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分类: LINUX

2011-12-09 11:16:44

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android使用binder作为进程间的通信工具。典型的应用是android的C/S机制,即client/service。使用这种
机制有以下优势:
    1,可扩展性
    2,有效性,一个service可以有多个client
    3,安全性,client和service运行在不同的进程中,即使client出问题,不会影响到service的运行

我们今天以media_server作为例子来分析binder通信机制。
首先要有这个概念,android中有个服务总管叫servicemanager,mediaserver是负责向里面添加一些多媒体
服务的。所以从这个角度说的话,mediaserver是servicemanager的client。
在main_mediaserver.cpp中:
int main(int argc, char** argv)
{
    sp proc(ProcessState::self());//1生成ProcessState对象
    sp sm = defaultServiceManager();//2得到BpServiceManager(BpBinder(0))
    LOGI("ServiceManager: %p", sm.get());
    AudioFlinger::instantiate();//3初始化AudioFlinger实例,使用sm->addService()方法
    MediaPlayerService::instantiate();
    CameraService::instantiate();
    AudioPolicyService::instantiate();
    ProcessState::self()->startThreadPool();//4转化为调用下面的joinThreadPool
    IPCThreadState::self()->joinThreadPool();//5talkwithdriver,为该server中的service服务
    /*这样相当于两个线程在和Binder驱动对话,为server中的所有service工作,随时获取各个service的client发来的数据,并进行处理*/
}
我们先看第一部分sp proc(ProcessState::self()):
上面可以写成proc=ProcessState::self(),下面看ProcessState::self():
sp ProcessState::self()
{
    if (gProcess != NULL) return gProcess;//在Static.cpp中定义,全局变量,同时可以看出是单例模式
   
    AutoMutex _l(gProcessMutex);
    if (gProcess == NULL) gProcess = new ProcessState;//ProcessState对象
    return gProcess;
}
比较简单,返回ProcessState对象,我们看下它的构造函数:
ProcessState::ProcessState()
    : mDriverFD(open_driver())//打开的就是binder驱动
    , mVMStart(MAP_FAILED)
    , mManagesContexts(false)
    , mBinderContextCheckFunc(NULL)
    , mBinderContextUserData(NULL)
    , mThreadPoolStarted(false)
    , mThreadPoolSeq(1)
{
...
        mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);
...
}
我们看到构造函数中打开了binder驱动,然后映射内存。

2,sp sm = defaultServiceManager();
该部分是非常重要的部分,对它的分析直接决定了后面的分析成败。我们找到defaultServiceManager()定义:
sp defaultServiceManager()
{
    if (gDefaultServiceManager != NULL) return gDefaultServiceManager;//同样也是单例模式
   
    {
        AutoMutex _l(gDefaultServiceManagerLock);
        if (gDefaultServiceManager == NULL) {
            gDefaultServiceManager = interface_cast(//interface_cast是个模板,返回IServiceManager::asInterface(obj),asInterface使用的是宏定义DECLARE_META_INTERFACE,使用IMPLEMENT_META_INTERFACE宏实现
                                                                     ProcessState::self()->getContextObject(NULL));//返回BpBinder(0)
        }
    }
   
    return gDefaultServiceManager;//BpServiceManager(BpBinder(0))
}
我们先看ProcessState::self()->getContextObject(NULL):
sp ProcessState::getContextObject(const sp& caller)
{
    if (supportsProcesses()) {//判断Binder打开是否正确
        return getStrongProxyForHandle(0);//返回BpBinder(0)
    } else {
        return getContextObject(String16("default"), caller);
    }
}
我们在看getStrongProxyForHandle(0):
sp ProcessState::getStrongProxyForHandle(int32_t handle)//注意上面传下来的参数是0
{
    sp result;

