static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
{
struct rb_node *right = node->rb_right;
if ((node->rb_right = right->rb_left))
right->rb_left->rb_parent = node;
right->rb_left = node;
if ((right->rb_parent = node->rb_parent))
{
if (node == node->rb_parent->rb_left)
node->rb_parent->rb_left = right;
else
node->rb_parent->rb_right = right;
}
else
root->rb_node = right;
node->rb_parent = right;
}
static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
{
struct rb_node *left = node->rb_left;
if ((node->rb_left = left->rb_right))
left->rb_right->rb_parent = node;
left->rb_right = node;
if ((left->rb_parent = node->rb_parent))
{
if (node == node->rb_parent->rb_right)
node->rb_parent->rb_right = left;
else
node->rb_parent->rb_left = left;
}
else
root->rb_node = left;
node->rb_parent = left;
}
void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
struct rb_node *parent, *gparent;
while ((parent = node->rb_parent) && parent->rb_color == RB_RED)
{
gparent = parent->rb_parent;
if (parent == gparent->rb_left)
{
{
register struct rb_node *uncle = gparent->rb_right;
if (uncle && uncle->rb_color == RB_RED)
{
uncle->rb_color = RB_BLACK;
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
node = gparent;
continue;
}
}
if (parent->rb_right == node)
{
register struct rb_node *tmp;
__rb_rotate_left(parent, root);
tmp = parent;
parent = node;
node = tmp;
}
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
__rb_rotate_right(gparent, root);
} else {
{
register struct rb_node *uncle = gparent->rb_left;
if (uncle && uncle->rb_color == RB_RED)
{
uncle->rb_color = RB_BLACK;
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
node = gparent;
continue;
}
}
if (parent->rb_left == node)
{
register struct rb_node *tmp;
__rb_rotate_right(parent, root);
tmp = parent;
parent = node;
node = tmp;
}
parent->rb_color = RB_BLACK;
gparent->rb_color = RB_RED;
__rb_rotate_left(gparent, root);
}
}
root->rb_node->rb_color = RB_BLACK;
}
static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
struct rb_root *root)
{
struct rb_node *other;
while ((!node || node->rb_color == RB_BLACK) && node != root->rb_node)
{
if (parent->rb_left == node)
{
other = parent->rb_right;
if (other->rb_color == RB_RED)
{
other->rb_color = RB_BLACK;
parent->rb_color = RB_RED;
__rb_rotate_left(parent, root);
other = parent->rb_right;
}
if ((!other->rb_left ||
other->rb_left->rb_color == RB_BLACK)
&& (!other->rb_right ||
other->rb_right->rb_color == RB_BLACK))
{
other->rb_color = RB_RED;
node = parent;
parent = node->rb_parent;
}
else
{
if (!other->rb_right ||
other->rb_right->rb_color == RB_BLACK)
{
register struct rb_node *o_left;
if ((o_left = other->rb_left))
o_left->rb_color = RB_BLACK;
other->rb_color = RB_RED;
__rb_rotate_right(other, root);
other = parent->rb_right;
}
other->rb_color = parent->rb_color;
parent->rb_color = RB_BLACK;
if (other->rb_right)
other->rb_right->rb_color = RB_BLACK;
__rb_rotate_left(parent, root);
node = root->rb_node;
break;
}
}
else
{
other = parent->rb_left;
if (other->rb_color == RB_RED)
{
other->rb_color = RB_BLACK;
parent->rb_color = RB_RED;
__rb_rotate_right(parent, root);
other = parent->rb_left;
}
if ((!other->rb_left ||
other->rb_left->rb_color == RB_BLACK)
&& (!other->rb_right ||
other->rb_right->rb_color == RB_BLACK))
{
other->rb_color = RB_RED;
node = parent;
parent = node->rb_parent;
}
else
{
if (!other->rb_left ||
other->rb_left->rb_color == RB_BLACK)
{
register struct rb_node *o_right;
if ((o_right = other->rb_right))
o_right->rb_color = RB_BLACK;
other->rb_color = RB_RED;
