Before downloading, please read the that govern your use of the Android SDK.
Version m3-rc20a
November 12, 2007 -
Platform Package Size MD5 Checksum Windows 59 MB a404b875708df7339ba77bdf2e08dc06 Mac OS X (intel) 55 MB 8fc29aeaa45eda84bfac854ebd02a6da Linux (i386) 55 MB 9196759df9b69cd89a220b156f133364 For more information on the SDK:
Using Eclipse? Install the plugin
Android provides an Eclipse plugin to help make programming and debugging easier.
Installing the SDK
This page describes how to install the Android SDK and set up your
development environment. If you haven't downloaded the SDK yet, you can
use the link below to get started.
System and Software Requirements
To develop Android applications using the code and tools in the
Android SDK, you need a suitable development computer and development
environment, as described below.
Supported Operating Systems- Windows XP or Vista
- Mac OS X 10.4.8 or later (x86 only)
- Linux (tested on Linux Ubuntu Dapper Drake)
Supported Development Environments- Eclipse
- 3.2, 3.3 (Europa)
- (optional)
- Other development environments or IDEs
- (JRE alone is not sufficient)
- Not compatible with Gnu Compiler for Java (gcj)
- 1.6.5 or later for Linux and Mac, 1.7 or later for Windows
Installing the SDK
After downloading the SDK, unpack the .zip archive to a suitable
location on your machine. For the rest of this document,
we will refer to the directory where you installed the SDK as
$SDK_ROOT.
Optionally, you can add $SDK_ROOT/tools to your path:
- On
Linux, edit your ~/.bash_profile or ~/.bashrc file. Look for a
line that sets the PATH environment variable and add the full
path to your $SDK_ROOT/tools to it. If you don't see a line
setting the path, you can add one:
- On a Mac, look in your home directory for .bash_profile and
proceed as for Linux. You can create the .bash_profile, if
you haven't already set one up on your machine.
- On Windows, right click on My Computer, and select Properties.
Under the Advanced tab, hit the Environment Variables button, and
in the dialog that comes up, double-click on Path under System
Variables, and add the full path to the tools/ directory under
$SDK_ROOT to it.
Adding $SDK_ROOT/tools to your path lets you run Android Debug Bridge (adb) and the other command line
without needing to supply the full path to the tools directory. Note
that, if you update your SDK, you should remember to update your PATH
settings to point to the new location, if different.
Installing the Eclipse Plugin (ADT)
If you will be using the Eclipse IDE as your environment for
developing Android applications, you can install a custom plugin called
Android Development Tools (ADT), which adds integrated support for
Android projects and tools. The ADT plugin includes a variety of
powerful extensions that make creating, running, and debugging Android
applications faster and easier.
If you
will not be using the Eclipse IDE, you do not need to download or install the ADT plugin.
To download and install the ADT plugin, set up an Eclipse remote update site as described in the steps below.
- Start Eclipse, then select Help > Software Updates > Find and Install....
- In the dialog that appears, select Search for new features to install and press Next.
- Press New Remote Site.
- In the resulting dialog box, enter a name for the remote site (e.g. Android Plugin) and enter this as its URL: . Press OK.
- You should now see the new site added to the search list (and checked). Press Finish.
- In the subsequent Search Results dialog box, select the checkbox for Android Plugin > Eclipse Integration > Android Development Tools and press Next.
- Read the license agreement and then select Accept terms of the license agreement, if appropriate. Press Next.
- Press Finish.
- The ADT plugin is not signed; you can accept the installation anyway by pressing Install All.
- Restart Eclipse.
- After restart, update your Eclipse preferences to point to the SDK root directory ($SDK_ROOT):
- Select Window > Preferences... to open the Preferences panel. (Mac OS X: Eclipse > Preferences)
- Select Android from the left panel.
- For the SDK Location in the main panel, press Browse... and find the SDK root directory.
- Press Apply, then OK
Updating the ADT Plugin
To update the ADT plugin to the latest version, follow these steps:
- Select Help > Software Updates > Find and Install....
- Select Search for updates of the currently installed features and press Finish.
- If any update for ADT is available, select and install.
