编程已经成为一种时髦,以TCP/IP协议的网络更为流行.自己编一个与机互相传送消息的程序,以便增加自己网络编程的经验.下面我就介绍一下我编的程序.
首先介绍程序:
1.创建一个名为"server"的项目,单文档界面.
2.在serverview.h中加入代码:
#include "winsock.h"
添加变量:
CSize sizeTotal;//控制滚动条
int count;//信息条数
CString m_data[1000];//信息存放
char Hostname[260];
char Hostaddress[20];//主机IP地址
SOCKET m_sock;
HANDLE m_hListenThread;//线程
BOOL m_bInitialized;//是否初始化
WSADATA WSAData;
BOOL flag;
SOCKADDR_IN saClnt;
int saClntLen;
BOOL Isconnect;//是否
3.在serverview.cpp中重载CServerView()构造器,创建并绑定嵌套字:
CServerView::CServerView()
{ // TODO: add construction code here
Isconnect=FALSE;
flag=FALSE;
sizeTotal.cy=350;
sizeTotal.cx=300;
m_hListenThread;
count=5;
int status;
WSADATA wsaData;
m_data[0]="initializing Windows Sockets DLL....";
if((status=WSAStartup(0x0101,&wsaData))==0)
{ m_data[0]+="Succeeded";
m_bInitialized=TRUE;
}
else
{ m_bInitialized=FALSE;
}
m_sock=socket(AF_,SOCK_DGRAM,0);
m_data[1]="Creating socket....";
if(m_sock==INVALID_SOCKET)
{ m_data[1]+="Failed";
}
m_data[1]+="Succeeded";
m_data[2]="Binding socket....";
sockaddr_in sa;
sa.sin_family=AF_;
sa.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
sa.sin_port=htons(5050);
if(bind(m_sock,(PSOCKADDR)&sa,
sizeof(sa))==SOCKET_ERROR)
{ m_data[2]+="Failed";
closesocket(m_sock);
}
m_data[2]+="Succeeded";
m_data[3]="Creating listener thread....";
unsigned long idThread;
m_hListenThread=CreateThread(NULL,0,
(LPTHREAD_START_ROUTINE)Listen,
(void *)this,0,&idThread);
if(m_hListenThread)
{ m_data[3]+="Succeeded";
m_data[4]+="Listening....";
}
else
m_data[4]+="Failed";
}
4.在析构函数中完成必需的清除:
CServerView::~CServerView()
{ if(m_bInitialized)
WSACleanup();
closesocket(m_sock);
if(m_hListenThread)
::TerminateThread(m_hListenThread,0);
}
5.定褰邮蘸痛?硐?⒌南叱?
long WINAPI Listen(CServerView *pView)
{ char msg[2000]="";
int nchar;
SOCKADDR_IN saClnt;
int saClntLen;
while(1)
{ saClntLen=sizeof(saClnt);
nchar=recvfrom(pView- >m_sock,msg,
1024,0,(PSOCKADDR)&saClnt,&saClntLen);
if(nchar< 0)
{ pView- >m_data[pView- >count++]+
="Error in recvfrom
";
pView- >InvalidateRect(NULL);
}
else
{
switch(msg[0])
{
case ’A’:
wsprintf(msg,"A:Client from %s attached
",
_ntoa(saClnt.sin_addr));
pView- >m_data[pView- >count++]=msg;
pView- >flag=TRUE;
pView- >InvalidateRect(NULL);
pView- >Isconnect=TRUE;
pView- >saClnt=saClnt;
pView- >saClntLen=saClntLen;
sendto(pView- >m_sock,msg,1024,0,
(PSOCKADDR)&saClnt,saClntLen);
break;
case ’D’:
wsprintf(msg,"D: Client form %s detached
",
_ntoa(saClnt.sin_addr));
pView- >m_data[pView- >count++]=msg;
pView- >flag=TRUE;
pView- >InvalidateRect(NULL);
pView- >Isconnect=FALSE;
sendto(pView- >m_sock,msg,1024,0,
(PSOCKADDR)&saClnt,saClntLen);
break;
case ’R’:
saClntLen=sizeof(saClnt);
pView- >m_data[pView->count++]=msg;
pView- >flag=TRUE;
pView- >InvalidateRect(NULL);
break;
default:
break;
}
}
}
return(0);
}
6.在程序菜单项中添加"本机IP地址":
void CServerView::OnIp()
{ int WSAReturn;
WSAReturn=WSAStartup( 0x0101, &WSAData );
if( WSAReturn == 0 ){
gethostname( Hostname, 260 );
struct hostent *pHostEnt;
HostEnt = gethostbyname( Hostname);
if( pHostEnt != NULL ){
wsprintf( Hostaddress, "%d.%d.%d.%d",
( pHostEnt- >h_addr_list[0][0] & 0x00ff ),
( pHostEnt - >h_addr_list[0][1] & 0x00ff ),
( pHostEnt- >h_addr_list[0][2] & 0x00ff ),
( pHostEnt- >h_addr_list[0][3] & 0x00ff ) );
CString out;
out.Format(Hostaddress);
AfxMessageBox(out);
}
}
}
7.在程序菜单中添加"发送消息":
void CServerView::OnSendmessage()
{// TODO: Add your command handler code here
char msg[2000];
Csend Sendmessage;
if(Sendmessage.DoModal()==
IDOK&&!Sendmessage.m_Message.IsEmpty())
{ wsprintf(msg,"R: "+
Sendmessage.m_Message);
sendto(m_sock,msg,1024,0,
(PSOCKADDR)&saClnt,saClntLen);
m_data[count++]=Sendmessage.m_Message;
flag=TRUE;
InvalidateRect(NULL);
}
}
8.为发送消息项添加一个对话框的类,名为send,有一个文本框,用来发送消息.并为文本框添加CString m_Message 变量,并在ServerView.cpp中添加#include "send.h"
9.为发送消息项添加一个判断函数:
void CServerView::OnUpdateSendmessage(CCmdUI* pCmdUI)
{// TODO: Add your command update UI handler code here
pCmdUI- >Enable(FALSE);
if(Isconnect)
pCmdUI- >Enable(TRUE);
}
10.再窗口显示消息:
void CServerView::OnDraw(CDC* pDC)
{ if(flag)
{ sizeTotal.cy+=20;
for(int j=65;j< m_data[count-1].GetLength();j++)
sizeTotal.cx+=15;
OnInitialUpdate();
flag=FALSE;
}
CServerDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
int y=10;
for(int i=0;i< count;i++)
{ pDC- >TextOut(10,y,m_data);
y+=20;
}
// TODO: add draw code for native data here
}
11.在Project中点击Settings中选择Link项添加wsock32.lib.最后编译程序,就可以得到Server.exe程序.
