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分类: LINUX
2010-06-08 16:39:37
A GdkVisual describes a particular video hardware display format. It includes information about the number of bits used for each color, the way the bits are translated into an RGB value for display, and the way the bits are stored in memory. For example, a piece of display hardware might support 24-bit color, 16-bit color, or 8-bit color; meaning 24/16/8-bit pixel sizes. For a given pixel size, pixels can be in different formats; for example the "red" element of an RGB pixel may be in the top 8 bits of the pixel, or may be in the lower 4 bits.
Usually you can avoid thinking about visuals in GTK+. Visuals are useful to
interpret the contents of a GdkImage, but you should avoid GdkImage precisely
because its contents depend on the display hardware; use GdkPixbuf instead, for
all but the most low-level purposes. Also, anytime you provide a GdkColormap,
the visual is implied as part of the colormap (gdk_colormap_get_visual()
), so
you won't have to provide a visual in addition.
There are several standard visuals. The visual returned
by gdk_visual_get_system()
is the system's default
visual. gdk_rgb_get_visual()
return the visual most
suited to displaying full-color image data. If you
use the calls in GdkRGB, you should create your windows
using this visual (and the colormap returned by
gdk_rgb_get_colormap()
).
A number of functions are provided for determining
the "best" available visual. For the purposes of
making this determination, higher bit depths are
considered better, and for visuals of the same
bit depth, GDK_VISUAL_PSEUDO_COLOR
is preferred at
8bpp, otherwise, the visual types are ranked in the
order of (highest to lowest) GDK_VISUAL_DIRECT_COLOR
,
GDK_VISUAL_TRUE_COLOR
, GDK_VISUAL_PSEUDO_COLOR
,
GDK_VISUAL_STATIC_COLOR
, GDK_VISUAL_GRAYSCALE
,
then GDK_VISUAL_STATIC_GRAY
.
gdk_pixmap_draw()
. The depth of a pixmap
is the number of bits per pixels. Bitmaps are simply pixmaps
with a depth of 1. (That is, they are monochrome bitmaps - each
pixel can be either on or off).