Alternatively,
- Select Help > Software Updates > Manage Configuration.
- Navigate down the tree and select Android Development Tools
- Select Scan for Updates under Available Tasks.
Developing Android Applications on Eclipse
To begin developing Android applications in the Eclipse IDE, you first
create an Android project and then set up a launch configuration. After
that, you can write, run, and debug your application.
The sections below provide instructions assuming that you have
installed the ADT plugin in your Eclipse environment. If you haven't
installed the ADT plugin, you should do that before using the
instructions below. See the for more information.
Creating an Android Project
The ADT plugin provides a New Project Wizard that you can use to
quickly create an Eclipse project for new or existing code. To create
the project, follow these steps:
- Select File > New > Project
- Select Android > Android Project, and press Next
- Select the contents for the project:
- Select Create new project in workspace
to start a project for new code. Enter the project name,
the base package name, the name of a single Activity class to create as a
stub .java file, and a name to use for your application.
- Select Create project from existing source to start a project
from existing code. Use this option if you want to build and run any of
the sample applications included with the SDK. The sample applications
are located in the samples/ directory in the SDK. Browse to the
directory containing the existing source code and click OK. If the
directory contains a valid Android manifest file, the ADT plugin fills
in the package, activity, and application names for you.
- Press Finish.
The ADT plugin creates the these folders and files for you as appropriate for the type of project:
- src/ A folder that includes your stub .java Activity file.
- res/ A folder for your resources.
- AndroidManifest.xml The manifest for your project.
Creating a Launch Configuration
Before you can run and debug your application in Eclipse, you must
create a launch configuration for it. A launch configuration specifies
the project to launch, the Activity to start, the emulator options to
use, and so on.
To create a launch configuration for the application, follow these steps:
- Select Run > Open Run Dialog... or Run > Open Debug Dialog... as appropriate.
- In the project type list on the left, right-click Android Application and select New.
- Enter a name for your configuration.
- On the Android tab, browse for the project and Activity to start.
- On the Emulator tab, set the desired screen and network properties, as well as any other .
- You can set additional options on the Common tab as desired.
- Press Apply to save the launch configuration, or press Run or Debug (as appropriate).
Running and Debugging an Application
Once you've set up the project and launch configuration for your application, you can run or debug it as described below.
From the Eclipse main menu, select
Run >
Run or
Run >
Debug
as appropriate, to run or debug the active launch configuration. Note
that the active launch configuration is the one most recently selected
in the Run configuration manager. It does not necessarily correspond to
the application that is selected in the Eclipse Navigation pane (if
any).
To set or change the active launch configuration, use the Run configuration manager, which you can access through
Run >
Open Run Dialog... or
Run >
Open Debug Dialog....
Running or debugging the application triggers these actions:
- Starts the emulator, if it is not already running.
- Compiles the project, if there have been changes since the last build, and installs the application on the emulator.
- Run starts the application.
- Debug starts the application in "Wait for debugger" mode,
then opens the Debug perspective and attaches the Eclipse Java debugger
to the application.
Developing Android Applications with Other IDEs and Tools
The recommended way to develop an Android application is to use
Eclipse with the Android plugin.
This plugin provides editing, building, and debugging
functionality integrated right into the IDE. However, the SDK
includes tools to enable you to develop with other IDEs, including
intelliJ (or if you'd rather use Eclipse without the plugin).
Creating an Android Project
The Android SDK includes activityCreator, a program that generates a
number of stub files for your project, as well as a build file. You can
use the program to create an Android project for new code or from
existing code, such as the sample applications included in the SDK. For
Linux and Mac, the SDK provides activityCreator.py, a Python script, and
for Windows, activityCreator.bat, a batch script. Regardless of
platform, you can use activityCreator in the same way.
To run activityCreator and create an Android project, follow these steps:
-
In the command line, change to the tools/ directory of the SDK and
create a new directory for your project files. If you are creating a
project from existing code, change to the root folder of your
application instead.
