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2009-07-16 12:39:04

Tauren have extra hitpoints keeping them alive longer and the addition of war-stomp to further stop a spellcaster from casting (in addition to their shock of earth spell). Their Nature resistance will help against the multitude of spells directed at them from natural sources, mostly druid and Shaman spells.
Trolls also have nice racial abilities, Berserking will allow them to cast their spells faster (and melee faster) when they need it the most, when they are lowest in hitpoints. Their Health Regeration will help keep them topped off from the  hits here and there they are bound to receive. Beast slaying will help against the large number of beasts in the game. Even in areas with many humanoid and elemental monsters a few beasts are sure to abound. Stat wise, all races start out similiarly. Tauren having 2 more strength will maybe give them 1 extra damage per hit, and Trolls with 2 extra spirit perhaps a tiny bit faster health and mana regen. However, these differences of  are so small, they really don't need to be considered when selecting your race.
Specifically of note, in enhancement abilities is your lightning shield and weapon buffs. The lightning shield is generally unresistable, and extremely mana efficient. Additionally, it lasts for 10 minutes, Definatly something to have hotkeyed to be casting all the time. The weapon buffs, such as Rockbiter or Flametongue are also amazingly mana efficient in terms of how much extra damage you do per point of mana. Rockbiter has the added benefit(sometimes hinderance) of grabbing alot of aggro. On top of a class that is quite capable of doing good dps with melee and spells combined, the extra aggro can really help keep mobs off the lesser cheap wow gold equipped priests and warlocks.
Shaman begin the game with the ability to use either 1 hand maces (and a shield) or a staff. Through the various Weapons Masters, Shaman can also train daggers, axes, and fist weapons (Not currently very many of these in the game). Additionally through a point in the third teir of enhancement, Shaman can learn 2-handed axes and maces. Sometimes you will find a 2h axe or mace that's much nicer than a Staff. This will enable you to do the extra dps that you should be doing if you aren't holding a shield. However, if you are taking a beating, A shield can help block a decent portion of the damage you are taking. While it isn't going to make you into a warrior, it can help mitigate a small amount of the damage, and that could make a difference in a close fight. However, doing extra damage can also end a fight a little bit quicker as well.
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