Andrew Huang 转载请注明作者及出处
在解决硬件缩放问题后,我先移植了Dosbox ,这样很多经典的DOS游戏可以直接在板上运行.
随后我开始的对于红白机模拟器的的移植.这是任天堂出的经典游戏机,小时候隔壁小孩子有一台,多数时间只能眼巴巴看着打,不过现在有得打,倒没有时间和心情玩这个了.
首先网上有70多MB的500合一的ROM下载.先到这里下载.压缩包里自带WINDOWS的下简单模拟器.
可以从这里下载
我手头有三个红白机模拟器, fceux,dgen,Nestopia ,测试一下fceux和Nestopia的WINDOWS版,可以运行ROM,而Dgen在LINUX很容易移植,但是无法运行ROM,因此放弃了.因为先下到是fceux的源码,因此先移植这个版本
一.安装scons
fecux 新版的构造工具使用scons,而不是传统的make.一般的Linux没有安装这个工具,需要从网上下载源码安装.
scons是用python语言编写的,因此确保你的机器安装Python的解释器.
下载:
它是从
安装
它从其它的基于python的工具安装方法一样,也是用一个Pythone脚本来安装的
解压后在源码目录运行如下命令即可安装
python setup.py install
使用
scons的使用类似于make,但是他的构造脚本名字不是Makefile,名字是SConstruct.
因此如果当前目录下有SConstruct 文件,直接运行 scons 即可
二 fceux X86版的移植
1.解压源码
从官网下载
最新源码是 2.1.5
%20Code/2.1.5%20src/fceux-2.1.5.src.tar.bz2/download
2.修改编译选项
缺省的fceux是需要GTK库的,主要是显示菜单,但是在嵌入式里移植GTK还是比较麻烦,而且命令行也能达到同样效果,因此要修改构造文件SConstruct,关闭GTK支持.
将SConstruct 中如下句子修改
BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 1),
修改成
BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 0),
3.编译
直接在源码目录运行
scons
清除编译结果
scons -c #类似于make clean
如果提示如下,说明没有安装GTK库,可以按第2步关掉GTK的支持
- src/drivers/sdl/../../utils/xstring.h:131:45: warning: no newline at end of file
-
src/drivers/sdl/input.cpp: In function 'std::string GetUserText(const char*)':
-
src/drivers/sdl/input.cpp:284: error: 'gtk_dialog_get_content_area' was not declared in this scope
-
src/drivers/sdl/input.cpp: In function 'int ButtonConfigBegin()':
-
src/drivers/sdl/input.cpp:802: error: 'gtk_widget_get_window' was not declared in this scope
-
src/drivers/sdl/input.cpp: In function 'void ButtonConfigEnd()':
-
src/drivers/sdl/input.cpp:833: warning: unused variable 'GameInfo'
-
src/drivers/sdl/sdl-video.h: At global scope:
-
src/drivers/sdl/sdl-video.h:6: warning: 's_screen' defined but not used
-
src/drivers/sdl/sdl.h:9: warning: 'void DoFun(int)' declared 'static' but never defined
4.安装.
运行源码的目录的安装脚本
install.sh
5.运行
因为没有图形界面,直接用命令行参数指明ROM文件路径
可以是nes或zip格式
fceux yourrom.nes
这是实际运行效果
三 fceux ARM版的移植
fceux提供一个脚本来演示怎么移植,debian-crossbuild.sh.主要是设环境变量。
- #!/bin/sh
-
if [ -f /usr/bin/i586-mingw32msvc-windres ]; then HOST=i586-mingw32msvc
-
else HOST=i586-mingw32
-
fi
-
PLATFORM=win32 CC=${HOST}-gcc CXX=${HOST}-g++ WRC=${HOST}-windres WINDRES=${HOST}-windres scons $@
后来经过几次编译尝试后,最终我使用的脚本arm-linux.sh内容如下
- PLATFORM=posix CC=/usr/local/arm/4.4.1/bin/arm-linux-gcc CXX=/usr/local/arm/4.4.1/bin/arm-linux-g++ LDFLAGS="-L/home/huisen/workspace/output/arm-linux/lib -lSDL -lz -liconv -lts" scons $@
这里注意要使用绝对路径,好象Shell的PWD,PATH环境变量没有生效,因此这里使绝对路径。
这里scons的构造文件也要大量修改。我编译成功的文件内容如下,红字是改动过的
- import os
-
import sys
-
import platform
-
-
opts = Variables()
-
opts.AddVariables(
-
BoolVariable('FRAMESKIP', 'Enable frameskipping', 1),
-
BoolVariable('OPENGL', 'Enable OpenGL support', 1),
-
BoolVariable('LSB_FIRST', 'Least signficant byte first (non-PPC)', 1),
-
BoolVariable('DEBUG', 'Build with debugging symbols', 0),
-
BoolVariable('LUA', 'Enable Lua support', 1),
-
BoolVariable('NEWPPU', 'Enable new PPU core', 1),
-
BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 1),
-
BoolVariable('LOGO', 'Enable a logoscreen when creating avis (SDL only)', '1'),
-
BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 0),
-
BoolVariable('GTK3', 'Enable GTK3 GUI (BROKEN/EXPERIMENTAL)', 0),
-
)
-
-
env = Environment(options = opts)
-
-
env.Append(CPPDEFINES=["PUBLIC_RELEASE"])
-
-
# LSB_FIRST must be off for PPC to compile
-
if platform.system == "ppc":
-
env['LSB_FIRST'] = 0
-
-
# Default compiler flags:
-
env.Append(CCFLAGS = ['-I/home/huisen/workspace/output/arm-linux/include/SDL','-Wall', '-Wno-write-strings', '-Wno-sign-compare', '-O2', '-Isrc/lua/src','-DHAVE_ASPRINTF'])
-
-
if os.environ.has_key('PLATFORM'):
-
env.Replace(PLATFORM = os.environ['PLATFORM'])
-
if os.environ.has_key('CC'):
-
env.Replace(CC = os.environ['CC'])
-
if os.environ.has_key('CXX'):
-
env.Replace(CXX = os.environ['CXX'])
-
if os.environ.has_key('WINDRES'):
-
env.Replace(WINDRES = os.environ['WINDRES'])
-
if os.environ.has_key('CFLAGS'):
-
env.Append(CCFLAGS = os.environ['CFLAGS'].split())
-
if os.environ.has_key('LDFLAGS'):
-
env.Append(LINKFLAGS = os.environ['LDFLAGS'].split())
-
-
print "platform: ", env['PLATFORM']
-
-
# special flags for cygwin
-
# we have to do this here so that the function and lib checks will go through mingw
-
if env['PLATFORM'] == 'cygwin':
-
env.Append(CCFLAGS = " -mno-cygwin")
-
env.Append(LINKFLAGS = " -mno-cygwin")
-
env['LIBS'] = ['wsock32'];
-
-
if env['PLATFORM'] == 'win32':
-
env.Append(CPPPATH = [".", "drivers/win/", "drivers/common/", "drivers/", "drivers/win/zlib", "drivers/win/directx", "drivers/win/lua/include"])
-
env.Append(CPPDEFINES = ["PSS_STYLE=2", "WIN32", "_USE_SHARED_MEMORY_", "NETWORK", "FCEUDEF_DEBUGGER", "NOMINMAX", "NEED_MINGW_HACKS", "_WIN32_IE=0x0600"])
-
env.Append(LIBS = ["rpcrt4", "comctl32", "vfw32", "winmm", "ws2_32", "comdlg32", "ole32", "gdi32", "htmlhelp"])
-
else:
-
conf = Configure(env)
-
#assert conf.CheckLibWithHeader('z', 'zlib.h', 'C', 'inflate;', 1), "please install: zlib"
-
if not conf.CheckLib('SDL'):
-
print 'Did not find libSDL or SDL.lib, exiting!'
-
#Exit(1)
-
-
if env['GTK']:
-
# Add compiler and linker flags from pkg-config
-
env.ParseConfig('pkg-config --cflags --libs gtk+-2.0')
-
env.Append(CPPDEFINES=["_GTK2"])
-
env.Append(CCFLAGS = ["-D_GTK"])
-
if env['GTK3']:
-
# Add compiler and linker flags from pkg-config
-
env.ParseConfig('pkg-config --cflags --libs gtk+-3.0')
-
env.Append(CPPDEFINES=["_GTK3"])
-
env.Append(CCFLAGS = ["-D_GTK"])
-
### Lua platform defines
-
### Applies to all files even though only lua needs it, but should be ok
-
if env['LUA']:
-
env.Append(CPPDEFINES=["_S9XLUA_H"])
-
if env['PLATFORM'] == 'darwin':
-
# Define LUA_USE_MACOSX otherwise we can't bind external libs from lua
-
env.Append(CCFLAGS = ["-DLUA_USE_MACOSX"])
-
if env['PLATFORM'] == 'posix':
-
# If we're POSIX, we use LUA_USE_LINUX since that combines usual lua posix defines with dlfcn calls for dynamic library loading.