- Run activityCreator. In the command, you must specify a
fully-qualified class name as an argument. If you are creating a project
for new code, the class represents the name of a stub class that the
script will create. If you are creating a project from existing code,
you must specify the name of one Activity class in the package. Command
options for the script include:
- --out which sets
the output directory. By default, the output directory is the current
directory. If you created a new directory for your project files, use
this option to point to it.
- --ide intellij, which generates IntelliJ IDEA project files in the newly created project
Here's an example:
~/android_linux_sdk/tools$ ./activityCreator.py --out myproject your.package.name.ActivityName
package: your.package.name
out_dir: myproject
activity_name: ActivityName
~/android_linux_sdk/tools$ The activityCreator script
generates the following files and directories (but will not overwrite
existing ones):
- AndroidManifest.xml The application manifest file, synced to the specified Activity class for the project.
- build.xml An Ant file that you can use to build/package the application.
- src/your/package/name/ActivityName.java The Activity class you specified on input.
- your_activity.iml, your_activity.ipr, your_activity.iws [only with the -ide intelliJ flag] intelliJ project files.
- res/ A directory to hold resources.
- src/ The source directory.
- bin/ The output directory for the build script.
You can now move your folder wherever you want for development, but keep in mind that you'll have to use the
program in the tools/ folder to send files to the emulator, so
you'll need access between your solution and the tools/ folder.
Also, you should refrain from moving the location of the SDK
directory, since this will break the build scripts (they will need
to be manually updated to reflect the new SDK location before they will
work again).
Building an Android Application
Use the Ant build.xml file generated by activityCreator to build your application.
- If you don't have it, you can obtain Ant from the . Install it and make sure it is on your executable path.
- Before calling Ant, you need to declare the JAVA_HOME environment
variable to specify the path to where the JDK is installed.Note: When
installing JDK on Windows, the default is to install in the "Program
Files" directory. This location will cause ant to fail, because of the
space. To fix the problem, you can specify the JAVA_HOME variable like
this: set JAVA_HOME=c:\Prora~1\Java\. The easiest solution, however, is
to install JDK in a non-space directory, for example:
c:\java\jdk1.6.0_02.
- If you have not done so already, follow the instructions for Creating a New Project above to set up the project.
- You can now run the Ant build file by simply typing ant in the same
folder as the build.xml file for your project. Each time you change a
source file or resource, you should run ant again and it will package
up the latest version of the application for you to deploy.
Running an Android Application
To run a compiled application, you will upload the .apk file to the /data/app/ directory in the emulator using the tool as described here:
- Start the emulator (run $SDK_HOME/tools/emulator from the command line)
- On the emulator, navigate to the home screen (it is best not to have
that application running when you reinstall it on the emulator;
press the Home key to navigate away from that application).
- Run adb install myproject/bin/<appname>.apk to
upload the executable. So, for example, to install the Lunar
Lander sample, navigate in the command line to
$SDK_ROOT/sample/LunarLander and type ../../tools/adb install
bin/LunarLander.apk
- In the emulator, open the list of available applications, and scroll down to select and start your application.
Note: When you install an Activity for the first
time, you might have to restart the emulator before it shows up in the
application launcher, or other applications can call it. This is
because the package manager usually only examines manifests
completely on emulator startup.
Attaching a Debugger to Your Application
This section describes how to display debug information on the screen
(such as CPU usage), as well as how to hook up your IDE to debug
running applications on the emulator.
Attaching a debugger is automated using the Eclipse plugin, but
you can configure other IDEs to listen on a debugging port to receive
debugging information.
- Start the , which acts as a port forwarding service between your IDE and the emulator.
- Set optional debugging configurations on your emulator,
such as blocking application startup for an activity until a
debugger is attached. Note that many of these debugging options
can be used without DDMS, such as displaying CPU usage or screen refresh
rate on the emulator.
- Configure your IDE to attach to port 8700 for debugging. We include information on .
Configuring your IDE to attach to the debugging port
DDMS will assign a specific debugging port to every virtual machine
that it finds on the emulator. You must either attach your IDE to
that port (listed on the Info tab for that VM), or you can use a
default port 8700 to connect to whatever application is currently
selected on the list of discovered virtual machines.