__rb_rotate_left(other, root);
other = parent->rb_left;
}
other->rb_color = parent->rb_color;
parent->rb_color = RB_BLACK;
if (other->rb_left)
other->rb_left->rb_color = RB_BLACK;
__rb_rotate_right(parent, root);
node = root->rb_node;
break;
}
}
}
if (node)
node->rb_color = RB_BLACK;
}
void rb_erase(struct rb_node *node, struct rb_root *root)
{
struct rb_node *child, *parent;
int color;
if (!node->rb_left)
child = node->rb_right;
else if (!node->rb_right)
child = node->rb_left;
else
{
struct rb_node *old = node, *left;
node = node->rb_right;
while ((left = node->rb_left) != NULL)
node = left;
child = node->rb_right;
parent = node->rb_parent;
color = node->rb_color;
if (child)
child->rb_parent = parent;
if (parent)
{
if (parent->rb_left == node)
parent->rb_left = child;
else
parent->rb_right = child;
}
else
root->rb_node = child;
if (node->rb_parent == old)
parent = node;
node->rb_parent = old->rb_parent;
node->rb_color = old->rb_color;
node->rb_right = old->rb_right;
node->rb_left = old->rb_left;
if (old->rb_parent)
{
if (old->rb_parent->rb_left == old)
old->rb_parent->rb_left = node;
else
old->rb_parent->rb_right = node;
} else
root->rb_node = node;
old->rb_left->rb_parent = node;
if (old->rb_right)
old->rb_right->rb_parent = node;
goto color;
}
parent = node->rb_parent;
color = node->rb_color;
if (child)
child->rb_parent = parent;
if (parent)
{
if (parent->rb_left == node)
parent->rb_left = child;
else
parent->rb_right = child;
}
else
root->rb_node = child;
color:
if (color == RB_BLACK)
__rb_erase_color(child, parent, root);
}
/*
* This function returns the first node (in sort order) of the tree.
*/
struct rb_node *rb_first(struct rb_root *root)
{
struct rb_node *n;
n = root->rb_node;
if (!n)
return NULL;
while (n->rb_left)
n = n->rb_left;
return n;
}
struct rb_node *rb_last(struct rb_root *root)
{
struct rb_node *n;
n = root->rb_node;
if (!n)
return NULL;
while (n->rb_right)
n = n->rb_right;
return n;
}
struct rb_node *rb_next(struct rb_node *node)
{
/* If we have a right-hand child, go down and then left as far
as we can. */
if (node->rb_right) {
node = node->rb_right;
while (node->rb_left)
node=node->rb_left;
return node;
}
/* No right-hand children. Everything down and left is
smaller than us, so any 'next' node must be in the general
direction of our parent. Go up the tree; any time the
ancestor is a right-hand child of its parent, keep going
up. First time it's a left-hand child of its parent, said
parent is our 'next' node. */
while (node->rb_parent && node == node->rb_parent->rb_right)
node = node->rb_parent;
return node->rb_parent;
}
struct rb_node *rb_prev(struct rb_node *node)
{
/* If we have a left-hand child, go down and then right as far
as we can. */
if (node->rb_left) {
node = node->rb_left;
while (node->rb_right)
node=node->rb_right;
return node;
}
/* No left-hand children. Go up till we find an ancestor which
is a right-hand child of its parent */
while (node->rb_parent && node == node->rb_parent->rb_left)
node = node->rb_parent;
return node->rb_parent;
}
void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root)
{
struct rb_node *parent = victim->rb_parent;
/* Set the surrounding nodes to point to the replacement */
if (parent) {
if (victim == parent->rb_left)
parent->rb_left = new;
else
parent->rb_right = new;
} else {
root->rb_node = new;
}
if (victim->rb_left)
victim->rb_left->rb_parent = new;
if (victim->rb_right)
victim->rb_right->rb_parent = new;
/* Copy the pointers/colour from the victim to the replacement */
*new = *victim;
}