现在介绍客户机程序:
1.创建一个名为"client"的项目,单文档界面.
2.在clientview.h中加入代码:
#include "winsock.h"
添加变量:
CString m_data[1000];
HANDLE m_hListenThread;
SOCKET m_sock;
SOCKADDR_IN m_saSrvr;
BOOL Isconnect;
int count;
CSize sizeTotal;
BOOL flag;
3.在构造函数中初始化变量:
CClientView::CClientView()
{ // TODO: add construction code here
Isconnect=FALSE;
sizeTotal.cy=350;
sizeTotal.cx=300;
flag=FALSE;
}
4.在析构函数中完成清除操作,代码如上:
5.在菜单中添加"拨号"项:
void CClientView::OnDial()
{// TODO: Add your command handler code here
count=5;
if(m_bInitialized)
{ AfxMessageBox("Already dialing");
return;
}
Cdial dial;
if(dial.DoModal()==IDOK&&!dial.
m_HostAddress.IsEmpty())
{m_saSrvr.sin_family=AF_;
m_saSrvr.sin_addr.S_un.S_addr
=htonl(INADDR_ANY);
m_saSrvr.sin_addr.S_un.S_addr
=_addr(dial.m_HostAddress);
m_saSrvr.sin_port=htons(5050);
int status;
WSADATA wsaData;
m_data[0]="initializing Windows Sockets DLL....";
if((status=WSAStartup(0x0101,&wsaData))==0)
{ m_data[0]+="Succeeded";
m_bInitialized=TRUE;
}
else
{ m_bInitialized=FALSE;
}
m_sock=socket(AF_,SOCK_DGRAM,0);
m_data[1]="Creating socket....";
if(m_sock==INVALID_SOCKET)
{ m_data[1]+="Failed";
}
m_data[1]+="Succeeded";
m_data[2]="Binding socket....";
sockaddr_in sa;
sa.sin_family=AF_;
sa.sin_addr.S_un.S_addr=
htonl(INADDR_ANY);
sa.sin_port=htons(0);
if(bind(m_sock,(PSOCKADDR)&sa,
sizeof(sa))==SOCKET_ERROR)
{ m_data[2]+="Failed";
closesocket(m_sock);
}
m_data[2]+="Succeeded";
m_data[3]="Creating listener thread....";
unsigned long idThread;
m_hListenThread=CreateThread(NULL,0,
(LPTHREAD_START_ROUTINE)Listen,
(void *)this,0,&idThread);
if(m_hListenThread)
{ m_data[3]+="Succeeded";
m_data[4]+="Waiting....";
}
else
m_data[4]+="Failed";
InvalidateRect(NULL);
}
}
6.添加一个拨号对话框,名为dial,有一个文本框用来写IP地址.并在clientview.cpp中添加代码:
#include dial.h
7.在拨号项添加一个判断函数:
void CClientView::OnUpdateDial(CCmdUI* pCmdUI)
{/
/ TODO: Add your command update UI handler code here
pCmdUI- >Enable(TRUE);
if(Isconnect)
pCmdUI- >Enable(FALSE);
}
8.添加接收与发送消息的线程:.
long WINAPI Listen(CClientView *pView)
{ char msg[2000];
pView- >m_data[5]="Sending ATTACH command";
pView- >InvalidateRect(NULL);
wsprintf(msg,"A: ");
sendto(pView- >m_sock,msg,1024,0,
(PSOCKADDR)&pView- >m_saSrvr,sizeof(pView- >m_saSrvr));
int saSrvrLen ,nchar;
while(1)
{ saSrvrLen=sizeof(pView- >m_saSrvr);
nchar=recvfrom(pView- >m_sock,msg,
1024,0,(PSOCKADDR)&pView- >m_saSrvr,&saSrvrLen);
if(nchar< 0)
{ pView- >m_data[pView- >count++]
="Error in recvform";
pView- >InvalidateRect(NULL);
}
else
{ pView- >m_data[pView- >count++]=msg;
pView- >Isconnect=TRUE;
pView- >flag=TRUE;
pView- >InvalidateRect(NULL);
}
}
return(0);
}
9.同主程序一样做一个发送消息项,代码如上.
10.显示程序也与主程序一样,代码如上.
11.在Project中点击Settings中选择Link项添加wsock32.lib.
12.编译程序便可得到client.exe程序.
server.exe 和 client.exe 做完后,就可以在具有TCP/IP协议下的网络中执行.
通过上面的例子,你可以很快了解vc++网络编程的优点,你还可以添加其它功能项,在这我就不多加叙述了.希望我的程序能起到抛砖引玉的目的,让我们都能编出好的网络程序.