publicclass dae extends Sprite { private var _viewPort:Viewport3D; private var _scene:Scene3D; private var _camera:Camera3D; private var _render:BasicRenderEngine; private var _dae:DAE;
public function dae() {
_viewPort =new Viewport3D(800,600);
addChild(_viewPort);
_scene =new Scene3D();
_camera =new Camera3D();
_render =new BasicRenderEngine();
_dae =new DAE();
var materials:MaterialsList =new MaterialsList(); //materials.addMaterial(new BitmapMaterial("cd/images/texture0.jpg"),"");