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分类: C/C++

2008-08-07 17:38:11

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1. 用Win32 API编程时,window procedure比较明显,那就是程序员自定义window procedure,但Win32提供了一个API函数DefWindowProc(),缺省的处理要交给它。
int APIENTRY WinMain(HINSTANCE hInstance,

	HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)

{



	WNDCLASSEX wcex;

	wcex.lpszClassName = "MyClass";

	wcex.lpfnWndProc = (WNDPROC)MyWndProc;

	...

	RegisterClassEx(&wcex);





	HWND hWnd;

	hWnd = CreateWindow("MyClass", szTitle, WS_OVERLAPPEDWINDOW,	

		CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

	if (!hWnd)

		return FALSE;

	ShowWindow(hWnd, nCmdShow);

	UpdateWindow(hWnd);



	while (GetMessage(&msg, NULL, 0, 0)) 

	{

		TranslateMessage(&msg);

		DispatchMessage(&msg);

	}



	return msg.wParam;

}





LRESULT CALLBACK MyWndProc(HWND hWnd,

	UINT message, WPARAM wParam, LPARAM lParam)

{

	switch (message) 

	{

	...



	default:

		return DefWindowProc(hWnd, message, wParam, lParam);

	}

	return 0;

}

2. 用MFC,window procedure会复杂一些,先看静态的,就是MFC预注册过的那些类,一句话,MFC替你打点好了window procedure的事。

2.1 最抽象的,MFC把window procedure封装了起来,程序员只需"programming by difference",你对哪个消息感兴趣,就建立哪个消息的响应函数。(当然还有虚函数override...)
void CMyClass::OnLButtonDown(UINT nFlags, CPoint pt)

{

	...

}

2.2 往底层一点,我们可以说CWnd::WindowProc()是现在的window procedure,它是一个template method,被你"programming by difference"的消息,会被它交给CWnd::OnWndMsg()处理,缺省的,会被它交给CWnd::DefWindowProc()处理。当然,上面说的没有考虑多态的情况,其实CWnd::OnWndMsg()和CWnd::DefWindowProc()都是虚函数。我们也注意到CWnd::DefWindowProc()中调用了::DefWindowProc(),也就是Win32 API的DefWindowProc()。
class CWnd : public CCmdTarget

{

...



protected:

	// for processing Windows messages

	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);

	virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);



...



};





///template method

LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)

{

	LRESULT lResult = 0;

	if (!OnWndMsg(message, wParam, lParam, &lResult))

		lResult = DefWindowProc(message, wParam, lParam);

	return lResult;

}





//primitive method	

LRESULT CWnd::DefWindowProc(UINT nMsg, WPARAM wParam, LPARAM lParam)

{

	if (m_pfnSuper != NULL)

		return ::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);

	...

}
2.3 往更底层,来看看MFC预注册的那些类,window procedure是谁。注意,Pre-Registers Window Classes没有什么神秘的,因为Window Classes就是一个struct,而当你想用某个Pre-Registers Window Classes时,无非是传一个parameter过去,某段程序一判断,给wc结构赋值,调用AfxRegisterClass( & wc),OK。哈哈,我看到了,用的还是Win32 API的::DefWindowProc()。
BOOL CWnd::CreateEx(DWORD dwExStyle, LPCTSTR lpszClassName,

	LPCTSTR lpszWindowName, DWORD dwStyle,

	int x, int y, int nWidth, int nHeight,

	HWND hWndParent, HMENU nIDorHMenu, LPVOID lpParam)

{

	CREATESTRUCT cs;

	cs.lpszClass = lpszClassName;

	...

	

	PreCreateWindow(cs); //########pass a cs with lpszClass null

	...

}





BOOL CWnd::PreCreateWindow(CREATESTRUCT& cs) //########pass a cs with lpszClass NULL

{

	if (cs.lpszClass == NULL) //########pass a cs with lpszClass NULL

	{

		// make sure the default window class is registered

		VERIFY(AfxDeferRegisterClass(AFX_WND_REG));//########pass a para AFX_WND_REG



		// no WNDCLASS provided - use child window default

		ASSERT(cs.style & WS_CHILD);

		cs.lpszClass = _afxWnd;

	}

	return TRUE;

}



#define AfxDeferRegisterClass(fClass) AfxEndDeferRegisterClass(fClass)



BOOL AFXAPI AfxEndDeferRegisterClass(LONG fToRegister)//########pass a para AFX_WND_REG

{

	...



	// common initialization

	WNDCLASS wndcls;

	memset( & wndcls, 0, sizeof(WNDCLASS));

	wndcls.lpfnWndProc = DefWindowProc; //########## here,Win32 API ::DefWindowProc()

	wndcls.hInstance = AfxGetInstanceHandle();

	wndcls.hCursor = afxData.hcurArrow;



	...



	if (fToRegister & AFX_WND_REG) //########pass a para AFX_WND_REG

	{

		wndcls.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;

		wndcls.lpszClassName = _afxWnd; //########pass a para _afxWnd

		AfxRegisterClass( & wndcls);		

		...

	}

	...

}





const TCHAR _afxWnd[] = AFX_WND;

#define AFX_WND       AFX_WNDCLASS("Wnd")

#define AFX_WNDCLASS(s) \

	_T("Afx") _T(s) _T("42") _STATIC_SUFFIX _UNICODE_SUFFIX _DEBUG_SUFFIX

2.4 好,总结一下。
class CWnd : public CCmdTarget

{

	...

	

protected:

	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);



	virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);

	virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);



	virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);

	virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);



	...

}





LRESULT CALLBACK

AfxWndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)

{

	CWnd* pWnd = CWnd::FromHandlePermanent(hWnd);

	return AfxCallWndProc(pWnd, hWnd, nMsg, wParam, lParam);

}





LRESULT AFXAPI 

AfxCallWndProc(CWnd* pWnd, HWND hWnd, UINT nMsg,

	WPARAM wParam = 0, LPARAM lParam = 0)

{

	LRESULT lResult;

	lResult = pWnd->WindowProc(nMsg, wParam, lParam);

	return lResult;

}





LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)

{

	LRESULT lResult = 0;

	if (!OnWndMsg(message, wParam, lParam, & lResult))

		lResult = DefWindowProc(message, wParam, lParam);

	return lResult;

}





BOOL CWnd::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)

{

	if (message == WM_COMMAND)

		OnCommand(wParam, lParam);

	else if (message == WM_NOTIFY)

		OnNotify(wParam, lParam, & lResult);

	else

		... // msg map related

}

		



LRESULT CWnd::DefWindowProc(UINT nMsg, WPARAM wParam, LPARAM lParam)

{

	if (m_pfnSuper != NULL)

		return ::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);

}

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