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分类: C/C++

2010-03-15 12:36:50

#ifndef _ThreadPool_H_
#define _ThreadPool_H_
#pragma warning(disable: 4530)
#pragma warning(disable: 4786)
#include <cassert>
#include <vector>
#include <queue>
#include <windows.h>
using namespace std;
class ThreadJob //工作基类
{
public:
    //供线程池调用的虚函数
    virtual void DoJob(void *pPara) = 0;
};
class ThreadPool
{
public:
    //dwNum 线程池规模
    ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0)
    {
        InitializeCriticalSection(&_csThreadVector);
        InitializeCriticalSection(&_csWorkQueue);
        _EventComplete = CreateEvent(0, false, false, NULL);
        _EventEnd = CreateEvent(0, true, false, NULL);
        _SemaphoreCall = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
        _SemaphoreDel = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
        assert(_SemaphoreCall != INVALID_HANDLE_VALUE);
        assert(_EventComplete != INVALID_HANDLE_VALUE);
        assert(_EventEnd != INVALID_HANDLE_VALUE);
        assert(_SemaphoreDel != INVALID_HANDLE_VALUE);
        AdjustSize(dwNum <= 0 ? 4 : dwNum);
    }
    ~ThreadPool()
    {
        DeleteCriticalSection(&_csWorkQueue);
        CloseHandle(_EventEnd);
        CloseHandle(_EventComplete);
        CloseHandle(_SemaphoreCall);
        CloseHandle(_SemaphoreDel);

        vector<ThreadItem*>::iterator iter;
        for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)
        {
            if(*iter)
                delete *iter;
        }
        DeleteCriticalSection(&_csThreadVector);
    }
    //调整线程池规模
    int AdjustSize(int iNum)
    {
        if(iNum > 0)
        {
            ThreadItem *pNew;
            EnterCriticalSection(&_csThreadVector);
            for(int _i=0; _i<iNum; _i++)
            {
                _ThreadVector.push_back(pNew = new ThreadItem(this));
                assert(pNew);
                pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);
                // set priority
                SetThreadPriority(pNew->_Handle, THREAD_PRIORITY_BELOW_NORMAL);
                assert(pNew->_Handle);
            }
            LeaveCriticalSection(&_csThreadVector);
        }
        else
        {
            iNum *= -1;
            ReleaseSemaphore(_SemaphoreDel, iNum > _lThreadNum ? _lThreadNum : iNum, NULL);
        }
        return (int)_lThreadNum;
    }
    //调用线程池
    void Call(void (*pFunc)(void *), void *pPara = NULL)
    {
        assert(pFunc);
        EnterCriticalSection(&_csWorkQueue);
        _JobQueue.push(new JobItem(pFunc, pPara));
        LeaveCriticalSection(&_csWorkQueue);
        ReleaseSemaphore(_SemaphoreCall, 1, NULL);
    }
    //调用线程池
    inline void Call(ThreadJob * p, void *pPara = NULL)
    {
        Call(CallProc, new CallProcPara(p, pPara));
    }
    //结束线程池, 并同步等待
    bool EndAndWait(DWORD dwWaitTime = INFINITE)
    {
        SetEvent(_EventEnd);
        return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0;
    }
    //结束线程池
    inline void End()
    {
        SetEvent(_EventEnd);
    }
    inline DWORD Size()
    {
        return (DWORD)_lThreadNum;
    }
    inline DWORD GetRunningSize()
    {
        return (DWORD)_lRunningNum;
    }
    bool IsRunning()
    {
        return _lRunningNum > 0;
    }
protected:
    //工作线程
    static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL)
    {
        ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter);
        assert(pThread);
        ThreadPool *pThreadPoolObj = pThread->_pThis;
        assert(pThreadPoolObj);
        InterlockedIncrement(&pThreadPoolObj->_lThreadNum);
        HANDLE hWaitHandle[3];
        hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;
        hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;
        hWaitHandle[2] = pThreadPoolObj->_EventEnd;
        JobItem * pJob;
        bool fHasJob;
        for(;;)
        {
            DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE);
            //响应删除线程信号
            if(wr == WAIT_OBJECT_0 + 1)
                break;
            //从队列里取得用户作业
            EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);
            if(fHasJob = !pThreadPoolObj->_JobQueue.empty())
            {
                pJob = pThreadPoolObj->_JobQueue.front();
                pThreadPoolObj->_JobQueue.pop();
                assert(pJob);
            }
            LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);
            //受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作)
            if(wr == WAIT_OBJECT_0 + 2 && !fHasJob)
                break;
            if(fHasJob && pJob)
            {
                InterlockedIncrement(&pThreadPoolObj->_lRunningNum);
                pThread->_dwLastBeginTime = GetTickCount();
                pThread->_dwCount++;
                pThread->_fIsRunning = true;
                pJob->_pFunc(pJob->_pPara); //运行用户作业
                delete pJob;
                pThread->_fIsRunning = false;
                InterlockedDecrement(&pThreadPoolObj->_lRunningNum);
            }
        }
        //删除自身结构
        EnterCriticalSection(&pThreadPoolObj->_csThreadVector);
        pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));
        LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);
        delete pThread;
        InterlockedDecrement(&pThreadPoolObj->_lThreadNum);
        if(!pThreadPoolObj->_lThreadNum) //所有线程结束
            SetEvent(pThreadPoolObj->_EventComplete);
        return 0;
    }
    //调用用户对象虚函数
    static void CallProc(void *pPara)
    {
        CallProcPara *cp = static_cast<CallProcPara *>(pPara);
        assert(cp);
        if(cp)
        {
            cp->_pObj->DoJob(cp->_pPara);
            delete cp;
        }
    }
    //用户对象结构
    struct CallProcPara
    {
        ThreadJob* _pObj;//用户对象
        void *_pPara;//用户参数
        CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { };
    };
    //用户函数结构
    struct JobItem
    {
        void (*_pFunc)(void *);//函数
        void *_pPara; //参数
        JobItem(void (*pFunc)(void *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { };
    };
    //线程池中的线程结构
    struct ThreadItem
    {
        HANDLE _Handle; //线程句柄
        ThreadPool *_pThis; //线程池的指针
        DWORD _dwLastBeginTime; //最后一次运行开始时间
        DWORD _dwCount; //运行次数
        bool _fIsRunning;
        ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { };
        ~ThreadItem()
        {
            if(_Handle)
            {
                CloseHandle(_Handle);
                _Handle = NULL;
            }
        }
    };
    std::queue<JobItem *> _JobQueue; //工作队列
    std::vector<ThreadItem *> _ThreadVector; //线程数据
    CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界
    HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号
    long _lThreadNum, _lRunningNum; //线程数, 运行的线程数
};
#endif

转:http://blog.csdn.net/revv/archive/2008/11/07/3248424.aspx
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