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2008-10-13 16:12:21

C++ / STL

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Introduction / Help

  • () (MUST READ)
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  • (%20Quick%20Reference%201.26.pdf)
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User Misconception of C++/STL

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Performance

  • ()(MUST READ)
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Design patterns

  • (~huston2/dp/patterns.html)(MUST READ)
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Games

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Game Developper Sites

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Hardware

(http://www.ati.com/developer/) (MUST READ) (http://developer.nvidia.com) (MUST READ)

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Game/3d Conference

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Siggraph Conferrnce

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  • (~tor/)
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Game developper Conference

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  • (http://developer.nvidia.com/object/gdc_2005_presentations.html)
  • (http://www.ati.com/developer/techpapers.html)
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MainStream

  • ()(MUST REGISTER)
  • (http://www.gamedev.net/)
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  • (http://www.devmaster.net)
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Blogs

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  • (%20Updates)
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  • (http://www.gamedevblog.com)


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Animation

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Shaders

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  • (~humus/3D/)
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Terrain

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  • (%7Emonstrous/terrain.html)
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  • (%7Es-p-oneil/downloads.htm)
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  • (%7Ejusten/Mich/planetrendering_e.html)
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Vegetation

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Articles

  • (~aleks/slicing-and-blending/)
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Sdk

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Artificial Intelligence

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AI Links repositories

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  • (http://www.gamedev.net/reference/list.asp?categoryid=18)
  • (%7Erussell/ai.html)
  • (%2Frefdb%2Flist%2Easp%3Flist%3Dallrsrc%26description%3Dno)
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  • (ai/)
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Sdk

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General Architectures Articles

  • () (MUST READ)
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  • (gdc2005/features/20050311/isla_pfv.htm)
  • (features/20050321/sylvester_pfv.htm)
  • (http://www.gamedev.net/reference/articles/article784.asp)
  • (http://www.gamedev.net/reference/articles/article2163.asp)
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PathFinding

  • () (MUST READ)
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  • (%7Eamitp/GameProgramming/)
  • (%7Ef93-maj/pathfinder/5.html)
  • (features/19990212/sm_01.htm)
  • (features/20010314/pinter_01.htm)
  • (~gfx/courses/2003/Animation.fall.03/Lectures/uyPathPlanning.ppt)
  • (features/20020405/smith_pfv.htm)
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Group AI

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  • (features/19990122/movement_01.htm)
  • (features/19990129/implementing_01.htm)
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Tactic

  • (links.html)
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Steering

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Rule-Based System (RBS)

  • (features/20041122/bourg_01.shtml)
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Neural Networks (NN)

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  • (cgi-bin/msg.cgi?showThread=COTD-UntrainedNeuralNet&forum=cotd&id=-1)
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Fuzzy logic (FL)

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  • bayesian systems... somewhere on generation 5 site.
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Finite State Machine (FSM)

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  • (features/20041118/gill_01.shtml)
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Decision Tree (DT)

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Emotion

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Lag

  • (http://www.gamedev.net/reference/articles/article914.asp)
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Expert Systems

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Learning Systems

  • (%7Ebruce/whatsnew.html)
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Network

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Articles

  • (%7Ejmunkki/netgames/)
  • (features/20010322/terrano_pfv.htm)
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  • (Article/GameDevelopment/MultiplayerProgramming.html)
  • (%7Eagm/6760/)
  • (features/20041206/jenkins_pfv.htm)
  • (%7Ehplus/nat.html)
  • (%7Ehplus/nat-punch.html)
  • (%7Edank/peer-nat.html)
  • (features/19990903/lincroft_01.htm)
  • (http://www.gamedev.net/reference/programming/features/cubicsplines/)
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    • (features/editorials/netcode.shtml),
    • (features/editorials/netcode_rebuttal.shtml)
    • (pc/interviews/netcode.shtml)
  • (features/20000621/aronson_01.htm)
  • (features/20000621/aronson_01.htm)
  • (features/20000511/bernier_01.htm)
  • (%7Echeshire/rants/Latency.html)
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Sdk

  • (http://enet.cubik.org/)
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Physics

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Articles

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  • (%7Ehplus/graphics/game_loop.html)
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Sdk

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Sound

  • Thief paper on sound and AI.
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Visibility

  • Harmless Algorithms :
    • (articles/harmless_issue01.shtml)
    • (articles/harmless_issue02.shtml)
    • (articles/harmless_issue03.shtml)
    • (articles/harmless_issue04.shtml)
  • (~luebke/publications/portals.html)
  • (~bittner/publications/diss_talk.pdf)
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  • (~yiorgos/publications/virtual_occluders00.pdf)
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Game Design Patterns

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  • (features/20020313/kreimeier_01.htm)
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Game Developpment

  • (features/20050329/roken_pfv.htm)
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