    AutoMutex _l(mLock);

    handle_entry* e = lookupHandleLocked(handle);//寻找0handle,如果没有则创建

    if (e != NULL) {
        // We need to create a new BpBinder if there isn't currently one, OR we
        // are unable to acquire a weak reference on this current one.  See comment
        // in getWeakProxyForHandle() for more info about this.
        IBinder* b = e->binder;
        if (b == NULL || !e->refs->attemptIncWeak(this)) {
            b = new BpBinder(handle);//!!!根据上面传下来的handle,这里生成BpBinder(0)
            e->binder = b;
            if (b) e->refs = b->getWeakRefs();
            result = b;
        } else {
            // This little bit of nastyness is to allow us to add a primary
            // reference to the remote proxy when this team doesn't have one
            // but another team is sending the handle to us.
            result.force_set(b);
            e->refs->decWeak(this);
        }
    }

    return result;
}
到这里,我们知道了ProcessState::self()->getContextObject(NULL)返回了BpBinder(0),那回到原先的defaultServiceManager()中,也就是:
gDefaultServiceManager = interface_cast(BpBinder(0))。
我们看下interface_cast定义:
template
inline sp interface_cast(const sp& obj)
{
    return INTERFACE::asInterface(obj);
}
将上面带入即:
gDefaultServiceManager = IServiceManager::asInterface(BpBinder(0));
我们到IServiceManager.h中并没有找到asInterface定义,但是我们发现由这个宏:
class IServiceManager : public IInterface
{
public:
    DECLARE_META_INTERFACE(ServiceManager);
...
}
宏定义如下:
#define DECLARE_META_INTERFACE(INTERFACE)                               \
    static const String16 descriptor;                                   \
    static sp asInterface(const sp& obj);        \
    virtual const String16& getInterfaceDescriptor() const;             \
    I##INTERFACE();                                                     \
    virtual ~I##INTERFACE();                                            \
带入即:
    static const String16 descriptor;                                   \
    static sp asInterface(const sp& obj);        \
    virtual const String16& getInterfaceDescriptor() const;             \
    IServiceManager();                                                     \
    virtual ~IServiceManager(); 
这里它申明了一个asInterface方法。
在IServiceManager.cpp中有asInterface方法的实现在如下宏:
IMPLEMENT_META_INTERFACE(ServiceManager, "android.os.IServiceManager");
它的定义如下:
#define IMPLEMENT_META_INTERFACE(INTERFACE, NAME)                       \
    const String16 I##INTERFACE::descriptor(NAME);                      \
    const String16& I##INTERFACE::getInterfaceDescriptor() const {      \
        return I##INTERFACE::descriptor;                                \
    }                                                                   \
    sp I##INTERFACE::asInterface(const sp& obj)  \
    {                                                                   \
        sp intr;                                          \
        if (obj != NULL) {                                              \
            intr = static_cast(                          \
                obj->queryLocalInterface(                               \
                        I##INTERFACE::descriptor).get());               \
            if (intr == NULL) {                                         \
                intr = new Bp##INTERFACE(obj);                          \
            }                                                           \
        }                                                               \
        return intr;                                                    \
    }                                                                   \
    I##INTERFACE::I##INTERFACE() { }                                    \
    I##INTERFACE::~I##INTERFACE() { }                                   \
带入后即:
    const String16 IServiceManager::descriptor("android.os.IServiceManager");            
    const String16& IServiceManager::getInterfaceDescriptor() const {     
        return IServiceManager::descriptor;                               
    }                                                                  
    sp IServiceManager::asInterface(const sp& obj) 
    {                                                                  
        sp intr;                                         
        if (obj != NULL) {                                             
            intr = static_cast(                         
                obj->queryLocalInterface(                              
                        IServiceManager::descriptor).get());              
            if (intr == NULL) {                                        
                intr = new BpServiceManager(obj); //很明显返回了BpServiceManager对象!!!                
            }                                                          
        }                                                              
        return intr;                                                   
    }                                                                  
    IServiceManager::IServiceManager() { }                                   
    IServiceManager::~IServiceManager() { }                                  
到此,我们带入到gDefaultServiceManager = BpServiceManager(BpBinder(0))
也就是sp sm = defaultServiceManager()= BpServiceManager(BpBinder(0));
我们看下BpServiceManager的构造函数:
    BpServiceManager(const sp& impl)
        : BpInterface(impl)
    {
    }
带入也就是:
    BpServiceManager(BpBinder(0))
        : BpInterface(BpBinder(0))
    {
    }
BpInterface定义:
template
class BpInterface : public INTERFACE, public BpRefBase
{
public:
                                BpInterface(const sp& remote);

