https://smart888.taobao.com/ 立观智能监控
分类: WINDOWS
2009-04-27 18:09:37
#include #include |
对象 | 数量 | 作用 | 主要接口 |
设备对象 | 每个应用程序只有一个设备对象 | IDirectSound8 | |
辅助缓冲区对象 | 每一个声音对应一个辅助缓冲区,可以有多个辅助缓冲区 | 用来管理一个静态的或者动态的声音流,然后在主缓冲区中混音 | IDirectSoundBuffer8, IDirectSound3DBuffer8, IDirectSoundNotify8 |
主缓冲区对象 | 一个应用程序只有一个主缓冲区 | 将辅助缓冲区的数据进行混音,并且控制3D参数. | IDirectSoundBuffer, IDirectSound3DListener8 |
特技对象 | 没有 | 来辅助缓冲的声音数据进行处理 | 8个特技接口IDirectSoundFXChorus8 |
LPDIRECTSOUND8 lpDirectSound; HRESULT hr = DirectSoundCreate8(NULL, & lpDirectSound, NULL)); |
HRESULT hr = lpDirectSound->SetCooperativeLevel(hwnd, DSSCL_PRIORITY); if (FAILED(hr)) { ErrorHandler(hr); // Add error-handling here. } |
LPDIRECTSOUNDBUFFER8 g_pDSBuffer8 = NULL; //buffer LPDIRECTSOUND8 g_pDsd = NULL; //dsound CWaveFile *g_pWaveFile= NULL; //下面初始化DirectSound工作。 HRESULT hr; if(FAILED(hr = DirectSoundCreate8(NULL,&g_pDsd,NULL))) return FALSE; //设置设备的协作度 if(FAILED(hr = g_pDsd->SetCooperativeLevel(m_hWnd,DSSCL_PRIORITY))) return FALSE; g_pWaveFile = new CWaveFile; g_pWaveFile->Open(_T("d:\\test.wav"),NULL,WAVEFILE_READ); DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLFX| DSBCAPS_CTRLPOSITIONNOTIFY |DSBCAPS_GETCURRENTPOSITION2; dsbd.dwBufferBytes = g_pWaveFile->GetSize();//MAX_AUDIO_BUF * BUFFERNOTIFYSIZE ; dsbd.lpwfxFormat = g_pWaveFile->m_pwfx; LPDIRECTSOUNDBUFFER lpbuffer; //创建辅助缓冲区对象 if(FAILED(hr = g_pDsd->CreateSoundBuffer(&dsbd,&lpbuffer,NULL))) return ; if( FAILED( hr = lpbuffer->QueryInterface( IID_IDirectSoundBuffer8, (LPVOID*) &g_pDSBuffer8) ) ) return ; lpbuffer->Release(); //准备工作做完了,下面就开始播放了 LPVOID lplockbuf; DWORD len; DWORD dwWrite; g_pDSBuffer8->Lock(0,0,&lplockbuf,&len,NULL,NULL,DSBLOCK_ENTIREBUFFER); g_pWaveFile->Read((BYTE*)lplockbuf,len,&dwWrite); g_pDSBuffer8->Unlock(lplockbuf,len,NULL,0); g_pDSBuffer8->SetCurrentPosition(0); g_pDSBuffer8->Play(0,0,DSBPLAY_LOOPING); |
HANDLE g_event[MAX_AUDIO_BUF]; for(int i =0; i< MAX_AUDIO_BUF;i++) { g_aPosNotify[i].dwOffset = i* BUFFERNOTIFYSIZE ; g_aPosNotify[i].hEventNotify = g_event[i]; } if(FAILED(hr = g_pDSBuffer8->QueryInterface(IID_IDirectSoundNotify,(LPVOID *) &g_pDSNotify ))) return ; g_pDSNotify->SetNotificationPositions(MAX_AUDIO_BUF,g_aPosNotify); g_pDSNotify->Release(); |
#define MAX_AUDIO_BUF 4 #define BUFFERNOTIFYSIZE 1920 LPDIRECTSOUNDBUFFER8 g_pDSBuffer8 = NULL; //buffer LPDIRECTSOUND8 g_pDsd = NULL; //dsound CWaveFile *g_pWaveFile= NULL; BOOL g_bPlaying = FALSE; //是否正在播放 LPDIRECTSOUNDNOTIFY8 g_pDSNotify = NULL; DSBPOSITIONNOTIFY g_aPosNotify[MAX_AUDIO_BUF];//设置通知标志的数组 HANDLE g_event[MAX_AUDIO_BUF]; DWORD g_dwNextWriteOffset = 0; //初始化DirectSound HRESULT hr; if(FAILED(hr = DirectSoundCreate8(NULL,&g_pDsd,NULL))) return FALSE; if(FAILED(hr = g_pDsd->SetCooperativeLevel(m_hWnd,DSSCL_PRIORITY))) return FALSE; g_pWaveFile = new