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分类: LINUX

2006-09-20 14:42:15

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Linux Device Drivers, 2nd Edition


2nd Edition June 2001
0-59600-008-1, Order Number: 0081
586 pages, $39.95

Chapter 2
Building and Running Modules

Contents:









It's high time now to begin programming. This chapter introduces all the essential concepts about modules and kernel programming. In these few pages, we build and run a complete module. Developing such expertise is an essential foundation for any kind of modularized driver. To avoid throwing in too many concepts at once, this chapter talks only about modules, without referring to any specific device class.

All the kernel items (functions, variables, header files, and macros) that are introduced here are described in a reference section at the end of the chapter.

For the impatient reader, the following code is a complete "Hello, World" module (which does nothing in particular). This code will compile and run under Linux kernel versions 2.0 through 2.4.[4]

The source file shown earlier can be loaded and unloaded as shown only if the running kernel has module version support disabled; however, most distributions preinstall versioned kernels (versioning is discussed in "Version Control in Modules" in Chapter 11, "kmod and Advanced Modularization"). Although older modutils allowed loading nonversioned modules to versioned kernels, this is no longer possible. To solve the problem with hello.c, the source in the misc-modules directory of the sample code includes a few more lines to be able to run both under versioned and nonversioned kernels. However, we strongly suggest you compile and run your own kernel (without version support) before you run the sample code.[5]

that should help you get started.

root# gcc -c hello.c
root# insmod ./hello.o
Hello, world
root# rmmod hello
Goodbye cruel world
root#

According to the mechanism your system uses to deliver the message lines, your output may be different. In particular, the previous screen dump was taken from a text console; if you are running insmod and rmmodfrom an xterm, you won't see anything on your TTY. Instead, it may go to one of the system log files, such as /var/log/messages (the name of the actual file varies between Linux distributions). The mechanism used to deliver kernel messages is described in "How Messages Get Logged" in Chapter 4, "Debugging Techniques".

As you can see, writing a module is not as difficult as you might expect. The hard part is understanding your device and how to maximize performance. We'll go deeper into modularization throughout this chapter and leave device-specific issues to later chapters.

Whereas an application performs a single task from beginning to end, a module registers itself in order to serve future requests, and its "main" function terminates immediately. In other words, the task of the function init_module (the module's entry point) is to prepare for later invocation of the module's functions; it's as though the module were saying, "Here I am, and this is what I can do." The second entry point of a module, cleanup_module, gets invoked just before the module is unloaded. It should tell the kernel, "I'm not there anymore; don't ask me to do anything else." The ability to unload a module is one of the features of modularization that you'll most appreciate, because it helps cut down development time; you can test successive versions of your new driver without going through the lengthy shutdown/reboot cycle each time.

The last difference between kernel programming and application programming is in how each environment handles faults: whereas a segmentation fault is harmless during application development and a debugger can always be used to trace the error to the problem in the source code, a kernel fault is fatal at least for the current process, if not for the whole system. We'll see how to trace kernel errors in Chapter 4, "Debugging Techniques", in the section "Debugging System Faults".

Every modern processor is able to enforce this behavior. The chosen approach is to implement different operating modalities (or levels) in the CPU itself. The levels have different roles, and some operations are disallowed at the lower levels; program code can switch from one level to another only through a limited number of gates. Unix systems are designed to take advantage of this hardware feature, using two such levels. All current processors have at least two protection levels, and some, like the x86 family, have more levels; when several levels exist, the highest and lowest levels are used. Under Unix, the kernel executes in the highest level (also called supervisor mode), where everything is allowed, whereas applications execute in the lowest level (the so-called user mode), where the processor regulates direct access to hardware and unauthorized access to memory.

We usually refer to the execution modes as kernel space and user space. These terms encompass not only the different privilege levels inherent in the two modes, but also the fact that each mode has its own memory mapping -- its own address space -- as well.

Unix transfers execution from user space to kernel space whenever an application issues a system call or is suspended by a hardware interrupt. Kernel code executing a system call is working in the context of a process -- it operates on behalf of the calling process and is able to access data in the process's address space. Code that handles interrupts, on the other hand, is asynchronous with respect to processes and is not related to any particular process.

