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分类: LINUX

2006-09-20 14:49:26

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Linux Device Drivers, 2nd Edition


2nd Edition June 2001
0-59600-008-1, Order Number: 0081
586 pages, $39.95

Chapter 8
Hardware Management

Contents:






Although playing with scull and similar toys is a good introduction to the software interface of a Linux device driver, implementing a real device requires hardware. The driver is the abstraction layer between software concepts and hardware circuitry; as such, it needs to talk with both of them. Up to now, we have examined the internals of software concepts; this chapter completes the picture by showing you how a driver can access I/O ports and I/O memory while being portable across Linux platforms.

We chose simple digital I/O because it is the easiest form of input/output port. Also, the Centronics parallel port implements raw I/O and is available in most computers: data bits written to the device appear on the output pins, and voltage levels on the input pins are directly accessible by the processor. In practice, you have to connect LEDs to the port to actually see the results of a digital I/O operation, but the underlying hardware is extremely easy to use.

Every peripheral device is controlled by writing and reading its registers. Most of the time a device has several registers, and they are accessed at consecutive addresses, either in the memory address space or in the I/O address space.

[31]Not all computer platform use a read and a write signal; some have different means to address external circuits. The difference is irrelevant at software level, however, and we'll assume all have read and write to simplify the discussion.

While some CPU manufacturers implement a single address space in their chips, some others decided that peripheral devices are different from memory and therefore deserve a separate address space. Some processors (most notably the x86 family) have separate readand write electrical lines for I/O ports, and special CPU instructions to access ports.

Because peripheral devices are built to fit a peripheral bus, and the most popular I/O buses are modeled on the personal computer, even processors that do not have a separate address space for I/O ports must fake reading and writing I/O ports when accessing some peripheral devices, usually by means of external chipsets or extra circuitry in the CPU core. The latter solution is only common within tiny processors meant for embedded use.

Even if the peripheral bus has a separate address space for I/O ports, not all devices map their registers to I/O ports. While use of I/O ports is common for ISA peripheral boards, most PCI devices map registers into a memory address region. This I/O memory approach is generally preferred because it doesn't require use of special-purpose processor instructions; CPU cores access memory much more efficiently, and the compiler has much more freedom in register allocation and addressing-mode selection when accessing memory.

The compiler can cache data values into CPU registers without writing them to memory, and even if it stores them, both write and read operations can operate on cache memory without ever reaching physical RAM. Reordering can also happen both at compiler level and at hardware level: often a sequence of instructions can be executed more quickly if it is run in an order different from that which appears in the program text, for example, to prevent interlocks in the RISC pipeline. On CISC processors, operations that take a significant amount of time can be executed concurrently with other, quicker ones.

These optimizations are transparent and benign when applied to conventional memory (at least on uniprocessor systems), but they can be fatal to correct I/O operations because they interfere with those "side effects'' that are the main reason why a driver accesses I/O registers. The processor cannot anticipate a situation in which some other process (running on a separate processor, or something happening inside an I/O controller) depends on the order of memory access. A driver must therefore ensure that no caching is performed and no read or write reordering takes place when accessing registers: the compiler or the CPU may just try to outsmart you and reorder the operations you request; the result can be strange errors that are very difficult to debug.

The solution to compiler optimization and hardware reordering is to place a memory barrier between operations that must be visible to the hardware (or to another processor) in a particular order. Linux provides four macros to cover all possible ordering needs.

This function tells the compiler to insert a memory barrier, but has no effect on the hardware. Compiled code will store to memory all values that are currently modified and resident in CPU registers, and will reread them later when they are needed.

These functions insert hardware memory barriers in the compiled instruction flow; their actual instantiation is platform dependent. An rmb (read memory barrier) guarantees that any reads appearing before the barrier are completed prior to the execution of any subsequent read. wmb guarantees ordering in write operations, and the mbinstruction guarantees both. Each of these functions is a superset of barrier.

A typical usage of memory barriers in a device driver may have this sort of form:

writel(dev->registers.addr, io_destination_address);
writel(dev->registers.size, io_size);
writel(dev->registers.operation, DEV_READ);
wmb();
writel(dev->registers.control, DEV_GO);

In this case, it is important to be sure that all of the device registers controlling a particular operation have been properly set prior to telling it to begin. The memory barrier will enforce the completion of the writes in the necessary order.

