreeAppData(). PROTOTYPE: int AEEClsCreateInstance(AEECLSID ClsId,IShell * pIShell,IModule * po,void ** ppObj) PARAMETERS: clsID: [in]: Specifies the ClassID of the applet which is being loaded pIShell: [in]: Contains pointer to the IShell object. pIModule: pin]: Contains pointer to the IModule object to the current module to which this app belongs ppObj: [out]: On return, *ppObj must point to a valid IApplet structure. Allocation of memory for this structure and initializing the base data members is done by AEEApplet_New(). DEPENDENCIES none RETURN VALUE AEE_SUCCESS: If the app needs to be loaded and if AEEApplet_New() invocation was successful EFAILED: If the app does not need to be loaded or if errors occurred in AEEApplet_New(). If this function returns FALSE, the app will not be loaded. SIDE EFFECTS none ====================================================================*/ int AEEClsCreateInstance(AEECLSID ClsId, IShell *pIShell, IModule *po, void **ppObj) { *ppObj = NULL; if( ClsId == AEECLSID_HELLOWORLD ) { // Create the applet and make room for the applet structure
if( AEEApplet_New(sizeof(helloworld), ClsId, pIShell, po, (IApplet**)ppObj, (AEEHANDLER)helloworld_HandleEvent, (PFNFREEAPPDATA)helloworld_FreeAppData) ) { //Initialize applet data, this is called before sending EVT_APP_START
// to the HandleEvent function
if(helloworld_InitAppData((helloworld*)*ppObj)) { //Data initialized successfully
return(AEE_SUCCESS); } else { //Release the applet. This will free the memory allocated for the applet when
// AEEApplet_New was called.
IAPPLET_Release((IApplet*)*ppObj); return EFAILED; } } // end AEEApplet_New
} return(EFAILED); } /*==================================================================== FUNCTION SampleAppWizard_HandleEvent DESCRIPTION This is the EventHandler for this app. All events to this app are handled in this function. All APPs must supply an Event Handler. PROTOTYPE: boolean SampleAppWizard_HandleEvent(IApplet * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam) PARAMETERS: pi: Pointer to the AEEApplet structure. This structure contains information specific to this applet. It was initialized during the AEEClsCreateInstance() function. ecode: Specifies the Event sent to this applet wParam, dwParam: Event specific data. DEPENDENCIES none RETURN VALUE TRUE: If the app has processed the event FALSE: If the app did not process the event SIDE EFFECTS none ====================================================================*/ static boolean helloworld_HandleEvent(helloworld* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam) { AECHAR szBuf[] = {'H','e','l','l','o',' ', 'W','o','r','l','d','\0'}; switch (eCode) { // App is told it is starting up
case EVT_APP_START: // Add your code here...
// Clear the display.
IDISPLAY_ClearScreen( pMe->a.m_pIDisplay ); // Display string on the screen
IDISPLAY_DrawText( pMe->a.m_pIDisplay, // What
AEE_FONT_BOLD, // What font
szBuf, // How many chars
-1, 0, 0, 0, // Where & clip
IDF_ALIGN_CENTER | IDF_ALIGN_MIDDLE ); // Redraw the display to show the drawn text
IDISPLAY_Update (pMe->a.m_pIDisplay); return(TRUE); // App is told it is exiting
case EVT_APP_STOP: // Add your code here...
return(TRUE); // App is being suspended
case EVT_APP_SUSPEND: // Add your code here...
return(TRUE); // App is being resumed
case EVT_APP_RESUME: // Add your code here...
return(TRUE); // A key was pressed. Look at the wParam above to see which key was pressed. The key
// codes are in AEEVCodes.h. Example "AVK_1" means that the "1" key was pressed.
case EVT_KEY: // Add your code here...
return(TRUE); // If nothing fits up to this point then we'll just break out
default: break; } return FALSE; } // this function is called when your application is starting up
boolean helloworld_InitAppData(helloworld* pMe) { // Get the device information for this handset.
// Reference all the data by looking at the pMe->DeviceInfo structure
// Check the API reference guide for all the handy device info you can get
pMe->DeviceInfo.wStructSize = sizeof(pMe->DeviceInfo); ISHELL_GetDeviceInfo(pMe->a.m_pIShell,&pMe->DeviceInfo); // Insert your code here for initializing or allocating resources...
// if there have been no failures up to this point then return success
return TRUE; } // this function is called when your application is exiting
void helloworld_FreeAppData(helloworld* pMe) { // insert your code here for freeing any resources you have allocated...
}
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