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分类: C/C++

2013-07-07 09:28:39

rbtree.cpp
/*
  Red Black Trees
  (C) 1999  Andrea Arcangeli
  (C) 2002  David Woodhouse
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.


  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.


  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


  linux/lib/rbtree.c
*/


#include "rbtree.h"


static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
{
struct rb_node *right = node->rb_right;
struct rb_node *parent = rb_parent(node);


if ((node->rb_right = right->rb_left))
rb_set_parent(right->rb_left, node);
right->rb_left = node;


rb_set_parent(right, parent);


if (parent)
{
if (node == parent->rb_left)
parent->rb_left = right;
else
parent->rb_right = right;
}
else
root->rb_node = right;
rb_set_parent(node, right);
}


static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
{
struct rb_node *left = node->rb_left;
struct rb_node *parent = rb_parent(node);


if ((node->rb_left = left->rb_right))
rb_set_parent(left->rb_right, node);
left->rb_right = node;


rb_set_parent(left, parent);


if (parent)
{
if (node == parent->rb_right)
parent->rb_right = left;
else
parent->rb_left = left;
}
else
root->rb_node = left;
rb_set_parent(node, left);
}


void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
struct rb_node *parent, *gparent;


while ((parent = rb_parent(node)) && rb_is_red(parent))
{
gparent = rb_parent(parent);


if (parent == gparent->rb_left)
{
{
register struct rb_node *uncle = gparent->rb_right;
if (uncle && rb_is_red(uncle))
{
rb_set_black(uncle);
rb_set_black(parent);
rb_set_red(gparent);
node = gparent;
continue;
}
}


if (parent->rb_right == node)
{
register struct rb_node *tmp;
__rb_rotate_left(parent, root);
tmp = parent;
parent = node;
node = tmp;
}


rb_set_black(parent);
rb_set_red(gparent);
__rb_rotate_right(gparent, root);
} else {
{
register struct rb_node *uncle = gparent->rb_left;
if (uncle && rb_is_red(uncle))
{
rb_set_black(uncle);
rb_set_black(parent);
rb_set_red(gparent);
node = gparent;
continue;
}
}


if (parent->rb_left == node)
{
register struct rb_node *tmp;
__rb_rotate_right(parent, root);
tmp = parent;
parent = node;
node = tmp;
}


rb_set_black(parent);
rb_set_red(gparent);
__rb_rotate_left(gparent, root);
}
}


rb_set_black(root->rb_node);
}


static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
    struct rb_root *root)
{
struct rb_node *other;


while ((!node || rb_is_black(node)) && node != root->rb_node)
{
if (parent->rb_left == node)
{
other = parent->rb_right;
if (rb_is_red(other))
{
rb_set_black(other);
rb_set_red(parent);
__rb_rotate_left(parent, root);
other = parent->rb_right;
}
if ((!other->rb_left || rb_is_black(other->rb_left)) &&
   (!other->rb_right || rb_is_black(other->rb_right)))
{
rb_set_red(other);
node = parent;
parent = rb_parent(node);
}
else
{
if (!other->rb_right || rb_is_black(other->rb_right))
{
rb_set_black(other->rb_left);
rb_set_red(other);
__rb_rotate_right(other, root);
other = parent->rb_right;
}
rb_set_color(other, rb_color(parent));
rb_set_black(parent);
rb_set_black(other->rb_right);
__rb_rotate_left(parent, root);
node = root->rb_node;
break;
}
}
else
{
other = parent->rb_left;
if (rb_is_red(other))
{
rb_set_black(other);
rb_set_red(parent);
__rb_rotate_right(parent, root);
other = parent->rb_left;
}
if ((!other->rb_left || rb_is_black(other->rb_left)) &&
   (!other->rb_right || rb_is_black(other->rb_right)))
{
rb_set_red(other);
node = parent;
parent = rb_parent(node);
}
else
{
if (!other->rb_left || rb_is_black(other->rb_left))
{
rb_set_black(other->rb_right);
rb_set_red(other);
__rb_rotate_left(other, root);
other = parent->rb_left;
}
rb_set_color(other, rb_color(parent));
rb_set_black(parent);
rb_set_black(other->rb_left);
__rb_rotate_right(parent, root);
node = root->rb_node;
break;
}
}
}
if (node)
rb_set_black(node);
}


void rb_erase(struct rb_node *node, struct rb_root *root)
{
struct rb_node *child, *parent;
int color;


if (!node->rb_left)
child = node->rb_right;
else if (!node->rb_right)
child = node->rb_left;
else
{
struct rb_node *old = node, *left;


node = node->rb_right;
while ((left = node->rb_left) != NULL)
node = left;


if (rb_parent(old)) {
if (rb_parent(old)->rb_left == old)
rb_parent(old)->rb_left = node;
else
rb_parent(old)->rb_right = node;
} else
root->rb_node = node;