Because memory barriers affect performance, they should only be used where really needed. The different types of barriers can also have different performance characteristics, so it is worthwhile to use the most specific type possible. For example, on the x86 architecture, wmb() currently does nothing, since writes outside the processor are not reordered. Reads are reordered, however, so mb() will be slower than wmb().

I/O ports are the means by which drivers communicate with many devices out there -- at least part of the time. This section covers the various functions available for making use of I/O ports; we also touch on some portability issues.

Let us start with a quick reminder that I/O ports must be allocated before being used by your driver. As we discussed in "I/O Ports and I/O Memory" in Chapter 2, "Building and Running Modules", the functions used to allocate and free ports are:

The functions just described are primarily meant to be used by device drivers, but they can also be used from user space, at least on PC-class computers. The GNU C library defines them in . The following conditions should apply in order for inb and friends to be used in user-space code:

If the host platform has no ioperm and no iopl system calls, user space can still access I/O ports by using the /dev/port device file. Note, though, that the meaning of the file is very platform specific, and most likely not useful for anything but the PC.

The sample sources misc-progs/inp.c and misc-progs/outp.c are a minimal tool for reading and writing ports from the command line, in user space. They expect to be installed under multiple names (i.e., inpb, inpw, and inpl and will manipulate byte, word, or long ports depending on which name was invoked by the user. They use /dev/port if ioperm is not present.

In addition to the single-shot in and out operations, some processors implement special instructions to transfer a sequence of bytes, words, or longs to and from a single I/O port or the same size. These are the so-called string instructions, and they perform the task more quickly than a C-language loop can do. The following macros implement the concept of string I/O by either using a single machine instruction or by executing a tight loop if the target processor has no instruction that performs string I/O. The macros are not defined at all when compiling for the M68k and S390 platforms. This should not be a portability problem, since these platforms don't usually share device drivers with other platforms, because their peripheral buses are different.

Some platforms -- most notably the i386 -- can have problems when the processor tries to transfer data too quickly to or from the bus. The problems can arise because the processor is overclocked with respect to the ISA bus, and can show up when the device board is too slow. The solution is to insert a small delay after each I/O instruction if another such instruction follows. If your device misses some data, or if you fear it might miss some, you can use pausing functions in place of the normal ones. The pausing functions are exactly like those listed previously, but their names end in _p; they are called inb_p, outb_p, and so on. The functions are defined for most supported architectures, although they often expand to the same code as nonpausing I/O, because there is no need for the extra pause if the architecture runs with a nonobsolete peripheral bus.

Other platform dependencies arise from basic structural differences in the processors and thus are unavoidable. We won't go into detail about the differences, because we assume that you won't be writing a device driver for a particular system without understanding the underlying hardware. Instead, the following is an overview of the capabilities of the architectures that are supported by version 2.4 of the kernel:

The curious reader can extract more information from the io.h files, which sometimes define a few architecture-specific functions in addition to those we describe in this chapter. Be warned that some of these files are rather difficult reading, however.

Moreover, some processors (most notably the early Alphas) lack instructions that move one or two bytes at a time.[34] Therefore, their peripheral chipsets simulate 8-bit and 16-bit I/O accesses by mapping them to special address ranges in the memory address space. Thus, an inb and an inw instruction that act on the same port are implemented by two 32-bit memory reads that operate on different addresses. Fortunately, all of this is hidden from the device driver writer by the internals of the macros described in this section, but we feel it's an interesting feature to note. If you want to probe further, look for examples in include/asm-alpha/core_lca.h.

The sample code we use to show port I/O from within a device driver acts on general-purpose digital I/O ports; such ports are found in most computer systems.

A digital I/O port, in its most common incarnation, is a byte-wide I/O location, either memory-mapped or port-mapped. When you write a value to an output location, the electrical signal seen on output pins is changed according to the individual bits being written. When you read a value from the input location, the current logic level seen on input pins is returned as individual bit values.

The signal levels used in parallel communications are standard transistor-transistor logic (TTL) levels: 0 and 5 volts, with the logic threshold at about 1.2 volts; you can count on the ports at least meeting the standard TTL LS current ratings, although most modern parallel ports do better in both current and voltage ratings.