protected:
    virtual IBinder*            onAsBinder();
};
上面带入:
class BpInterface : public IServiceManager, public BpRefBase
{
public:
                                BpInterface(BpBinder(0));//注意这里

protected:
    virtual IBinder*            onAsBinder();
};
我们看下BpInterface定义:
template
inline BpInterface::BpInterface(const sp& remote)
    : BpRefBase(remote)
{
}
带入:
BpRefBase(BpBinder(0))
我们看下其定义:
BpRefBase::BpRefBase(const sp& o)
    : mRemote(o.get()), mRefs(NULL), mState(0)
{
    extendObjectLifetime(OBJECT_LIFETIME_WEAK);

    if (mRemote) {
        mRemote->incStrong(this);           // Removed on first IncStrong().
        mRefs = mRemote->createWeak(this);  // Held for our entire lifetime.
    }
}
这里最关注的是mRemote(o.get()),即mRemote=BpBinder(0),这可要记住了,它的子类BpServiceManager会使用它进行Binder通信的。

3,AudioFlinger::instantiate():
void AudioFlinger::instantiate() {
    defaultServiceManager()->addService(//使用defaultServiceManager()的addService方法
            String16("media.audio_flinger"), new AudioFlinger());
}
我们在2中分析知道defaultServiceManager()返回的是BpServiceManager(BpBinder(0)),我们看BpServiceManager的addService方法:
    virtual status_t addService(const String16& name, const sp& service)
    {
        Parcel data, reply;
        data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
        data.writeString16(name);
        data.writeStrongBinder(service);
        status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);//即调用BpBinder->transact()
        return err == NO_ERROR ? reply.readInt32() : err;
    }
我们看到addService使用了remote()->transact,也即使用了BpBinder()->transact():
status_t BpBinder::transact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    // Once a binder has died, it will never come back to life.
    if (mAlive) {
        status_t status = IPCThreadState::self()->transact(//IPCThreadState的transact
            mHandle, code, data, reply, flags);
        if (status == DEAD_OBJECT) mAlive = 0;
        return status;
    }

    return DEAD_OBJECT;
}
我们下面再看IPCThreadState的transact:
status_t IPCThreadState::transact(int32_t handle,
                                  uint32_t code, const Parcel& data,
                                  Parcel* reply, uint32_t flags)
{
    status_t err = data.errorCheck();

    flags |= TF_ACCEPT_FDS;

    IF_LOG_TRANSACTIONS() {
        TextOutput::Bundle _b(alog);
        alog << "BC_TRANSACTION thr " << (void*)pthread_self() << " / hand "
            << handle << " / code " << TypeCode(code) << ": "
            << indent << data << dedent << endl;
    }
   
    if (err == NO_ERROR) {
        LOG_ONEWAY(">>>> SEND from pid %d uid %d %s", getpid(), getuid(),
            (flags & TF_ONE_WAY) == 0 ? "READ REPLY" : "ONE WAY");
        err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);//将数据包写到mOut buffer里面
    }
   
    if (err != NO_ERROR) {
        if (reply) reply->setError(err);
        return (mLastError = err);
    }
   
    if ((flags & TF_ONE_WAY) == 0) {
        if (reply) {
            err = waitForResponse(reply);//这里执行talkdriver和execcmd
        } else {
            Parcel fakeReply;
            err = waitForResponse(&fakeReply);
        }
       