CWaveFile; g_pWaveFile->Open(_T("d:\\test.wav"),NULL,WAVEFILE_READ); DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY |DSBCAPS_GETCURRENTPOSITION2; dsbd.dwBufferBytes = MAX_AUDIO_BUF * BUFFERNOTIFYSIZE ; dsbd.lpwfxFormat = g_pWaveFile->m_pwfx; LPDIRECTSOUNDBUFFER lpbuffer; //创建DirectSound辅助缓冲区 if(FAILED(hr = g_pDsd->CreateSoundBuffer(&dsbd,&lpbuffer,NULL))) return FALSE; if( FAILED( hr = lpbuffer->QueryInterface( IID_IDirectSoundBuffer8, (LPVOID*) &g_pDSBuffer8) ) ) return FALSE; lpbuffer->Release(); //设置DirectSound通知 机制 for(int i =0; i< MAX_AUDIO_BUF;i++) { g_aPosNotify[i].dwOffset = i* BUFFERNOTIFYSIZE ; g_aPosNotify[i].hEventNotify = g_event[i]; } if(FAILED(hr=g_pDSBuffer8->QueryInterface(IID_IDirectSoundNotify,(LPVOID*) g_pDSNotify ))) return ; g_pDSNotify->SetNotificationPositions(MAX_AUDIO_BUF,g_aPosNotify); g_pDSNotify->Release(); ok,在下面的play函数中,我们就要单独启动一个线程,来播放了 void OnBnClickedButtonPlay() { g_bPlaying =TRUE; g_pWaveFile->ResetFile(); CreateThread(0,0,PlayThread,this,NULL,NULL); } //停止播放音频 void CDsoundEffectDemoDlg::OnBnClickedButtonStop() { // TODO: 在此添加控件通知处理程序代码 g_bPlaying =FALSE; Sleep(500); g_pDSBuffer8->Stop(); } |
DWORD WINAPI PlayThread(LPVOID lpParame) { DWORD res; LPVOID lplockbuf; DWORD len; DWORD dwWrite; g_pDSBuffer8->Lock(0,0,&lplockbuf,&len,NULL,NULL,DSBLOCK_ENTIREBUFFER); g_pWaveFile->Read((BYTE*)lplockbuf,len,&dwWrite); g_pDSBuffer8->Unlock(lplockbuf,len,NULL,0); g_pDSBuffer8->SetCurrentPosition(0); g_pDSBuffer8->Play(0,0,DSBPLAY_LOOPING); g_dwNextWriteOffset = 0; while(g_bPlaying) { res = WaitForMultipleObjects (MAX_AUDIO_BUF, g_event, FALSE, INFINITE); if(res > WAIT_OBJECT_0) ProcessBuffer(); } return 0; } |
void ProcessBuffer() { DWORD dwBytesWrittenToBuffer = 0; VOID* pDSLockedBuffer = NULL; VOID* pDSLockedBuffer2 = NULL; DWORD dwDSLockedBufferSize; DWORD dwDSLockedBufferSize2; HRESULT hr; g_pDSBuffer8->Lock(g_dwNextWriteOffset,BUFFERNOTIFYSIZE,&pDSLockedBuffer,&dwDSLockedBufferSize, &pDSLockedBuffer2,&dwDSLockedBufferSize2,0); if(hr == DSERR_BUFFERLOST) { g_pDSBuffer8->Restore(); g_pDSBuffer8->Lock(g_dwNextWriteOffset,BUFFERNOTIFYSIZE,&pDSLockedBuffer,&dwDSLockedBufferSize, &pDSLockedBuffer2,&dwDSLockedBufferSize2,0); } if(SUCCEEDED(hr)) { //write g_pWaveFile->Read((BYTE*)pDSLockedBuffer,dwDSLockedBufferSize,&dwBytesWrittenToBuffer); g_dwNextWriteOffset += dwBytesWrittenToBuffer; if (NULL != pDSLockedBuffer2) { g_pWaveFile->Read((BYTE*)pDSLockedBuffer2,dwDSLockedBufferSize2,&dwBytesWrittenToBuffer); g_dwNextWriteOffset += dwBytesWrittenToBuffer; } g_dwNextWriteOffset %= (BUFFERNOTIFYSIZE * MAX_AUDIO_BUF); if(dwBytesWrittenToBuffer FillMemory( (BYTE*) pDSLockedBuffer + dwBytesWrittenToBuffer, BUFFERNOTIFYSIZE - dwBytesWrittenToBuffer, (BYTE)(g_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) ); g_bPlaying = FALSE; } hr = g_pDSBuffer8->Unlock(pDSLockedBuffer,dwDSLockedBufferSize, pDSLockedBuffer2,dwDSLockedBufferSize2); } } |