/××××××××××××× server.c ×××××××××××××/
#include
#include
#include
#include
#include
int main()
{
int server_sockfd,client_sockfd;
int server_len,client_len;
struct sockaddr_un server_address;
struct sockaddr_un client_address;
unlink(server_sockfd);
server_sockfd = socket(AF_UNIX,SOCK_STREAM,0);
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path,"server_socket");
server_len = sizeof(server_address);
bind(server_sockfd,(struct sockaddr *)&server_address,server_len);
listen(server_sockfd,5);
while(1)
{
char ch[256];
printf("server waiting\n");
client_len = sizeof(client_address);
client_sockfd = accept(server_sockfd,(struct sockaddr *)&client_address,&client_len);
read(client_sockfd,&ch,1);
// ch++;
write(client_sockfd,&ch,1);
close(client_sockfd);
}
}
/××××××××××××× client.c ×××××××××××××/
#include
#include
#include
#include
#include
int main()
{
int sockfd;
int len;
struct sockaddr_un address;
int result;
// char *buf="Hello World";
char ch[256] = "Hello World!";
sockfd = socket(AF_UNIX,SOCK_STREAM,0);
address.sun_family = AF_UNIX;
strcpy(address.sun_path,"server_socket");
len = sizeof(address);
result = connect(sockfd,(struct sockaddr *)&address,len);
if(result == -1)
{
perror("oops: client1");
exit(1);
}
write(sockfd,&ch,1);
read(sockfd,&ch,1);
printf("char from server = %s\n",ch);
close(sockfd);
return 0;
}
#gcc -Wall server.c -o server
#gcc -Wall client.c -o client
#./server
server waiting
#./client
char from server = Hello World!
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