WARNING: The parallel connector is not isolated from the computer's internal circuitry, which is useful if you want to connect logic gates directly to the port. But you have to be careful to do the wiring correctly; the parallel port circuitry is easily damaged when you play with your own custom circuitry unless you add optoisolators to your circuit. You can choose to use plug-in parallel ports if you fear you'll damage your motherboard.

The driver we will introduce is called short (Simple Hardware Operations and Raw Tests). All it does is read and write a few eight-bit ports, starting from the one you select at load time. By default it uses the port range assigned to the parallel interface of the PC. Each device node (with a unique minor number) accesses a different port. The short driver doesn't do anything useful; it just isolates for external use a single instruction acting on a port. If you are not used to port I/O, you can use short to get familiar with it; you can measure the time it takes to transfer data through a port or play other games.

For short to work on your system, it must have free access to the underlying hardware device (by default, the parallel interface); thus, no other driver may have allocated it. Most modern distributions set up the parallel port drivers as modules that are loaded only when needed, so contention for the I/O addresses is not usually a problem. If, however, you get a "can't get I/O address" error from short (on the console or in the system log file), some other driver has probably already taken the port. A quick look at /proc/ioportswill usually tell you which driver is getting in the way. The same caveat applies to other I/O devices if you are not using the parallel interface.

From now on, we'll just refer to "the parallel interface'' to simplify the discussion. However, you can set the base module parameter at load time to redirect short to other I/O devices. This feature allows the sample code to run on any Linux platform where you have access to a digital I/O interface that is accessible via outb and inb (even though the actual hardware is memory-mapped on all platforms but the x86). Later, in "Using I/O Memory", we'll show how short can be used with generic memory-mapped digital I/O as well.

As far as short is concerned, /dev/short0 writes to and reads from the eight-bit port located at the I/O address base (0x378 unless changed at load time). /dev/short1writes to the eight-bit port located at base + 1, and so on up to base + 7.

The actual output operation performed by /dev/short0 is based on a tight loop using outb. A memory barrier instruction is used to ensure that the output operation actually takes place and is not optimized away.

echo  -n "any string"  > /dev/short0

Reading is performed by a similar function, built around inb instead of outb. In order to read "meaningful'' values from the parallel port, you need to have some hardware connected to the input pins of the connector to generate signals. If there is no signal, you'll read an endless stream of identical bytes. If you choose to read from an output port, you'll most likely get back the last value written to the port (this applies to the parallel interface and to most other digital I/O circuits in common use). Thus, those uninclined to get out their soldering irons can read the current output value on port 0x378 by running a command like:

dd if=/dev/short0 bs=1 count=1 | od -t x1

To demonstrate the use of all the I/O instructions, there are three variations of each short device: /dev/short0 performs the loop just shown, /dev/short0p uses outb_p and inb_p in place of the "fast'' functions, and /dev/short0s uses the string instructions. There are eight such devices, from short0 to short7. Although the PC parallel interface has only three ports, you may need more of them if using a different I/O device to run your tests.

The short driver performs an absolute minimum of hardware control, but is adequate to show how the I/O port instructions are used. Interested readers may want to look at the source for the parport and parport_pc modules to see how complicated this device can get in real life in order to support a range of devices (printers, tape backup, network interfaces) on the parallel port.

Despite the popularity of I/O ports in the x86 world, the main mechanism used to communicate with devices is through memory-mapped registers and device memory. Both are called I/O memory because the difference between registers and memory is transparent to software.

I/O memory is simply a region of RAM-like locations that the device makes available to the processor over the bus. This memory can be used for a number of purposes, such as holding video data or Ethernet packets, as well as implementing device registers that behave just like I/O ports (i.e., they have side effects associated with reading and writing them).

The way used to access I/O memory depends on the computer architecture, bus, and device being used, though the principles are the same everywhere. The discussion in this chapter touches mainly on ISA and PCI memory, while trying to convey general information as well. Although access to PCI memory is introduced here, a thorough discussion of PCI is deferred to Chapter 15, "Overview of Peripheral Buses".