The role of a module is to extend kernel functionality; modularized code runs in kernel space. Usually a driver performs both the tasks outlined previously: some functions in the module are executed as part of system calls, and some are in charge of interrupt handling.

Concurrency in the Kernel

One way in which device driver programming differs greatly from (most) application programming is the issue of concurrency. An application typically runs sequentially, from the beginning to the end, without any need to worry about what else might be happening to change its environment. Kernel code does not run in such a simple world and must be written with the idea that many things can be happening at once.

There are a few sources of concurrency in kernel programming. Naturally, Linux systems run multiple processes, more than one of which can be trying to use your driver at the same time. Most devices are capable of interrupting the processor; interrupt handlers run asynchronously and can be invoked at the same time that your driver is trying to do something else. Several software abstractions (such as kernel timers, introduced in Chapter 6, "Flow of Time") run asynchronously as well. Moreover, of course, Linux can run on symmetric multiprocessor (SMP) systems, with the result that your driver could be executing concurrently on more than one CPU.

As a result, Linux kernel code, including driver code, must be reentrant -- it must be capable of running in more than one context at the same time. Data structures must be carefully designed to keep multiple threads of execution separate, and the code must take care to access shared data in ways that prevent corruption of the data. Writing code that handles concurrency and avoids race conditions (situations in which an unfortunate order of execution causes undesirable behavior) requires thought and can be tricky. Every sample driver in this book has been written with concurrency in mind, and we will explain the techniques we use as we come to them.

A common mistake made by driver programmers is to assume that concurrency is not a problem as long as a particular segment of code does not go to sleep (or "block"). It is true that the Linux kernel is nonpreemptive; with the important exception of servicing interrupts, it will not take the processor away from kernel code that does not yield willingly. In past times, this nonpreemptive behavior was enough to prevent unwanted concurrency most of the time. On SMP systems, however, preemption is not required to cause concurrent execution.

If your code assumes that it will not be preempted, it will not run properly on SMP systems. Even if you do not have such a system, others who run your code may have one. In the future, it is also possible that the kernel will move to a preemptive mode of operation, at which point even uniprocessor systems will have to deal with concurrency everywhere (some variants of the kernel already implement it). Thus, a prudent programmer will always program as if he or she were working on an SMP system.

Although kernel modules don't execute sequentially as applications do, most actions performed by the kernel are related to a specific process. Kernel code can know the current process driving it by accessing the global item current, a pointer to struct task_struct, which as of version 2.4 of the kernel is declared in , included by . The current pointer refers to the user process currently executing. During the execution of a system call, such as open or read, the current process is the one that invoked the call. Kernel code can use process-specific information by using current, if it needs to do so. An example of this technique is presented in "Access Control on a Device File", in Chapter 5, "Enhanced Char Driver Operations".

Actually, current is not properly a global variable any more, like it was in the first Linux kernels. The developers optimized access to the structure describing the current process by hiding it in the stack page. You can look at the details of current in . While the code you'll look at might seem hairy, we must keep in mind that Linux is an SMP-compliant system, and a global variable simply won't work when you are dealing with multiple CPUs. The details of the implementation remain hidden to other kernel subsystems though, and a device driver can just include and refer to the current process.

From a module's point of view, current is just like the external reference printk. A module can refer to current wherever it sees fit. For example, the following statement prints the process ID and the command name of the current process by accessing certain fields in struct task_struct:

 printk("The process is \"%s\" (pid %i)\n",
current->comm, current->pid);

The command name stored in current->comm is the base name of the program file that is being executed by the current process.

The rest of this chapter is devoted to writing a complete, though typeless, module. That is, the module will not belong to any of the classes listed in "Classes of Devices and Modules" in Chapter 1, "An Introduction to Device Drivers". The sample driver shown in this chapter is called skull, short for Simple Kernel Utility for Loading Localities. You can reuse the skull source to load your own local code to the kernel, after removing the sample functionality it offers.[8]

You may also need to check that the compiler you are running matches the kernel you are compiling against, referring to the file Documentation/Changes in the kernel source tree. The kernel and the compiler are developed at the same time, though by different groups, so sometimes changes in one tool reveal bugs in the other. Some distributions ship a version of the compiler that is too new to reliably build the kernel. In this case, they will usually provide a separate package (often called kgcc) with a compiler intended for kernel compilation.