-
# Should work on any *nix
-
env.Append(CCFLAGS = ["-DLUA_USE_LINUX"])
-
-
### Search for gd if we're not in Windows
-
if env['PLATFORM'] != 'win32' and env['PLATFORM'] != 'cygwin' and env['CREATE_AVI'] and env['LOGO']:
-
gd = conf.CheckLib('gd', autoadd=1)
-
if gd == 0:
-
env['LOGO'] = 0
-
print 'Did not find libgd, you won\'t be able to create a logo screen for your avis.'
-
-
if conf.CheckFunc('asprintf'):
-
conf.env.Append(CCFLAGS = "-DHAVE_ASPRINTF")
-
if env['OPENGL'] and conf.CheckLibWithHeader('GL', 'GL/gl.h', 'c++', autoadd=1):
-
conf.env.Append(CCFLAGS = "-DOPENGL")
-
conf.env.Append(CPPDEFINES = ['PSS_STYLE=1'])
-
# parse SDL cflags/libs
-
#env.ParseConfig('sdl-config --cflags --libs')
-
-
env = conf.Finish()
-
-
if sys.byteorder == 'little' or env['PLATFORM'] == 'win32':
-
env.Append(CPPDEFINES = ['LSB_FIRST'])
-
-
if env['FRAMESKIP']:
-
env.Append(CPPDEFINES = ['FRAMESKIP'])
-
-
print "base CPPDEFINES:",env['CPPDEFINES']
-
print "base CCFLAGS:",env['CCFLAGS']
-
-
if env['DEBUG']:
-
env.Append(CPPDEFINES=["_DEBUG"], CCFLAGS = ['-g'])
-
-
if env['PLATFORM'] != 'win32' and env['PLATFORM'] != 'cygwin' and env['CREATE_AVI']:
-
env.Append(CPPDEFINES=["CREATE_AVI"])
-
else:
-
env['CREATE_AVI']=0;
-
-
Export('env')
-
SConscript('src/SConscript')
-
-
# Install rules
-
exe_suffix = ''
-
if env['PLATFORM'] == 'win32':
-
exe_suffix = '.exe'
-
-
fceux_src = 'src/fceux' + exe_suffix
-
fceux_dst = 'bin/fceux' + exe_suffix
-
-
auxlib_src = 'src/auxlib.lua'
-
auxlib_dst = 'bin/auxlib.lua'
-
-
fceux_h_src = 'src/drivers/win/help/fceux.chm'
-
fceux_h_dst = 'bin/fceux.chm'
-
-
env.Command(fceux_h_dst, fceux_h_src, [Copy(fceux_h_dst, fceux_h_src)])
-
env.Command(fceux_dst, fceux_src, [Copy(fceux_dst, fceux_src)])
-
env.Command(auxlib_dst, auxlib_src, [Copy(auxlib_dst, auxlib_src)])
-
-
# TODO: Fix this build script to gracefully install auxlib and the man page
-
#env.Alias(target="install", source=env.Install(dir="/usr/local/bin/", source=("bin/fceux", "bin/auxlib.lua")))
-
env.Alias(target="install", source=env.Install(dir="/usr/local/bin/", source="bin/fceux"))
其中使用 -DHAVE_ASPRINTF 主要为解决如下问题
- src/file.cpp: In function 'int asprintf(char**, const char*, ...)':
-
src/file.cpp:464: error: 'int asprintf(char**, const char*, ...)' was declared 'extern'
-
-
and later 'static'
-
/usr/local/arm/4.4.1/bin/../arm-none-linux-gnueabi/libc/usr/include/stdio.h:382:
-
-
error: previous declaration of 'int asprintf(char**, const char*, ...)'
注释掉zlib和SDL库的检测主要不知道如何让scons找到嵌入式的库,没办法直接注释掉
否则总会提示
- scons: Reading SConscript files ...
-
platform: posix
-
Checking for inflate in C library z... no
-
AssertionError: please install: zlib:
-
File "/home/huisen/workspace/apps/fceu2.1.5/SConstruct", line 58:
-
assert conf.CheckLibWithHeader('z', 'zlib.h', 'C', 'inflate;', 1), "please install:
-
-
zlib"
注释掉env.ParseConfig('sdl-config --cflags --libs') 是防止其引用桌面版的版本。
修改完毕后,运行./arm-linux.sh 即可成功编译出arm-linux版本的 fceux来.
四 fceux ARM版的运行
在fceux 运行后,会使用 ~/.fceux/fceux.cfg作为配置文件
ARM需要写一个脚本。在最开始的音频运行卡死。因此我成功的运行参数是
./fceux --bpp 16 --sound 1 --fullscreen 1 CONTRA.NES
这里运行效果实拍
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