child = node->rb_right;
parent = rb_parent(node);
color = rb_color(node);


if (parent == old) {
parent = node;
} else {
if (child)
rb_set_parent(child, parent);
parent->rb_left = child;


node->rb_right = old->rb_right;
rb_set_parent(old->rb_right, node);
}


node->rb_parent_color = old->rb_parent_color;
node->rb_left = old->rb_left;
rb_set_parent(old->rb_left, node);


goto color;
}


parent = rb_parent(node);
color = rb_color(node);


if (child)
rb_set_parent(child, parent);
if (parent)
{
if (parent->rb_left == node)
parent->rb_left = child;
else
parent->rb_right = child;
}
else
root->rb_node = child;


 color:
if (color == RB_BLACK)
__rb_erase_color(child, parent, root);
}


static void rb_augment_path(struct rb_node *node, rb_augment_f func, void *data)
{
struct rb_node *parent;


up:
func(node, data);
parent = rb_parent(node);
if (!parent)
return;


if (node == parent->rb_left && parent->rb_right)
func(parent->rb_right, data);
else if (parent->rb_left)
func(parent->rb_left, data);


node = parent;
goto up;
}


/*
 * after inserting @node into the tree, update the tree to account for
 * both the new entry and any damage done by rebalance
 */
void rb_augment_insert(struct rb_node *node, rb_augment_f func, void *data)
{
if (node->rb_left)
node = node->rb_left;
else if (node->rb_right)
node = node->rb_right;


rb_augment_path(node, func, data);
}


/*
 * before removing the node, find the deepest node on the rebalance path
 * that will still be there after @node gets removed
 */
struct rb_node *rb_augment_erase_begin(struct rb_node *node)
{
struct rb_node *deepest;


if (!node->rb_right && !node->rb_left)
deepest = rb_parent(node);
else if (!node->rb_right)
deepest = node->rb_left;
else if (!node->rb_left)
deepest = node->rb_right;
else {
deepest = rb_next(node);
if (deepest->rb_right)
deepest = deepest->rb_right;
else if (rb_parent(deepest) != node)
deepest = rb_parent(deepest);
}


return deepest;
}


/*
 * after removal, update the tree to account for the removed entry
 * and any rebalance damage.
 */
void rb_augment_erase_end(struct rb_node *node, rb_augment_f func, void *data)
{
if (node)
rb_augment_path(node, func, data);
}


/*
 * This function returns the first node (in sort order) of the tree.
 */
struct rb_node *rb_first(const struct rb_root *root)
{
struct rb_node *n;


n = root->rb_node;
if (!n)
return NULL;
while (n->rb_left)
n = n->rb_left;
return n;
}


struct rb_node *rb_last(const struct rb_root *root)
{
struct rb_node *n;


n = root->rb_node;
if (!n)
return NULL;
while (n->rb_right)
n = n->rb_right;
return n;
}


struct rb_node *rb_next(const struct rb_node *node)
{
struct rb_node *parent;


if (rb_parent(node) == node)
return NULL;


/* If we have a right-hand child, go down and then left as far
  as we can. */
if (node->rb_right) {
node = node->rb_right; 
while (node->rb_left)
node=node->rb_left;
return (struct rb_node *)node;
}


/* No right-hand children.  Everything down and left is
  smaller than us, so any 'next' node must be in the general
  direction of our parent. Go up the tree; any time the
  ancestor is a right-hand child of its parent, keep going
  up. First time it's a left-hand child of its parent, said
  parent is our 'next' node. */
while ((parent = rb_parent(node)) && node == parent->rb_right)
node = parent;


return parent;
}


struct rb_node *rb_prev(const struct rb_node *node)
{
struct rb_node *parent;


if (rb_parent(node) == node)
return NULL;


/* If we have a left-hand child, go down and then right as far
  as we can. */
if (node->rb_left) {
node = node->rb_left; 
while (node->rb_right)
node=node->rb_right;
return (struct rb_node *)node;
}


/* No left-hand children. Go up till we find an ancestor which
  is a right-hand child of its parent */
while ((parent = rb_parent(node)) && node == parent->rb_left)
node = parent;


return parent;
}


void rb_replace_node(struct rb_node *victim, struct rb_node *new_node,
    struct rb_root *root)
{
struct rb_node *parent = rb_parent(victim);


/* Set the surrounding nodes to point to the replacement */
if (parent) {
if (victim == parent->rb_left)
parent->rb_left = new_node;
else
parent->rb_right = new_node;
} else {
root->rb_node = new_node;
}
if (victim->rb_left)
rb_set_parent(victim->rb_left, new_node);
if (victim->rb_right)
rb_set_parent(victim->rb_right, new_node);


/* Copy the pointers/colour from the victim to the replacement */
*new_node = *victim;
}

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