Finally, in order to prevent unpleasant errors, we suggest that you use the -Wall (all warnings) compiler flag, and also that you fix all features in your code that cause compiler warnings, even if this requires changing your usual programming style. When writing kernel code, the preferred coding style is undoubtedly Linus's own style. Documentation/CodingStyle is amusing reading and a mandatory lesson for anyone interested in kernel hacking.

If you are not familiar with make, you may wonder why no .c file and no compilation rule appear in the makefile shown. These declarations are unnecessary because make is smart enough to turn .c into .o without being instructed to, using the current (or default) choice for the compiler, $(CC), and its flags, $(CFLAGS).

After the module is built, the next step is loading it into the kernel. As we've already suggested, insmoddoes the job for you. The program is like ld, in that it links any unresolved symbol in the module to the symbol table of the running kernel. Unlike the linker, however, it doesn't modify the disk file, but rather an in-memory copy. insmod accepts a number of command-line options (for details, see the manpage), and it can assign values to integer and string variables in your module before linking it to the current kernel. Thus, if a module is correctly designed, it can be configured at load time; load-time configuration gives the user more flexibility than compile-time configuration, which is still used sometimes. Load-time configuration is explained in "Automatic and Manual Configuration" later in this chapter.

Bear in mind that your module's code has to be recompiled for each version of the kernel that it will be linked to. Each module defines a symbol called __module_kernel_version, which insmod matches against the version number of the current kernel. This symbol is placed in the .modinfo Executable Linking and Format (ELF) section, as explained in detail in Chapter 11, "kmod and Advanced Modularization". Please note that this description of the internals applies only to versions 2.2 and 2.4 of the kernel; Linux 2.0 did the same job in a different way.

In case of version mismatch, you can still try to load a module against a different kernel version by specifying the -f ("force") switch to insmod, but this operation isn't safe and can fail. It's also difficult to tell in advance what will happen. Loading can fail because of mismatching symbols, in which case you'll get an error message, or it can fail because of an internal change in the kernel. If that happens, you'll get serious errors at runtime and possibly a system panic -- a good reason to be wary of version mismatches. Version mismatches can be handled more gracefully by using versioning in the kernel (a topic that is more advanced and is introduced in "Version Control in Modules" in Chapter 11, "kmod and Advanced Modularization").

If you want to compile your module for a particular kernel version, you have to include the specific header files for that kernel (for example, by declaring a different KERNELDIR) in the makefile given previously. This situation is not uncommon when playing with the kernel sources, as most of the time you'll end up with several versions of the source tree. All of the sample modules accompanying this book use the KERNELDIR variable to point to the correct kernel sources; it can be set in your environment or passed on the command line of make.

When asked to load a module, insmod follows its own search path to look for the object file, looking in version-dependent directories under /lib/modules. Although older versions of the program looked in the current directory, first, that behavior is now disabled for security reasons (it's the same problem of the PATH environment variable). Thus, if you need to load a module from the current directory you should use ./module.o, which works with all known versions of the tool.

Sometimes, you'll encounter kernel interfaces that behave differently between versions 2.0.x and 2.4.x of Linux. In this case you'll need to resort to the macros defining the version number of the current source tree, which are defined in the header . We will point out cases where interfaces have changed as we come to them, either within the chapter or in a specific section about version dependencies at the end, to avoid complicating a 2.4-specific discussion.

[10]This allows up to 256 development versions between stable versions.

This is the macro used to build a "kernel_version_code" from the individual numbers that build up a version number. For example, KERNEL_VERSION(2,3,48) expands to 131888. This macro is very useful when you need to compare the current version and a known checkpoint. We'll use this macro several times throughout the book.

Each computer platform has its peculiarities, and kernel designers are free to exploit all the peculiarities to achieve better performance in the target object file.

