分类: LINUX
2011-03-19 00:40:33
1) When you log in with your character, type .commands OR type help in the CLI(Command Line Interface).
2) You can browse the database with your favorite MySQL Browser,
get the IDs from some W*W database site (thottbot, allakhazam, WoWDB,
etc) or .lookup item/location/object etc via the appropriate command.
3) Partial commands are supported in game, I mean instead of
.modify you can just type .mod, etc. the first few characters usually
do the trick for a command, try, it won't hurt.
The command list contains 5 different security levels for access.
account | .account | Display the access level of your account. |
account lock | .account lock (on/off) | Allow login from account only from current used IP or remove this requirement. |
account password | .account password $old_password $new_password $new_password | Change your account password. |
commands | .commands | Display a list of available commands for your account level. |
dismount | .dismount | Dismount you, if you are mounted. |
gm ingame | .gm ingame | Display a list of available in game Game Masters. |
gm online | .gm online | Display a list of available Game Masters. |
help | .help ($command) | Display usage instructions for the given $command. If no $command provided show list available commands. |
save | .save | Saves your character. |
server info | .server info | Display server version and the number of connected players. |
server motd | .server motd | Show server Message of the day. |
start | .start |
Teleport you to the starting area of your character. |
Security 0 Commands Complete 6/25/09 By sodboone
announce | .announce $MessageToBroadcast | Send a global message to all players online in chat log. |
debug play cinematic | .debug play cinematic #cinematicid | Play cinematic #cinematicid for you. You stay at place while your mind fly. |
debug play movie | .debug play movie #movieid | Play movie #movieid for you. |
debug play sound | .debug play sound #soundid | Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds... |
gm | .gm (on/off) | Enable or Disable in game GM MODE or show current state of on/off not provided. |
gm chat | .gm chat (on/off) | Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided. |
gm visible | .gm visible (on/off) | Output current visibility state or make GM visible(on) and invisible(off) for other players. |
go creature guid | .go creature #creature_guid | Teleport your character to creature with guid #creature_guid. |
go creature name | .gocreature #creature_name | Teleport your character to creature with this name. |
go creature id | .gocreature id #creature_id | Teleport your character to a creature that was spawned from the template with this entry. If more than one creature is found, then you are teleported to the first that is found inside the database. |
go graveyard | .go graveyard #graveyardId | Teleport to graveyard with the graveyardId specified. |
go grid | .go grid #gridX #gridY (#mapId) | Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided). |
go object | $gameobject_name|id #gameobject_id) | Teleport your character to a particular gameobject with guid #gameobject_guid, to the nearest gameobject with name as part of $gameobject_name substring or that was spawned from the template with id #gameobject_id. |
go taxinode | .go taxinode #taxinode | Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart |
go trigger | .go trigger #trigger_id | Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger. |
go xy | .go xy #x #y [#mapid] | Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
go xyz | .go xyz #x #y #z [#mapid] | Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
go zonexy | .go zonexy #x #y [#zone] | Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart |
goname | .goname [$charactername] | Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline. |
gps | $shift-link] | Display the position information for a selected/linked character or creature. Position information includes X, Y, Z, orientation, map ID and zone ID. |
groupgo | .groupgo [$charactername] | Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline. |
learn all_default | .learn all_default [$playername] | Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests. |
learn all_lang | .learn all_lang | Learn all languages |
lookup area | .lookup area $namepart | Looks up an area by $namepart and returns all matches with their area ID's. |
lookup tele | .lookup tele $substring | Search and output all .tele command locations with provide $substring in name. |
modify arena | .modify arena #value | Add $amount arena points to the selected player. |
modify aspeed | .modify aspeed #rate | Modify all speeds—run,swim,run back,swim back—of the selected player to "base speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify bit | .modify bit #field #bit | Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. |
modify bwalk | .modify bwalk #rate | Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify drunk | .modify drunk #value | Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. |
modify energy | .modify energy #energy | Modify the energy of the selected player. If no player is selected, modify your energy. |
modify faction | .modify faction #factionid #flagid #npcflagid #dynamicflagid | Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. |
modify honor | .modify honor $amount | Add $amount honor points to the selected player. |
modify hp | .modify hp #newhp | Modify the hp of the selected player. If no player is selected, modify your hp. |
modify mana | .modify mana #newmana | Modify the mana of the selected player. If no player is selected, modify your mana. |
modify money | .modify money #money (alt.:.money #money) | Modify money of the selected player. If no player is selected, modify your money. #money can be negative. |
modify mount | .modify mount #id #speed | Display selected player as mounted at #id creature and set speed to #speed value. |
modify rage | .modify rage #newrage | Modify the rage of the selected player. If no player is selected, modify your rage. |
modify runicpower | .modify runicpower #newrunicpower | Modify the runic power of the selected player. If no player is selected, modify your runic power. |
