Other Resources The best way to learn all these is to look at others' code. There's some inline asm code in the sys/farptr.h. Also, if you run Linux, FreeBSD, etc., somewhere in the kernel source tree (i386/ or something), there are plenty of asm sources. Check the djgpp2/ directory at x2ftp.oulu.fi, for graphics and gaming libraries that have sources.
If you have asm code that needs to be converted from Intel to AT&T syntax, or just want to stick