Unlike application developers, who must link their code with precompiled libraries and stick to conventions on parameter passing, kernel developers can dedicate some processor registers to specific roles, and they have done so. Moreover, kernel code can be optimized for a specific processor in a CPU family to get the best from the target platform: unlike applications that are often distributed in binary format, a custom compilation of the kernel can be optimized for a specific computer set.

Modularized code, in order to be interoperable with the kernel, needs to be compiled using the same options used in compiling the kernel (i.e., reserving the same registers for special use and performing the same optimizations). For this reason, our top-level Rules.make includes a platform-specific file that complements the makefiles with extra definitions. All of those files are called Makefile.platform and assign suitable values to make variables according to the current kernel configuration.

New modules can use symbols exported by your module, and you can stack new modules on top of other modules. Module stacking is implemented in the mainstream kernel sources as well: the msdos filesystem relies on symbols exported by the fat module, and each input USB device module stacks on the usbcore and input modules.

Module stacking is useful in complex projects. If a new abstraction is implemented in the form of a device driver, it might offer a plug for hardware-specific implementations. For example, the video-for-linux set of drivers is split into a generic module that exports symbols used by lower-level device drivers for specific hardware. According to your setup, you load the generic video module and the specific module for your installed hardware. Support for parallel ports and the wide variety of attachable devices is handled in the same way, as is the USB kernel subsystem. Stacking in the parallel port subsystem is shown in Figure 2-2; the arrows show the communications between the modules (with some example functions and data structures) and with the kernel programming interface.

When using stacked modules, it is helpful to be aware of the modprobeutility. modprobe functions in much the same way as insmod, but it also loads any other modules that are required by the module you want to load. Thus, one modprobe command can sometimes replace several invocations of insmod (although you'll still need insmod when loading your own modules from the current directory, because modprobeonly looks in the tree of installed modules).

Layered modularization can help reduce development time by simplifying each layer. This is similar to the separation between mechanism and policy that we discussed in Chapter 1, "An Introduction to Device Drivers".

The items that can be registered exceed the list of device types mentioned in Chapter 1, "An Introduction to Device Drivers". They include serial ports, miscellaneous devices, /proc files, executable domains, and line disciplines. Many of those registrable items support functions that aren't directly related to hardware but remain in the "software abstractions" field. Those items can be registered because they are integrated into the driver's functionality anyway (like /proc files and line disciplines for example).

If any errors occur when you register utilities, you must undo any registration activities performed before the failure. An error can happen, for example, if there isn't enough memory in the system to allocate a new data structure or because a resource being requested is already being used by other drivers. Though unlikely, it might happen, and good program code must be prepared to handle this event.

Obviously, cleanup_module must undo any registration performed by init_module, and it is customary (but not mandatory) to unregister facilities in the reverse order used to register them:

If your initialization and cleanup are more complex than dealing with a few items, the goto approach may become difficult to manage, because all the cleanup code must be repeated within init_module, with several labels intermixed. Sometimes, therefore, a different layout of the code proves more successful.

What you'd do to minimize code duplication and keep everything streamlined is to call cleanup_module from within init_module whenever an error occurs. The cleanup function, then, must check the status of each item before undoing its registration. In its simplest form, the code looks like the following:

The system keeps a usage count for every module in order to determine whether the module can be safely removed. The system needs this information because a module can't be unloaded if it is busy: you can't remove a filesystem type while the filesystem is mounted, and you can't drop a char device while a process is using it, or you'll experience some sort of segmentation fault or kernel panic when wild pointers get dereferenced.

Increments the count for the current module

The macros are defined in , and they act on internal data structures that shouldn't be accessed directly by the programmer. The internals of module management changed a lot during 2.1 development and were completely rewritten in 2.1.18, but the use of these macros did not change.

You won't be able to unload a module if you lose track of the usage count. This situation may very well happen during development, so you should keep it in mind. For example, if a process gets destroyed because your driver dereferenced a NULL pointer, the driver won't be able to close the device, and the usage count won't fall back to zero. One possible solution is to completely disable the usage count during the debugging cycle by redefining both MOD_INC_USE_COUNT and MOD_DEC_USE_COUNT to no-ops. Another solution is to use some other method to force the counter to zero (you'll see this done in the section "Using the ioctl Argument" in Chapter 5, "Enhanced Char Driver Operations"). Sanity checks should never be circumvented in a production module. For debugging, however, sometimes a brute-force attitude helps save development time and is therefore acceptable.