        IF_LOG_TRANSACTIONS() {
            TextOutput::Bundle _b(alog);
            alog << "BR_REPLY thr " << (void*)pthread_self() << " / hand "
                << handle << ": ";
            if (reply) alog << indent << *reply << dedent << endl;
            else alog << "(none requested)" << endl;
        }
    } else {
        err = waitForResponse(NULL, NULL);
    }
   
    return err;
}
这里主要是两个函数: writeTransactionData()和waitForResponse()。
writeTransactionData()主要是将数据包写到mOut buffer里面。我们看下waitForResponse():
status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
{
    int32_t cmd;
    int32_t err;

    while (1) {
        if ((err=talkWithDriver()) < NO_ERROR) break;//和Binder驱动通信对话,即将mOut数据写到Binder中后,等待Binder回应
        err = mIn.errorCheck();//check Binder返回的数据
        if (err < NO_ERROR) break;
        if (mIn.dataAvail() == 0) continue;
       
        cmd = mIn.readInt32();//取出cmd
       
        IF_LOG_COMMANDS() {
            alog << "Processing waitForResponse Command: "
                << getReturnString(cmd) << endl;
        }

        switch (cmd) {//根据cmd执行不同的case
        case BR_TRANSACTION_COMPLETE:
            if (!reply && !acquireResult) goto finish;
            break;   
 ...
        default:
            err = executeCommand(cmd);
            if (err != NO_ERROR) goto finish;
            break;
        }
    }
...
   
    return err;
}
我们再看talkWithDriver():
status_t IPCThreadState::talkWithDriver(bool doReceive)
{
...
   
    // Return immediately if there is nothing to do.
    if ((bwr.write_size == 0) && (bwr.read_size == 0)) return NO_ERROR;
   
    bwr.write_consumed = 0;
    bwr.read_consumed = 0;
    status_t err;
    do {
        IF_LOG_COMMANDS() {
            alog << "About to read/write, write size = " << mOut.dataSize() << endl;
        }
#if defined(HAVE_ANDROID_OS)
        if (ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr) >= 0)//正真的核心东西,作为client是通过ioctl把数据包写进去,然后再读出service端的的数据。如果作为service端,则相反
            err = NO_ERROR;
        else
            err = -errno;
#else
        err = INVALID_OPERATION;
#endif
        IF_LOG_COMMANDS() {
            alog << "Finished read/write, write size = " << mOut.dataSize() << endl;
        }
    } while (err == -EINTR);
   
...
   
    return err;
}
至此,我们client端的工作基本告一段落了,后面的工作交给service_manager。

3-1,service_manager端的工作:
int main(int argc, char **argv)
{
    struct binder_state *bs;
    void *svcmgr = BINDER_SERVICE_MANAGER;

    bs = binder_open(128*1024);//直接打开binder驱动,并没有使用BBinder机制

    if (binder_become_context_manager(bs)) {//告诉binder驱动,我是老大,handle为0
        LOGE("cannot become context manager (%s)\n", strerror(errno));
        return -1;
    }

    svcmgr_handle = svcmgr;
    binder_loop(bs, svcmgr_handler);
    return 0;
}
我们下面看binder_loop(bs, svcmgr_handler):
void binder_loop(struct binder_state *bs, binder_handler func)
{
    int res;
    struct binder_write_read bwr;
    unsigned readbuf[32];

    bwr.write_size = 0;
    bwr.write_consumed = 0;
    bwr.write_buffer = 0;
   
    readbuf[0] = BC_ENTER_LOOPER;
    binder_write(bs, readbuf, sizeof(unsigned));

    for (;;) {//一直循环下去,为所有service工作
        bwr.read_size = sizeof(readbuf);
        bwr.read_consumed = 0;
        bwr.read_buffer = (unsigned) readbuf;

        res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);//与binder驱动对话,先写再读,不过这里写的size为0(bwr.write_size = 0),所以这里是只读binder端的数据

        if (res < 0) {
            LOGE("binder_loop: ioctl failed (%s)\n", strerror(errno));
            break;
        }