modify scale | .modify scale #scale | Temporarily change model scale for targeted player (until relogin) or creature (until respawn). |
modify speed | .modify speed #rate (alt.: .speed #rate) | Modify the running speed of the selected player to "base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify spell |
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modify swim | .modify swim #rate | Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
modify titles |
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modify tp | .modify tp #amount | Set free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward. |
mute | .mute [$playerName] $timeInMinutes | Disable chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline. |
namego | .namego [$charactername] | Teleport the given character to you. Character can be offline. |
notify | .notify $MessageToBroadcast | Send a global message to all players online in scree |
npc textemote | .npc textemote #emoteid | Make the selected creature to do textemote with an emote of id #emoteid. |
npc whisper | .npc whisper #playerguid #text | Make the selected npc whisper #text to #playerguid. |
recall | .recall [$playername] | Teleport $playername or selected player to the place where he has been before last use of a teleportation command. Without $playername or selected player, it will teleport you. |
saveall | .saveall | Save all characters in game. |
send mail | .send mail #playername "#subject" "#text" | Send a mail to a player. Subject and mail text must be in "". |
taxicheat | .taxicheat on/off | Temporary toggle access to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Won't affect the visited taxi nodes. |
tele | .tele #location | Teleport player to a given location. |
tele group | .tele group #location | Teleport a selected player and his group members to a given location. |
tele name | .tele name [#playername] #location | Teleport the given character to a given location. Character can be offline. |
unmute | .unmute $playerName | Restore chat messaging for any character from account of character $playerName. |
whispers | .whispers on/off | Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting. |
character customize | .character customize | Mark selected in game or by $name in command character for customize at next login. |
character rename | .character rename | Mark selected in game or by $name in command character for rename at next login. |
character reputation | .character reputation | Show reputation information for selected player or player find by $player_name. |
combatstop | .combatstop | Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. |
debug anim | .debug anim | Play emote #emoteid for your character. |
delticket | .delticket | all to delete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num. |
demorph | .demorph | Demorph the selected player. |
event | .event | Show details about event with #event_id. |
event activelist | .event activelist | Show list of currently active events. |
event start | .event start | Start event #event_id. Set start time for event to current moment (change not saved in DB). |
event stop | .event stop | Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). |
gobject add | .gobject add | Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. |
gobject delete | .gobject delete | Delete gameobject with guid #go_guid. |
gobject move | .gobject move | Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). [UNWORKING(?)] |
quest remove | .quest remove #quest_id | Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
additem | .additem #itemid/[#itemname]/#shift-click-item-link #itemcount | Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. |
additemset | .additemset #itemsetid | Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
quest add | .quest add #quest_id | Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. |
aura | .aura #spellid | Add the aura from spell #spellid to the selected Unit. |
cooldown | .cooldown [#spell_id] | Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
die | .die | Kill the selected player. If no player is selected, it will kill you. |
distance | .distance [$name/$link] | Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid. |
explorecheat | .explorecheat #flag | Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
list creature | .list creature #creature_id [#max_count] | Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
hidearea | .hidearea #areaid | Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
hover | .hover #flag | Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
server idleshutdown cancel | .server idleshutdown cancel | Cancel the restart/shutdown timer if any. |
server idleshutdown | .server idleshutdown #delay [#exist_code] | Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code. |
learn all | .learn all | Learn all big set different spell maybe useful for Administaror. |
learn all_myclass | .learn all_myclass | Learn all spells and talents available for his class. |
learn all_myspells | .learn all_myspells | Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
learn all_mytalents | .learn all_mytalents | Learn all talents (and spells with first rank learned as talent) available for his class. |
setskill | .setskill #skill #level [#max] | Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
levelup | .levelup [$playername] [#numberoflevels] | Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
linkgrave | .linkgrave #graveyard_id [alliance/horde] | Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
loadscripts | .loadscripts $scriptlibraryname | Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. |
lookup spell | .lookup spell $namepart | Looks up a spell by $namepart, and returns all matches with their spell ID's. |
lookup quest | .lookup quest $namepart | Looks up a quest by $namepart, and returns all matches with their quest ID's. |
lookup skill | .lookup skill $$namepart | Looks up a skill by $namepart, and returns all matches with their skill ID's. |
lookup object | .lookup object $objname | Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's. |