The current value of the usage count is found in the third field of each entry in /proc/modules. This file shows the modules currently loaded in the system, with one entry for each module. The fields are the name of the module, the number of bytes of memory it uses, and the current usage count. This is a typical /proc/modules file:

The use of __init (and __initdata for data items) can reduce the amount of memory used by the kernel. There is no harm in marking module initialization functions with __init, even though currently there is no benefit either. Management of initialization sections has not been implemented yet for modules, but it's a possible enhancement for the future.

As a programmer, you are already accustomed to managing memory allocation; writing kernel code is no different in this regard. Your program obtains a memory area using kmalloc and releases it using kfree. These functions behave like malloc and free, except that kmalloc takes an additional argument, the priority. Usually, a priority of GFP_KERNEL or GFP_USER will do. The GFP acronym stands for "get free page." (Memory allocation is covered in detail in Chapter 7, "Getting Hold of Memory".)

[11]The memory areas that reside on the peripheral device are commonly called I/O memory to differentiate them from system RAM, which is customarily called memory).

Unfortunately, not all bus architectures offer a clean way to identify I/O regions belonging to each device, and sometimes the driver must guess where its I/O regions live, or even probe for the devices by reading and writing to "possible" address ranges. This problem is especially true of the ISA bus, which is still in use for simple devices to plug in a personal computer and is very popular in the industrial world in its PC/104 implementation (see "PC/104 and PC/104+" in Chapter 15, "Overview of Peripheral Buses").

Despite the features (or lack of features) of the bus being used by a hardware device, the device driver should be guaranteed exclusive access to its I/O regions in order to prevent interference from other drivers. For example, if a module probing for its hardware should happen to write to ports owned by another device, weird things would undoubtedly happen.

The developers of Linux chose to implement a request/free mechanism for I/O regions, mainly as a way to prevent collisions between different devices. The mechanism has long been in use for I/O ports and was recently generalized to manage resource allocation at large. Note that this mechanism is just a software abstraction that helps system housekeeping, and may or may not be enforced by hardware features. For example, unauthorized access to I/O ports doesn't produce any error condition equivalent to "segmentation fault" -- the hardware can't enforce port registration.

Information about registered resources is available in text form in the files /proc/ioports and /proc/iomem, although the latter was only introduced during 2.3 development. We'll discuss version 2.4 now, introducing portability issues at the end of the chapter.

Each entry in the file specifies (in hexadecimal) a range of ports locked by a driver or owned by a hardware device. In earlier versions of the kernel the file had the same format, but without the "layered" structure that is shown through indentation.

The file can be used to avoid port collisions when a new device is added to the system and an I/O range must be selected by moving jumpers: the user can check what ports are already in use and set up the new device to use an available I/O range. Although you might object that most modern hardware doesn't use jumpers any more, the issue is still relevant for custom devices and industrial components.

But what is more important than the ioports file itself is the data structure behind it. When the software driver for a device initializes itself, it can know what port ranges are already in use; if the driver needs to probe I/O ports to detect the new device, it will be able to avoid probing those ports that are already in use by other drivers.

The typical sequence for registering ports is the following, as it appears in the skull sample driver. (The function skull_probe_hw is not shown here because it contains device-specific code.)

This code first looks to see if the required range of ports is available; if the ports cannot be allocated, there is no point in looking for the hardware. The actual allocation of the ports is deferred until after the device is known to exist. The request_region call should never fail; the kernel only loads a single module at a time, so there should not be a problem with other modules slipping in and stealing the ports during the detection phase. Paranoid code can check, but bear in mind that kernels prior to 2.4 define request_region as returning void.

The current resource allocation mechanism was introduced in Linux 2.3.11 and provides a flexible way of controlling system resources. This section briefly describes the mechanism. However, the basic resource allocation functions (request_region and the rest) are still implemented (via macros) and are still universally used because they are backward compatible with earlier kernel versions. Most module programmers will not need to know about what is really happening under the hood, but those working on more complex drivers may be interested.