Your IDE should attach to your application running on the emulator,
showing you its threads and allowing you to suspend them, inspect
their state, and set breakpoints. If you selected "Wait for
debugger" in the Development settings panel the application will run
when Eclipse connects, so you will need to set any breakpoints you
want before connecting.
Changing either the application being debugged or the "Wait for
debugger" option causes the system to kill the selected application
if it is currently running. You can use this to kill your
application if it is in a bad state by simply going to the
settings and toggling the checkbox.
Debugging
Android has a fairly extensive set of tools to help you debug your programs:
-
- A graphical program that supports port forwarding (so you can
set up breakpoints in your code in your IDE), screen captures
on the emulator, thread and stack information, and many other
features. You can also run logcat to retrieve your Log messages.
See the linked topic for more information.
-
- Dumps a log of system messages. The messages include a stack
trace when the emulator throws an error, as well as Log
messages. To run logcat, see the linked topic. ...
I/MemoryDealer( 763): MemoryDealer (this=0x54bda0): Creating 2621440 bytes heap at 0x438db000
I/Logger( 1858): getView() requesting item number 0
I/Logger( 1858): getView() requesting item number 1
I/Logger( 1858): getView() requesting item number 2
D/ActivityManager( 763): Stopping: HistoryRecord{409dbb20 com.google.android.home.AllApps}
... - -
A logging class to print out messages to a log file on the
emulator. You can read messages in real time if you run logcat
on DDMS (covered next). Add a few logging method calls to your
code.
To use the Log class, you just call Log.v() (verbose),
Log.d() (debug), Log.i() (information), Log.w() (warning) or
Log.e (error) depending on the importance you wish to assign the
log message.
Log.i("MyActivity", "MyClass.getView() —
Requesting item number " + position) You can use logcat to read
these messages - -
Android can save a log of method calls and times to a logging
file that you can view in a graphical reader called Traceview.
See the linked topic for more information.
- Eclipse plugin
- The Eclipse Android plugin incorporates a number of these
tools (ADB, DDMS, logcat output, and other functionality). See the
linked topic for more information.
- Debug and Test Device Settings - Android exposes several settings that expose useful information such as CPU usage and frame rate. See below.
Also, see the section of the doc to figure out why your application isn't appearing on the emulator, or why it's not starting.
Debug and Test Settings on the Device
Android lets you set a number of settings that will make it easier to
test and debug your applications. To get to the development settings
page on the emulator, go to
Dev Tools >
Development Settings. This will open the development settings page with the following options (among others):
- Debug app
Selects the application that will be debugged. You do not
need to set this to attach a debugger, but setting this value
has two effects:
- It will prevent Android from throwing an error if you pause on a breakpoint for a long time while debugging.
- It will enable you to select the Wait for Debugger option to pause application startup until your debugger attaches (described next).
- Wait for debugger Blocks the selected application
from loading until a debugger attaches. This way you can
set a breakpoint in onCreate(), which is important to debug
the startup process of an Activity. When you change this option, any
currently running instances of the selected application will be
killed. In order to check this box, you must have selected a
debug application as described in the previous option. You
can do the same thing by adding to your code.
- Immediately destroy activities Tells the system to
destroy an activity as soon as it is stopped (as if Android had to
reclaim memory). This is very useful for testing the /
code path, which would otherwise be difficult to force.
Choosing this option will probably reveal a number of problems
in your application due to not saving state.
- Show screen updates Flashes a momentary pink
rectangle on any screen sections that are being redrawn.
This is very useful for discovering unnecessary screen drawing.
- Show CPU usage Displays CPU meters at the top of
the screen, showing how much the CPU is being used. The top red bar
shows overall CPU usage, and the green bar underneath it shows the
CPU time spent in compositing the screen. Note: You cannot turn this feature off once it is on, without restarting the emulator.
- Show screen FPS Displays the current frame rate. Mostly useful for games to see the overall frame rate they are achieving. Note: You cannot turn this feature off once it is on without restarting the emulator.
- Show background Displays a background pattern when
no activity screens are visible. This typically does not happen, but
can happen during debugging.
These settings will be remembered across emulator restarts.
