Chinaunix首页 | 论坛 | 博客
  • 博客访问: 590966
  • 博文数量: 718
  • 博客积分: 4000
  • 博客等级: 上校
  • 技术积分: 4960
  • 用 户 组: 普通用户
  • 注册时间: 2008-10-17 13:24
文章分类

全部博文(718)

文章存档

2011年(1)

2008年(717)

我的朋友

分类:

2008-10-17 13:27:52


  Jcreater+MotoJ2SDK的配置与使用心得
  
  
  
  2003-04-21· ·crabtogoal··中国JAVA手机网
  
  
  
  
  
    假设安装路径如下:
  
    JCreator D:\Program Files\Xinox Software\JCreator LE
  
    motoj2sdk D:\Motoj2sdk
  
    JDK D:\jdk1.3.1
  
  
  
    注意:要先击活模拟环境,运行D:\MotoJ2SDK\generic\scripts\runConstructor.bat
  
  选择手机型号,选择语言,选择normal, 再"创建"。
  
  
  
    启动Jcreater之后我的配置如下:
  
  
  
    第一步
  
  
  
    选择 Configure->Options->JDK Profiles
  
  
  
    注意:一定新建 profile and select “D:\jdk1.3.1”
  
  
  
    将名字改为“J2ME 388”
  
  
  
    Add classes path “D:\Motoj2sdk\lib”
  
    Add documentation path “D:\Motoj2sdk\docs”
  
  
  
    分别将后加的两行移到最上方.
  
  
  
    第二步
  
  
  
    选择 Configure->Options->JDK Tools
  
    选择Complier
  
    选中 and edit it.
  
    将 parameters 变为 -classpath D:/motoj2sdk/lib $[Files]
  
  
  
    第三步
  
    选择 Configure->Options->Tools
  
    点击“New”选择 DOS command
  
    名字为“Preverifier”
  
    将 arguments 换为 d:\Motoj2sdk\bin\preverifier.exe -classpath "d:\Motoj2sdk\lib" -d . .
  
    将 initial directory 变为 “$[PrjDir]”
  
  
  
    第4步
  
  
  
    按上面的方法在New一个 DOS command
  
    名字:“Run Emulator”
  
    将 arguments 换成 “java -Djava.library.path=d:/MotoJ2SDK/lib -classpath "d:/MotoJ2SDK/bin/Emulator.jar";"d:/MotoJ2SDK/ConfigTool.jar" com.mot.tools.j2me.emulator.Emulator -classpath$[PrjDir];"d:/MotoJ2SDK/lib" -deviceFile d:/MotoJ2SDK/bin/resources/device.props javax.microedition.midlet.AppManager $[CurClass] -JSA 1 1”
  
    将 initial directory 换成 “d:\Motoj2sdk\bin”
  
  
  
    ok!编辑工具配置完毕!
  
  
  
    新建一个工程——选择Empty Project
  
    再取一个名字 比如:test
  
    则jcreater自动在你的工作目录中生成目录test
  
    再new一个file选择java File
  
    写好你的原代码,保存 如:test.java
  
    在Project中 选add file
  
    然后选中你刚才的test.java
  
  
  
    注意:不要有package ;
  
  
  
    编译——》tools中的Preverifier进行预先审核——》tools中的Run Emulator进行模拟
  
  
  
    test.java 的例子:功能是捕捉键盘输入的ascII吗。
  
  
  
  import javax.microedition.lcdui.*;
  
  import javax.microedition.midlet.*;
  
  
  
  public class test extends MIDlet implements CommandListener {;
  
  
  
  /**
  
  * The screen for this MIDlet
  
  */
  
  private KeyEventsDemoCanvas myCanvas;
  
  
  
  /**
  
  * Reference to current Display
  
  */
  
  private Display myDisplay;
  
  
  
  /**
  
  * Command to make sure soft key is not a key event
  
  */
  
  private Command okCommand = new Command("OK", Command.OK, 1);
  
  
  
  test() {;
  
  
  
  myDisplay = Display.getDisplay(this);
  
  myCanvas = new KeyEventsDemoCanvas();
  
  myCanvas.addCommand(okCommand);
  
  myCanvas.setCommandListener(this);
  
  };
  
  
  
  /**
  
  * Do nothing if a command is fired
  
  */
  
  public void commandAction(Command c, Displayable s) {;
  
  };
  
  
  
  /**
  
  * Start the MIDlet
  
  */
  
  protected void startApp() throws MIDletStateChangeException {;
  
  
  
  myDisplay.setCurrent(myCanvas);
  
  };
  
  
  
  /**
  
  * Pause the MIDlet
  
  */
  
  protected void pauseApp() {;
  
  };
  
  
  
  /**
  
  * Called by the framework before the application is unloaded
  
  */
  
  protected void destroyApp(boolean unconditional) {;
  
  };
  
  
  
  /**
  
  * The screen for this application
  
  */
  
  class KeyEventsDemoCanvas extends Canvas {;
  
  
  
  /**
  
  * Background color (i.e. the color of the screen)
  
  */
  
  public final int BACKGROUND_COLOR = 0xFFFFFF; // white
  
  
  
  /**
  
  * Foreground color (i.e. the color of the rectangles)
  
  */
  
  public final int FOREGROUND_COLOR = 0x000000; // black
  
  
  
  /**
  
  * Last key that was pressed
  
  */
  
  private int lastKey;
  
  
  
  /**
  
  * Paint the screen
  
  */
  
  public void paint(Graphics g) {;
  
  
  
  /*
  
  * Clear the screen
  
  */
  
  g.setColor(BACKGROUND_COLOR);
  
  g.fillRect(0, 0, getWidth(), getHeight());
  
  
  
  /*
  
  * Paint the message
  
  */
  
  g.setColor(FOREGROUND_COLOR);
  
  
  
  g.drawString("Press a key!", 0, 0, Graphics.TOP | Graphics.LEFT);
  
  
  
  if (lastKey != 0) {;
  
  g.drawString("Key Code: " + lastKey, 0, g.getFont().getHeight(),
  
  Graphics.TOP | Graphics.LEFT);
  
  try {;
  
  g.drawString("Action: " + getGameAction(lastKey), 0,
  
  2 * g.getFont().getHeight(),
  
  Graphics.TOP | Graphics.LEFT);
  
  g.drawString("Key Name: " + getKeyName(lastKey), 0,
  
  3 * g.getFont().getHeight(),
  
  Graphics.TOP | Graphics.LEFT);
  
  }; catch (Exception e) {;
  
  // ignore since alphabet keys will throw this exception
  
  };
  
  };
  
  };
  
  
  
  /**
  
  * Handle key press
  
  */
  
  public void keyPressed(int keyCode) {;
  
  
  
  lastKey = keyCode;
  
  repaint();
  
  };
  
  
  
  /**
  
  * Demonstrate keyRepeated events
  
  */
  
  public void keyRepeated(int keyCode) {;
  
  System.out.println("Key repeated " + keyCode);
  
  };
  
  };
  
  };
  
  
【责编:admin】

--------------------next---------------------

阅读(181) | 评论(0) | 转发(0) |
给主人留下些什么吧!~~