lookup itemset | .lookup itemset $itemname | Looks up an item set by $itemname, and returns all matches with their Item set ID's. |
lookup item | .lookup item $itemname | Looks up an item by $itemname, and returns all matches with their Item ID's. |
lookup creature | .lookup creature $namepart | Looks up a creature by $namepart, and returns all matches with their creature ID's. |
maxskill | .maxskill | Sets all skills of the targeted player to their maximum values for its current level. |
gm fly | .gm fly [on/off] | Enable/disable gm fly mode. |
banlist ip | .banlist ip [$Ip] | Searches the banlist for a IP pattern or show full list of IP bans. |
movegens | .movegens | Show movement generators stack for selected creature or player. |
baninfo account | .baninfo account $accountid | Watch full information about a specific ban. |
baninfo ip | .baninfo ip $ip | Watch full information about a specific ban. |
neargrave | .neargrave [alliance/horde] | Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
npc info | .npc info | Display a list of details for the selected creature. The list includes GUID, faction, NPC flags, entry ID, model ID, level, HP(current/max), field flags, dynamic flags, faction template, position information, and the creature type. |
server plimit | .server plimit [#num/-1/-2/-3/reset/player/moderator/gamemaster/administrator] | Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file. |
reload all | .reload all | Reload all tables with reload support added and that can be _safe_ reloaded. |
reload all_area | .reload all_area | Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded. |
reload all_loot | .reload all_loot | Reload all `*_loot_template` tables. This can be slow operation with lags for server run. |
reload all_quest | .reload all_quest | Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
reload all_spell | .reload all_spell | Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
ban ip | .ban ip $Ip $bantime $reason | Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
ban character | .ban character $Name $bantime $reason | Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
respawn | .respawn | Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration. |
revive | .revive | Revive the selected player. If no player is selected, it will revive you. |
send message | .send message $playername $message | Send screen message to player from ADMINISTRATOR. |
send money | .send money #playername "#subject" "#text" #money | Send mail with money to a player. Subject and mail text must be in "". |
npc allowmove | .npc allowmove | Enable or disable movement creatures in world. Not implemented. |
showarea | .showarea #areaid | Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
debug Mod32Value | .debug Mod32Value #field #value | Add #value to field #field of your character. |
debug update | .debug update #field #value | Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field. |
debug setvalue | .debug setvalue #field #value #isInt | Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer. |
debug getvalue | .debug getvalue #field #isInt | Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer. |
unaura | .unaura #spellid | Remove aura due to spell #spellid from the selected Unit. |
reset honor | .reset honor [Playername] | Reset all honor data for targeted character. |
learn | .learn #spell [all] | Selected character learn a spell of id #spell. If 'all' provided then all ranks learned. |
unlearn | .unlearn #spell [all] | Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned. |
cast | .cast #spellid [triggered] | Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag. |
cast back | .cast back #spellid [triggered] | Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag. |
wchange | .wchange #weathertype #status | Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
list item | .list item #item_id [#max_count] | Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
tele | .tele #location | Teleport player to a given location. |
npc playemote | .npc playemote #emoteid | Make the selected creature emote with an emote of id #emoteid. |
lookup faction | .lookup faction $name | Attempts to find the ID of the faction with the provided $name. Not yet implemented. |
npc addweapon |
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list object | .list object #gameobject_id [#max_count] | Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
reset talents | .reset talents [Playername] | Removes all talents (current spec) of the targeted player or pet or named player. With player talents also will be reset talents for all character's pets if any. |
tele add | .tele add $name | Add current your position to .tele command target locations list with name $name. |
tele del | .tele del $name | Remove location with name $name for .tele command locations list. |
baninfo character | .baninfo character $charactername | Watch full information about a specific ban. |
damage | .damage $damage_amount [$school [$spellid]] | Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
wp import | .wp import $filename |
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wp export | .wp export [#creature_guid or Select a Creature] $filename |
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quest complete | .quest complete #questid | Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
cast self | .cast self #spellid [triggered] | Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag. |
cast target | .cast target #spellid [triggered] | Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag. |
instance unbind | .instance unbind all | All of the selected player's binds will be cleared. |
instance unbind | .instance unbind #mapid | Only the specified #mapid instance will be cleared. |
instance listbinds | .instance listbinds | Lists the binds of the selected player. |
instance stats | .instance stats | Shows statistics about instances. |
instance savedata | .instance savedata | Save the InstanceData for the current player's map to the DB. |
cast dist | .cast dist #spellid [#dist [triggered]] | You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. |
server idlerestart | .server idlerestart #delay | Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code. |