Linux resource management is able to control arbitrary resources, and it can do so in a hierarchical manner. Globally known resources (the range of I/O ports, say) can be subdivided into smaller subsets -- for example, the resources associated with a particular bus slot. Individual drivers can then further subdivide their range if need be.

Subranges of a given resource may be created with allocate_resource. For example, during PCI initialization a new resource is created for a region that is actually assigned to a physical device. When the PCI code reads those port or memory assignments, it creates a new resource for just those regions, and allocates them under ioport_resource or iomem_resource.

A driver can then request a subset of a particular resource (actually a subrange of a global resource) and mark it as busy by calling __request_region, which returns a pointer to a new struct resource data structure that describes the resource being requested (or returns NULL in case of error). The structure is already part of the global resource tree, and the driver is not allowed to use it at will.

Several parameters that a driver needs to know can change from system to system. For instance, the driver must know the hardware's actual I/O addresses, or memory range (this is not a problem with well-designed bus interfaces and only applies to ISA devices). Sometimes you'll need to pass parameters to a driver to help it in finding its own device or to enable/disable specific features.

Depending on the device, there may be other parameters in addition to the I/O address that affect the driver's behavior, such as device brand and release number. It's essential for the driver to know the value of these parameters in order to work correctly. Setting up the driver with the correct values (i.e., configuring it) is one of the tricky tasks that need to be performed during driver initialization.

Basically, there are two ways to obtain the correct values: either the user specifies them explicitly or the driver autodetects them. Although autodetection is undoubtedly the best approach to driver configuration, user configuration is much easier to implement. A suitable trade-off for a driver writer is to implement automatic configuration whenever possible, while allowing user configuration as an option to override autodetection. An additional advantage of this approach to configuration is that the initial development can be done without autodetection, by specifying the parameters at load time, and autodetection can be implemented later.

Five types are currently supported for module parameters: b, one byte; h, a short (two bytes); i, an integer; l, a long; and s, a string. In the case of string values, a pointer variable should be declared; insmod will allocate the memory for the user-supplied parameter and set the variable accordingly. An integer value preceding the type indicates an array of a given length; two numbers, separated by a hyphen, give a minimum and maximum number of values. If you want to find the author's description of this feature, you should refer to the header file .

All module parameters should be given a default value; insmod will change the value only if explicitly told to by the user. The module can check for explicit parameters by testing parameters against their default values. Automatic configuration, then, can be designed to work this way: if the configuration variables have the default value, perform autodetection; otherwise, keep the current value. In order for this technique to work, the "default" value should be one that the user would never actually want to specify at load time.

The following code shows how skullautodetects the port address of a device. In this example, autodetection is used to look for multiple devices, while manual configuration is restricted to a single device. The function skull_detect occurred earlier, in "Ports"," while skull_init_board is in charge of device-specific initialization and thus is not shown.

 
/*
* port ranges: the device can reside between
* 0x280 and 0x300, in steps of 0x10. It uses 0x10 ports.
*/
#define SKULL_PORT_FLOOR 0x280
#define SKULL_PORT_CEIL 0x300
#define SKULL_PORT_RANGE 0x010

/*
* the following function performs autodetection, unless a specific
* value was assigned by insmod to "skull_port_base"
*/

static int skull_port_base=0; /* 0 forces autodetection */
MODULE_PARM (skull_port_base, "i");
MODULE_PARM_DESC (skull_port_base, "Base I/O port for skull");


static int skull_find_hw(void) /* returns the # of devices */
{
/* base is either the load-time value or the first trial */
int base = skull_port_base ? skull_port_base
: SKULL_PORT_FLOOR;
int result = 0;

/* loop one time if value assigned; try them all if autodetecting */
do {
if (skull_detect(base, SKULL_PORT_RANGE) == 0) {
skull_init_board(base);
result++;
}
base += SKULL_PORT_RANGE; /* prepare for next trial */
}
while (skull_port_base == 0 && base < SKULL_PORT_CEIL);

return result;
}

For completeness, there are three other macros that place documentation into the object file. They are as follows:

MODULE_SUPPORTED_DEVICE (dev)

Places an entry describing what device is supported by this module. Comments in the kernel source suggest that this parameter may eventually be used to help with automated module loading, but no such use is made at this time.