Top Debugging Tips
Quick stack dump To obtain a stack dump from emulator, you can log in
with adb shell, use "ps" to find the process you want, and then "kill -3
". The stack trace appears in the log file. Displaying useful info on
the emulator screenThe device can display useful information such as CPU
usage or highlights around redrawn areas. Turn these features on and
off in the developer settings window as described in .
Getting system state information from the emulator (dumpstate) You can
access dumpstate information from the Dalvik Debug Monitor Service tool.
See
on the adb topic page.Getting application state information from the
emulator (dumpsys)You can access dumpsys information from the Dalvik
Debug Monitor Service tool. See
on the adb topic page.Getting wireless connectivity information You can
get information about wireless connectivity using the Dalvik Debug
Monitor Service tool. From the
Device menu, select "Dump radio
state".Logging Trace DataYou can log method calls and other tracing data
in an activity by calling android.os.Debug.startMethodTracing(). See
for details. Logging Radio DataBy default, radio information is not
logged to the system (it is a lot of data). However, you can enable
radio logging using the following commands: adb shell
logcat -b radio
Running adbAndroid ships with a tool called adb that provides various
capabilities, including moving and syncing files to the emulator,
forwarding ports, and running a UNIX shell on the emulator. See
for details.Getting screen captures from the emulator Dalvik Debug
Monitor Server (DDMS) can capture screenshots from the emulator.Using
debugging helper classesAndroid provides debug helper classes such as and for your convenience.
Building and Installing an Android Application
Android requires custom build tools to be able to properly build the
resource files and other parts of an Android application. Because of
this, you must have a specialized build environment for your
application.
Custom Android compilation steps include compiling the XML and
other resource files, and creating the proper output format. A
compiled Android application is an .apk file, which is a compressed
file containing
files, resource files, raw data files, and other files. You can
create a properly structured Android project either from scratch, or
from existing source files.
Android does not currently support development of third party applications in native code (C/C++).
The recommended way to develop an Android application is to
use Eclipse with the Android plugin, which provides support for building, running, and debugging Android applications.
If you have another IDE, to build and debug Android applications, but they are not as integrated.
Removing an Android Application
To remove an application that you have installed on the emulator, you will need to
and delete the .apk file you sent to the emulator when you
installed it. Use adb shell to drop into a shell on the device as
described in the linked topic, navigate to data/app/, and then
remove the file using rm
your_app.apk.
Eclipse Tips
Executing arbitrary Java expressions in Eclipse
You can execute arbitrary code when paused at a breakpoint in
Eclipse. For example, when in a function with a String argument
called "zip", you can get information about packages and call
class methods. You can also invoke arbitrary static methods: for
example, entering android.os.Debug.startMethodTracing() will
start dmTrace.
Open a code execution window, select
Window>
Show View>
Display
from the main menu to open the Display window, a simple
text editor. Type your expression, highlight the text, and
click the 'J' icon (or CTRL + SHIFT + D) to run your code.
The code runs in the context of the selected thread, which must be
stopped at a breakpoint or single-step point. (If you suspend the
thread manually, you have to single-step once; this doesn't
work if the thread is in Object.wait().)
If you are currently paused on a breakpoint, you can simply
highlight and execute a piece of source code by pressing CTRL +
SHIFT + D.
You can highlight a block of text within the same scope by pressing
ALT +SHIFT + UP ARROW to select larger and larger enclosing
blocks, or DOWN ARROW to select smaller blocks.
Here are a few sample inputs and responses in Eclipse using the Display window.
Input Response
zip (java.lang.String)
/work/device/out/linux-x86-debug/android/app/android_sdk.zip
zip.endsWith(".zip") (boolean) true
zip.endsWith(".jar") (boolean)
false You can also execute arbitrary code when not
debugging by using a scrapbook page. Search the Eclipse
documentation for "scrapbook".
Running DDMS Manually
Although the recommended way to debug is to use the ADT
plugin, you can manually run DDMS and configure Eclipse to debug on port
8700. (
Note: Be sure that you have first started ).
Portions of this page are reproduced from work created and and used according to terms described in the .