// 工程名称:网络游戏服务器端引擎《hryEngine》
// 参考项目:ReactOS、Apache、ACE、
// Created by Liao Huaifu,Shanghai,2009/9/20,QQ:279670696
【路过的朋友请留下您宝贵的意见,谢谢!】
/***************************************************************************************
文件名:MemoryPool.h 类名: CMemoryPool 描述: 本内存池(静态)实现了固定大小内存块分配与释放,其中实现了O(1)时间复杂度Alloc与Free操作,不产生任何内存碎片和缝隙。 ***************************************************************************************/ #ifndef _LHF_MEMORY_POOL_H_ #define _LHF_MEMORY_POOL_H_ #include <Windows.h> namespace LHF_MEMORY_POOL { enum { MEMORY_DESC_SIZE = 8, MEMORY_BLOCK_HEADER_SIZE = 4, };
// 内存块信息结构
struct MEMORY_DESC { void* m_pMemoryAddr; MEMORY_DESC* m_pNext;
MEMORY_DESC() { memset(this,0,sizeof(MEMORY_DESC)); }
};
// 内存块结构
struct MEMORY_BLOCK { MEMORY_DESC* m_pMemoryDesc; char m_pMemory[1];
MEMORY_BLOCK() { memset(this,0,sizeof(MEMORY_BLOCK)); } };
// 内存池类
class CMemoryPool { private: // 链表访问控制
CRITICAL_SECTION m_csMemoryPool; // 内存块信息结构链表头
MEMORY_DESC* m_pBaseDesc; // 单位内存块空间大小
DWORD m_dwUnitBlockSize; // 内存块数量
DWORD m_dwBlockNum; // 内存块链表
void* m_pLinearMemoryPool; // 内存块信息链表
void* m_pLinearDescPool;
bool InitializeMemoryBlockPool(); bool InitializeMemoryDescPool(); public: CMemoryPool(); ~CMemoryPool(); bool InitializeMemoryPool(DWORD dwUnitBlockSize,DWORD dwBlockNum);
void* Alloc(); void Free(void* pMemory); }; } #endif
#include "MemoryPool.h" namespace LHF_MEMORY_POOL { CMemoryPool::CMemoryPool() { memset(this,0,sizeof(this)); InitializeCriticalSection(&m_csMemoryPool); }
CMemoryPool::~CMemoryPool() { DeleteCriticalSection(&m_csMemoryPool);
if (m_pLinearDescPool) { delete [] m_pLinearDescPool; m_pLinearDescPool = NULL; }
if (m_pLinearMemoryPool) { delete [] m_pLinearMemoryPool; m_pLinearMemoryPool = NULL; }
if (m_pBaseDesc) { m_pBaseDesc = NULL; }
}
bool CMemoryPool::InitializeMemoryPool(DWORD dwUnitBlockSize,DWORD dwBlockNum) { bool bResult = FALSE;
if (!dwBlockNum || !dwUnitBlockSize) { return bResult; }
this->m_dwUnitBlockSize = dwUnitBlockSize; this->m_dwBlockNum = dwBlockNum;
EnterCriticalSection(&m_csMemoryPool); this->m_pLinearDescPool = new char[dwBlockNum * MEMORY_DESC_SIZE]; if (!this->m_pLinearDescPool) { return bResult; } memset(this->m_pLinearDescPool,0,sizeof(char)*(dwBlockNum * MEMORY_DESC_SIZE));
this->m_pLinearMemoryPool = new char[dwBlockNum * (MEMORY_BLOCK_HEADER_SIZE+dwUnitBlockSize)]; if (!this->m_pLinearMemoryPool) { return bResult; } memset(this->m_pLinearMemoryPool,0, sizeof(char)*(dwBlockNum * (MEMORY_BLOCK_HEADER_SIZE+dwUnitBlockSize)));
bResult = this->InitializeMemoryDescPool(); if (!bResult) { return bResult; }
bResult = this->InitializeMemoryBlockPool(); LeaveCriticalSection(&m_csMemoryPool); return bResult; }
// 形成链表
bool CMemoryPool::InitializeMemoryDescPool() { MEMORY_DESC *pDescList = (MEMORY_DESC *)this->m_pLinearDescPool;
if (!pDescList) { return FALSE; }
EnterCriticalSection(&m_csMemoryPool); for (DWORD i=0 ;i<this->m_dwBlockNum;i++) { // 如果是最后一个,就指向空
pDescList[i].m_pMemoryAddr = NULL;
if (i == m_dwBlockNum-1) { pDescList[i].m_pNext = NULL; } else { pDescList[i].m_pNext = &pDescList[i+1]; } }
this->m_pBaseDesc = &pDescList[0]; this->m_pBaseDesc->m_pNext = pDescList[0].m_pNext; LeaveCriticalSection(&m_csMemoryPool); return TRUE; }
// 将内存块与分配链表挂钩
bool CMemoryPool::InitializeMemoryBlockPool() { char *pBlockList = (char *)this->m_pLinearMemoryPool; MEMORY_DESC *pDescList = (MEMORY_DESC *)this->m_pLinearDescPool;
if (!pDescList || !pBlockList) { return FALSE; }
EnterCriticalSection(&m_csMemoryPool); for (DWORD i=0; i<this->m_dwBlockNum; i++) { char *pTmp = pBlockList + (i*(m_dwUnitBlockSize + MEMORY_BLOCK_HEADER_SIZE)); ((MEMORY_BLOCK *)pTmp)->m_pMemoryDesc = &pDescList[i]; pDescList[i].m_pMemoryAddr = ((MEMORY_BLOCK *)pTmp)->m_pMemory; } LeaveCriticalSection(&m_csMemoryPool); return TRUE; }
void* CMemoryPool::Alloc() { void *pResult = NULL; EnterCriticalSection(&m_csMemoryPool); if(m_pBaseDesc) { // 备份出结果
pResult = m_pBaseDesc->m_pMemoryAddr; // 重新修改m_pBaseDesc的指向
if (m_pBaseDesc->m_pNext) { m_pBaseDesc = m_pBaseDesc->m_pNext; } else { m_pBaseDesc = NULL; } } LeaveCriticalSection(&m_csMemoryPool); return pResult; }
void CMemoryPool::Free(void* pMemory) { if (!pMemory) { return; }
memset(pMemory,0,sizeof(char)*m_dwUnitBlockSize); char *pFree = (char*)pMemory; char *pDesc = pFree-4 ;
MEMORY_BLOCK *pMemoryBlock = (MEMORY_BLOCK *)pDesc; pMemoryBlock->m_pMemoryDesc->m_pNext = m_pBaseDesc; m_pBaseDesc = pMemoryBlock->m_pMemoryDesc; } }
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