A Unix programmer who's addressing kernel issues for the first time might well be nervous about writing a module. Writing a user program that reads and writes directly to the device ports is much easier.

Indeed, there are some arguments in favor of user-space programming, and sometimes writing a so-called user-space device driver is a wise alternative to kernel hacking.

An example of a user-space driver is the X server: it knows exactly what the hardware can do and what it can't, and it offers the graphic resources to all X clients. Note, however, that there is a slow but steady drift toward frame-buffer-based graphics environments, where the X server acts only as a server based on a real kernel-space device driver for actual graphic manipulation.

Usually, the writer of a user-space driver implements a server process, taking over from the kernel the task of being the single agent in charge of hardware control. Client applications can then connect to the server to perform actual communication with the device; a smart driver process can thus allow concurrent access to the device. This is exactly how the X server works.

Another example of a user-space driver is the gpm mouse server: it performs arbitration of the mouse device between clients, so that several mouse-sensitive applications can run on different virtual consoles.

Sometimes, though, the user-space driver grants device access to a single program. This is how libsvga works. The library, which turns a TTY into a graphics display, gets linked to the application, thus supplementing the application's capabilities without resorting to a central authority (e.g., a server). This approach usually gives you better performance because it skips the communication overhead, but it requires the application to run as a privileged user (this is one of the problems being solved by the frame buffer device driver running in kernel space).

But the user-space approach to device driving has a number of drawbacks. The most important are as follows:

As you see, user-space drivers can't do that much after all. Interesting applications nonetheless exist: for example, support for SCSI scanner devices (implemented by the SANE package) and CD writers (implemented by cdrecord and other tools). In both cases, user-level device drivers rely on the "SCSI generic" kernel driver, which exports low-level SCSI functionality to user-space programs so they can drive their own hardware.

In order to write a user-space driver, some hardware knowledge is sufficient, and there's no need to understand the subtleties of kernel software. We won't discuss user-space drivers any further in this book, but will concentrate on kernel code instead.

The Linux kernel is a moving target -- many things change over time as new features are developed. The interface that we have described in this chapter is that provided by the 2.4 kernel; if your code needs to work on older releases, you will need to take various steps to make that happen.

This is the first of many "backward compatibility" sections in this book. At the end of each chapter we'll cover the things that have changed since version 2.0 of the kernel, and what needs to be done to make your code portable.

The new resource management scheme brings in a few portability problems if you want to write a driver that can run with kernel versions older than 2.4. This section discusses the portability problems you'll encounter and how the sysdep.hheader tries to hide them.

If you do need to export symbols from your module, you will need to create a symbol table structure describing these symbols. Filling a Linux 2.0 symbol table structure is a tricky task, but kernel developers have provided header files to simplify things. The following lines of code show how a symbol table is declared and exported using the facilities offered by the headers of Linux 2.0:

Writing portable code that controls symbol visibility takes an explicit effort from the device driver programmer. This is a case where it is not sufficient to define a few compatibility macros; instead, portability requires a fair amount of conditional preprocessor code, but the concepts are simple. The first step is to identify the kernel version in use and to define some symbols accordingly. What we chose to do in sysdep.h is define a macro REGISTER_SYMTAB() that expands to nothing on version 2.2 and later and expands to register_symtab on version 2.0. Also, __USE_OLD_SYMTAB__ is defined if the old code must be used.

This section summarizes the kernel functions, variables, macros, and /proc files that we've touched on in this chapter. It is meant to act as a reference. Each item is listed after the relevant header file, if any. A similar section appears at the end of every chapter from here on, summarizing the new symbols introduced in the chapter.

__KERNEL__
MODULE

The list of currently loaded modules. Entries contain the module name, the amount of memory each module occupies, and the usage count. Extra strings are appended to each line to specify flags that are currently active for the module.

MODULE_SUPPORTED_DEVICE(device);

Place documentation on the module in the object file.

struct task_struct *current;

The current process.

current->pid
current->comm

The process ID and command name for the current process.

The list of ports used by installed devices.



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