Remember from Chapter 2, "Building and Running Modules" that device memory regions must be allocated prior to use. This is similar to how I/O ports are registered and is accomplished by the following functions:

The MIPS processors used in personal digital assistants (PDAs) offer an interesting example of this setup. Two address ranges, 512 MB each, are directly mapped to physical addresses. Any memory access to either of those address ranges bypasses the MMU, and any access to one of those ranges bypasses the cache as well. A section of these 512 megabytes is reserved for peripheral devices, and drivers can access their I/O memory directly by using the noncached address range.

For example, this is how we used short to light the debug LEDs on a MIPS development board:

 mips.root# ./short_load use_mem=1 base=0xb7ffffc0 mips.root# echo -n 7 > /dev/short0

Use of short for I/O memory is the same as it is for I/O ports; however, since no pausing or string instructions exist for I/O memory, access to /dev/short0p and /dev/short0s performs the same operation as /dev/short0.

The MIPS class of processors notwithstanding, directly mapped I/O memory is pretty rare in the current platform arena; this is especially true when a peripheral bus is used with memory-mapped devices (which is most of the time).

The most common hardware and software arrangement for I/O memory is this: devices live at well-known physical addresses, but the CPU has no predefined virtual address to access them. The well-known physical address can be either hardwired in the device or assigned by system firmware at boot time. The former is true, for example, of ISA devices, whose addresses are either burned in device logic circuits, statically assigned in local device memory, or set by means of physical jumpers. The latter is true of PCI devices, whose addresses are assigned by system software and written to device memory, where they persist only while the device is powered on.

Either way, for software to access I/O memory, there must be a way to assign a virtual address to the device. This is the role of the ioremap function, introduced in "vmalloc and Friends". The function, which was covered in the previous chapter because it is related to memory use, is designed specifically to assign virtual addresses to I/O memory regions. Moreover, kernel developers implemented ioremap so that it doesn't do anything if applied to directly mapped I/O addresses.

Once equipped with ioremap (and iounmap), a device driver can access any I/O memory address, whether it is directly mapped to virtual address space or not. Remember, though, that these addresses should not be dereferenced directly; instead, functions like readb should be used. We could thus arrange short to work with both MIPS I/O memory and the more common ISA/PCI x86 memory by equipping the module with ioremap/iounmap calls whenever the use_mem parameter is set.

We are not going to discuss PCI memory in this chapter, since it is the cleanest kind of I/O memory: once you know the physical address you can simply remap and access it. The "problem'' with PCI I/O memory is that it doesn't lend itself to a working example for this chapter, because we can't know in advance the physical addresses your PCI memory is mapped to, nor whether it's safe to access either of those ranges. We chose to describe the ISA memory range because it's both less clean and more suitable to running sample code.

The module supplements the functionality of short by giving access to the whole 384-KB memory space and by showing all the different I/O functions. It features four device nodes that perform the same task using different data transfer functions. The silly devices act as a window over I/O memory, in a way similar to /dev/mem. You can read and write data, and lseek to an arbitrary I/O memory address.

Let's look back at our sample module to see how these functions might be used. /dev/sillyb, featuring minor number 0, accesses I/O memory with readb and writeb. The following code shows the implementation for read, which makes the address range 0xA0000-0xFFFFF available as a virtual file in the range 0-0x5FFFF. The read function is structured as a switch statement over the different access modes; here is the sillyb case:

The next two devices are /dev/sillyw (minor number 1) and /dev/sillyl (minor number 2). They act like /dev/sillyb, except that they use 16-bit and 32-bit functions. Here's the writeimplementation of sillyl, again part of a switch:

The last device is /dev/sillycp (minor number 3), which uses the memcpy_*io functions to perform the same task. Here's the core of its readimplementation:

A look at the kernel source will turn up another set of routines with names like isa_readb. In fact, each of the functions just described has an isa_ equivalent. These functions provide access to ISA memory without the need for a separate ioremap step. The word from the kernel developers, however, is that these functions are intended to be temporary driver-porting aids, and that they may go away in the future. Their use is thus best avoided.

Even though most modern devices rely on better I/O bus architectures, like PCI, sometimes programmers must still deal with ISA devices and their I/O memory, so we'll spend a page on this issue. We won't touch high ISA memory (the so-called memory hole in the 14 MB to 16 MB physical address range), because that kind of I/O memory is extremely rare nowadays and is not supported by the majority of modern motherboards or by the kernel. To access that range of I/O memory you'd need to hack the kernel initialization sequence, and that is better not covered here.