server idlerestart cancel | .server idlerestart cancel | Cancel the restart/shutdown timer if any. |
reload config | .reload config | Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
reload all_locales | .reload all_locales | Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
reset spells | .reset spells [Playername] | Removes all non-original spells from spellbook. Playername can be name of offline character. |
gm list | .gm list | Display a list of all Game Masters accounts and security levels. |
reset level | .reset level [Playername] | Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. |
server restart | .server restart #delay | Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. |
server set motd | .server set motd $MOTD | Set server Message of the day. |
pdump load | .pdump load $filename $account [$newname] [$newguid] | Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. |
pdump write | .pdump write $filename $playerNameOrGUID | Write character dump with name/guid $playerNameOrGUID to file $filename. |
ban account | .ban account $Name $bantime $reason | Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
banlist account | .banlist account [$Name] | Searches the banlist for a account name pattern or show full list account bans. |
banlist character | .banlist character $Name | Searches the banlist for a character name pattern. Pattern required. |
send items | .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN] | Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
server restart cancel | .server restart cancel | Cancel the restart/shutdown timer if any. |
server shutdown | .server shutdown #delay [#exit_code] | Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. |
server shutdown cancel | .server shutdown cancel | Cancel the restart/shutdown timer if any. |
flusharenapoints | .flusharenapoints | Use it to distribute arena points based on arena team ratings, and start a new week. |
modify phase | .modify phase #phasemask | Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. |
reset achievements | .reset achievements [$playername] | Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. |
debug arena | .debug arena | Toggle debug mode for arenas. In debug mode GM can start arena with single player. |
debug bg | .debug bg | Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. |
reset stats | .reset stats [Playername] | Resets(recalculate) all stats of the targeted player to their original VALUES at current level. |
reset all spells | .reset all spells | Request reset spells (including spells for all character's pets if any) at next login each existed character. |
reset all talents | .reset all talents | Request reset talents (including talents for all character's pets if any) at next login each existed character. |
unban account | .unban account $Name | Unban accounts for account name pattern. |
unban character | .unban character $Name | Unban accounts for character name pattern. |
unban ip | Syntax : .unban ip $Ip | Unban accounts for IP pattern. |
learn all_mypettalents | .learn all_mypettalents | Learn all talents for your pet available for his creature type (only for hunter pets). |
character level | .character level [$playername] [#level] | Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
go taxinode | .go taxinode #taxinode | Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart |
lookup taxinode | .lookup taxinode $substring | Search and output all taxinodes with provide $substring in name. |
reload all_achievement | .reload all_achievement | Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded. |
reload all_eventai | .reload all_eventai | Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded. |
reload all_item | .reload all_item | Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables. |
reload all_npc | .reload all_npc | Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded. |
reload all_scripts | .reload all_scripts | Reload `*_scripts` tables. |
list talents | .list talents | Show list all really known (as learned spells) talent rank spells for selected player or self. |
reset specs | .reset specs [Playername] | Removes all talents (for all specs) of the targeted player or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any. |
character deleted restore | .character deleted restore #guid/$name [$newname] [#new account] | Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! |
character deleted list | .character deleted list [#guid/$name] | Show's a list with all the deleted characters. If $name is supplied, only characters with that string in their name will be selected. If #guid is supplied, only the character with that GUID will be selected. |
account set addon | .account set addon [#accountId/$accountName] #addon | Set the user (possible targeted) expansion addon level allowed. Addon values: 0 for normal, 1 for tbc, 2 for wotlk. |
account characters | .account characters [#accountId/$accountName] | Show's a list of all characters for the account selected with the provided #accountId or $accountName, or for the selected player in game. |
account create | .account create $account $password | Create an account and set a password to it. |
account delete | .account delete $account | Delete the account with all characters. |
account onlinelist | .account onlinelist | Show's a list of online accounts. |
account set gmlevel | $accountName] #level | Set's the security level for the targeted player (can't be used on yourself) or for the accountId or $accountName to a level of #level. |
account set password | $accountName) $password $password | Set a password for the account. |
character deleted delete | $name | Completely deletes the selected characters.
If $name is supplied, only characters with that string in their name will be deleted. If #guid is supplied, only the character with that GUID will be deleted. |
character deleted old | .character deleted old [#keepDays] | Completely deletes all characters with the deleted time longer than #keepDays. If #keepDays is not provided then the value from mangosd.conf's option 'CharDelete.KeepDays' is used. If the 'CharDelete.KeepDays' config option is disabled (by using the 0 value) then the command can't be used without #keepDays. |