        res = binder_parse(bs, 0, readbuf, bwr.read_consumed, func);//分析读回来的数据,记住这里的func传入的参数是svcmgr_handler
        if (res == 0) {
            LOGE("binder_loop: unexpected reply?!\n");
            break;
        }
        if (res < 0) {
            LOGE("binder_loop: io error %d %s\n", res, strerror(errno));
            break;
        }
    }
}
我们再看binder_parse(bs, 0, readbuf, bwr.read_consumed, func):
int binder_parse(struct binder_state *bs, struct binder_io *bio,
                 uint32_t *ptr, uint32_t size, binder_handler func)
{
    int r = 1;
    uint32_t *end = ptr + (size / 4);

    while (ptr < end) {
        uint32_t cmd = *ptr++;
#if TRACE
        fprintf(stderr,"%s:\n", cmd_name(cmd));
#endif
        switch(cmd) {
...
        case BR_TRANSACTION: {
            struct binder_txn *txn = (void *) ptr;
            if ((end - ptr) * sizeof(uint32_t) < sizeof(struct binder_txn)) {
                LOGE("parse: txn too small!\n");
                return -1;
            }
            binder_dump_txn(txn);
            if (func) {
                unsigned rdata[256/4];
                struct binder_io msg;
                struct binder_io reply;
                int res;

                bio_init(&reply, rdata, sizeof(rdata), 4);
                bio_init_from_txn(&msg, txn);
                res = func(bs, txn, &msg, &reply);//通过func执行client的请求,即svcmgr_handler执行
                binder_send_reply(bs, &reply, txn->data, res);
            }
            ptr += sizeof(*txn) / sizeof(uint32_t);
            break;
        }
...
        default:
            LOGE("parse: OOPS %d\n", cmd);
            return -1;
        }
    }

    return r;
}
我们看到如果是 case BR_TRANSACTION主要转换成svcmgr_handler(bs, txn, &msg, &reply):
int svcmgr_handler(struct binder_state *bs,
                   struct binder_txn *txn,
                   struct binder_io *msg,
                   struct binder_io *reply)
{
    struct svcinfo *si;
    uint16_t *s;
    unsigned len;
    void *ptr;

//    LOGI("target=%p code=%d pid=%d uid=%d\n",
//         txn->target, txn->code, txn->sender_pid, txn->sender_euid);

    if (txn->target != svcmgr_handle)
        return -1;

    s = bio_get_string16(msg, &len);

    if ((len != (sizeof(svcmgr_id) / 2)) ||
        memcmp(svcmgr_id, s, sizeof(svcmgr_id))) {
        fprintf(stderr,"invalid id %s\n", str8(s));
        return -1;
    }

    switch(txn->code) {//通过不同的code执行不同的case
    case SVC_MGR_GET_SERVICE:
    case SVC_MGR_CHECK_SERVICE:
        s = bio_get_string16(msg, &len);
        ptr = do_find_service(bs, s, len);//找到所需要的service
        if (!ptr)
            break;
        bio_put_ref(reply, ptr);
        return 0;

    case SVC_MGR_ADD_SERVICE:
        s = bio_get_string16(msg, &len);
        ptr = bio_get_ref(msg);
        if (do_add_service(bs, s, len, ptr, txn->sender_euid))//将service添加到service列表
            return -1;
        break;

    case SVC_MGR_LIST_SERVICES: {
        unsigned n = bio_get_uint32(msg);

        si = svclist;
        while ((n-- > 0) && si)//列出表中的所有service
            si = si->next;
        if (si) {
            bio_put_string16(reply, si->name);
            return 0;
        }
        return -1;
    }
    default:
        LOGE("unknown code %d\n", txn->code);
        return -1;
    }

    bio_put_uint32(reply, 0);
    return 0;
}
servicemanager工作通过跟server的注册的service的联系起来了。
我们总结一下,client端主要通过Bpbinder的Transact向Binder传输数据,servicemanager直接读binder,然后执行相应的操作。后面我们会继续分析具体的service和client的怎么样通过Binder通信。

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