C++ / STL
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Introduction / Help
- () (MUST READ)
- ()
- (%20Quick%20Reference%201.26.pdf)
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User Misconception of C++/STL
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Performance
- ()(MUST READ)
- ()(MUST READ)
- ()(MUST READ)
- ()(MUST READ)
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Design patterns
- (~huston2/dp/patterns.html)(MUST READ)
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Games
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Game Developper Sites
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Hardware
(http://www.ati.com/developer/) (MUST READ) (http://developer.nvidia.com) (MUST READ)
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Game/3d Conference
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Siggraph Conferrnce
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Game developper Conference
- ()
- (http://developer.nvidia.com/object/gdc_2005_presentations.html)
- (http://www.ati.com/developer/techpapers.html)
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MainStream
- ()(MUST REGISTER)
- (http://www.gamedev.net/)
- ()
- ()
- ()
- (http://www.devmaster.net)
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Blogs
- ()
- (%20Updates)
- ()
- ()
- ()
- (http://www.gamedevblog.com)
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Animation
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Shaders
- ()
- (~humus/3D/)
- ()
- ()
- ()
- ()
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Terrain
- ()
- (%7Emonstrous/terrain.html)
- ()
- ()
- ()
- ()
-
- (%7Es-p-oneil/downloads.htm)
- ()
- ()
- ()
- (%7Ejusten/Mich/planetrendering_e.html)
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Vegetation
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Articles
- (~aleks/slicing-and-blending/)
- ()
[]
Sdk
[]
Artificial Intelligence
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AI Links repositories
- ()
- (http://www.gamedev.net/reference/list.asp?categoryid=18)
- (%7Erussell/ai.html)
- (%2Frefdb%2Flist%2Easp%3Flist%3Dallrsrc%26description%3Dno)
- ()
- (ai/)
- ()
- ()
- ()
- ()
- ()
- ()
[]
Sdk
[]
General Architectures Articles
- () (MUST READ)
- ()
- ()
- (gdc2005/features/20050311/isla_pfv.htm)
- (features/20050321/sylvester_pfv.htm)
- (http://www.gamedev.net/reference/articles/article784.asp)
- (http://www.gamedev.net/reference/articles/article2163.asp)
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PathFinding
- () (MUST READ)
- ()
- (%7Eamitp/GameProgramming/)
- (%7Ef93-maj/pathfinder/5.html)
- (features/19990212/sm_01.htm)
- (features/20010314/pinter_01.htm)
- (~gfx/courses/2003/Animation.fall.03/Lectures/uyPathPlanning.ppt)
- (features/20020405/smith_pfv.htm)
- ()
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Group AI
- ()
- (features/19990122/movement_01.htm)
- (features/19990129/implementing_01.htm)
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Tactic
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Steering
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Rule-Based System (RBS)
- (features/20041122/bourg_01.shtml)
- ()
[]
Neural Networks (NN)
- ()
- ()
- (cgi-bin/msg.cgi?showThread=COTD-UntrainedNeuralNet&forum=cotd&id=-1)
- ()
[]
Fuzzy logic (FL)
- ()
- bayesian systems... somewhere on generation 5 site.
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Finite State Machine (FSM)
- ()
- (features/20041118/gill_01.shtml)
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Decision Tree (DT)
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Emotion
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Lag
- (http://www.gamedev.net/reference/articles/article914.asp)
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Expert Systems
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Learning Systems
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Network
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Articles
- (%7Ejmunkki/netgames/)
- (features/20010322/terrano_pfv.htm)
- ()
- ()
- (Article/GameDevelopment/MultiplayerProgramming.html)
- (%7Eagm/6760/)
- (features/20041206/jenkins_pfv.htm)
- (%7Ehplus/nat.html)
- (%7Ehplus/nat-punch.html)
- (%7Edank/peer-nat.html)
- (features/19990903/lincroft_01.htm)
- (http://www.gamedev.net/reference/programming/features/cubicsplines/)
- ()
- (features/editorials/netcode.shtml),
- (features/editorials/netcode_rebuttal.shtml)
- (pc/interviews/netcode.shtml)
- (features/20000621/aronson_01.htm)
- (features/20000621/aronson_01.htm)
- (features/20000511/bernier_01.htm)
- (%7Echeshire/rants/Latency.html)
- ()
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Sdk
- (http://enet.cubik.org/)
- ()
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Physics
[]
Articles
- ()
- ()
- ()
- (%7Ehplus/graphics/game_loop.html)
- ()
[]
Sdk
- ()
- ()
- ()
- ()
- ()
- ()
- ()
- ()
- ()
[]
Sound
- Thief paper on sound and AI.
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Visibility
- Harmless Algorithms :
- (articles/harmless_issue01.shtml)
- (articles/harmless_issue02.shtml)
- (articles/harmless_issue03.shtml)
- (articles/harmless_issue04.shtml)
- (~luebke/publications/portals.html)
- (~bittner/publications/diss_talk.pdf)
- ()
- (~yiorgos/publications/virtual_occluders00.pdf)
- ()
[]
Game Design Patterns
- ()
- (features/20020313/kreimeier_01.htm)
- ()
[]
Game Developpment
- (features/20050329/roken_pfv.htm)
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