When using ISA memory-mapped devices, the driver writer often ignores where relevant I/O memory is located in the physical address space, since the actual address is usually assigned by the user among a range of possible addresses. Or it may be necessary simply to see if a device is present at a given address or not.

The memory resource management scheme can be helpful in probing, since it will identify regions of memory that have already been claimed by another driver. The resource manager, however, cannot tell you about devices whose drivers have not been loaded, or whether a given region contains the device that you are interested in. Thus, it can still be necessary to actually probe memory to see what is there. There are three distinct cases that you will encounter: that RAM is mapped to the address, that ROM is there (the VGA BIOS, for example), or that the area is free.

The skull sample source shows a way to deal with such memory, but since skull is not related to any physical device, it just prints information about the 640 KB to 1 MB memory region and then exits. However, the code used to analyze memory is worth describing, since it shows how memory probes can be done.

The code to check for RAM segments makes use of cli to disable interrupts, because these segments can be identified only by physically writing and rereading data, and real RAM might be changed by an interrupt handler in the middle of our tests. The following code is not completely foolproof, because it might mistake RAM memory on acquisition boards for empty regions if a device is actively writing to its own memory while this code is scanning the area. However, this situation is quite unlikely to happen.

 
unsigned char oldval, newval; /* values read from memory */
unsigned long flags; /* used to hold system flags */
unsigned long add, i;
void *base;

/* Use ioremap to get a handle on our region */
base = ioremap(ISA_REGION_BEGIN, ISA_REGION_END - ISA_REGION_BEGIN);
base -= ISA_REGION_BEGIN; /* Do the offset once */

/* probe all the memory hole in 2-KB steps */
for (add = ISA_REGION_BEGIN; add < ISA_REGION_END; add += STEP) {
/*
* Check for an already allocated region.
*/
if (check_mem_region (add, 2048)) {
printk(KERN_INFO "%lx: Allocated\n", add);
continue;
}
/*
* Read and write the beginning of the region and see what happens.
*/
save_flags(flags);
cli();
oldval = readb (base + add); /* Read a byte */
writeb (oldval^0xff, base + add);
mb();
newval = readb (base + add);
writeb (oldval, base + add);
restore_flags(flags);

if ((oldval^newval) == 0xff) { /* we reread our change: it's RAM */
printk(KERN_INFO "%lx: RAM\n", add);
continue;
}
if ((oldval^newval) != 0) { /* random bits changed: it's empty */
printk(KERN_INFO "%lx: empty\n", add);
continue;
}

/*
* Expansion ROM (executed at boot time by the BIOS)
* has a signature where the first byte is 0x55, the second 0xaa,
* and the third byte indicates the size of such ROM
*/
if ( (oldval == 0x55) && (readb (base + add + 1) == 0xaa)) {
int size = 512 * readb (base + add + 2);
printk(KERN_INFO "%lx: Expansion ROM, %i bytes\n",
add, size);
add += (size & ~2048) - 2048; /* skip it */
continue;
}

/*
* If the tests above failed, we still don't know if it is ROM or
* empty. Since empty memory can appear as 0x00, 0xff, or the low
* address byte, we must probe multiple bytes: if at least one of
* them is different from these three values, then this is ROM
* (though not boot ROM).
*/
printk(KERN_INFO "%lx: ", add);
for (i=0; i<5; i++) {
unsigned long radd = add + 57*(i+1); /* a "random" value */
unsigned char val = readb (base + radd);
if (val && val != 0xFF && val != ((unsigned long) radd&0xFF))
break;
}
printk("%s\n", i==5 ? "empty" : "ROM");
}

Detecting memory doesn't cause collisions with other devices, as long as you take care to restore any byte you modified while you were probing. It is worth noting that it is always possible that writing to another device's memory will cause that device to do something undesirable. In general, this method of probing memory should be avoided if possible, but it's not always possible when dealing with older hardware.

Similarly, not all of the port-access functions (inb and friends) were supported on all architectures in older kernels. The string functions, in particular, tended to be absent. We don't provide the missing functions in our sysdep.h facility: it won't be an easy task to perform cleanly and most likely is not worth the effort, given the hardware dependency of those functions.

This chapter introduced the following symbols related to hardware management.

#include
void barrier(void)



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© 2001, O'Reilly & Associates, Inc.

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