原文:http://blog.csdn.net/shado_walker/article/details/51684865
在QML中原声的进度条为水平或垂直的直线型进度条,可以用ProgressBar配合style: ProgressBarStyle{}进行实现,代码如下:
效果如下:
圆形进度条的实现代码如下:
-
import QtQuick 2.5
-
import QtQuick.Layouts 1.2
-
import QtQuick.Controls 1.4
-
import QtQuick.Controls.Styles 1.4
-
import Material 0.1 as Material
-
import QtQuick.Controls.Styles.Material 0.1 as MaterialStyle
-
-
// draws two arcs (portion of a circle)
-
// fills the circle with a lighter secondary color
-
// when pressed
-
-
Canvas {
-
id: canvas
-
width: 60
-
height: 60
-
antialiasing: true
-
-
property color primaryColor: "orange"
-
property color secondaryColor: "lightblue"
-
-
property real centerWidth: width / 2
-
property real centerHeight: height / 2
-
//property real radius: Math.min(canvas.width, canvas.height) / 2
-
property real radius: Math.min(canvas.width-10, canvas.height-10) / 2
-
-
property real minimumValue: 0
-
property real maximumValue: 100
-
property real currentValue: 0
-
-
// this is the angle that splits the circle in two arcs
-
// first arc is drawn from 0 radians to angle radians
-
// second arc is angle radians to 2*PI radians
-
property real angle: (currentValue - minimumValue) / (maximumValue - minimumValue) * 2 * Math.PI
-
-
// we want both circle to start / end at 12 o'clock
-
// without this offset we would start / end at 9 o'clock
-
property real angleOffset: -Math.PI / 2
-
-
signal clicked()
-
-
onPrimaryColorChanged: requestPaint()
-
onSecondaryColorChanged: requestPaint()
-
onMinimumValueChanged: requestPaint()
-
onMaximumValueChanged: requestPaint()
-
onCurrentValueChanged: requestPaint()
-
-
onPaint: {
-
var ctx = getContext("2d");
-
ctx.save();
-
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
-
-
// fills the mouse area when pressed
-
// the fill color is a lighter version of the
-
// secondary color
-
-
if (mouseArea.pressed) {
-
ctx.beginPath();
-
ctx.lineWidth = 10;
-
ctx.fillStyle = Qt.lighter(canvas.secondaryColor, 1.25);
-
ctx.arc(canvas.centerWidth,
-
canvas.centerHeight,
-
canvas.radius,
-
0,
-
2*Math.PI);
-
ctx.fill();
-
-
timer.running = true;
-
}
-
-
// First, thinner arc
-
// From angle to 2*PI
-
-
ctx.beginPath();
-
ctx.lineWidth = 10;
-
ctx.strokeStyle = primaryColor;
-
ctx.arc(canvas.centerWidth,
-
canvas.centerHeight,
-
canvas.radius,
-
angleOffset + canvas.angle,
-
angleOffset + 2*Math.PI);
-
ctx.stroke();
-
-
-
// Second, thicker arc
-
// From 0 to angle
-
-
ctx.beginPath();
-
ctx.lineWidth = 10;
-
ctx.strokeStyle = canvas.secondaryColor;
-
ctx.arc(canvas.centerWidth,
-
canvas.centerHeight,
-
canvas.radius,
-
canvas.angleOffset,
-
canvas.angleOffset + canvas.angle);
-
ctx.stroke();
-
-
ctx.restore();
-
}
-
-
Text {
-
id: txt_progress
-
anchors.centerIn: parent
-
-
font.pixelSize: 16
-
text: canvas.text
-
color: canvas.primaryColor
-
}
-
-
MouseArea {
-
id: mouseArea
-
-
anchors.fill: parent
-
onClicked: canvas.clicked()
-
onPressedChanged: canvas.requestPaint()
-
}
-
-
-
Timer{
-
id: timer
-
interval: 300;
-
running: false;
-
repeat: true;
-
onTriggered: {
-
if(currentValue === 100) {
-
currentValue = 0;
-
txt_progress.text = "0"
-
}
-
currentValue += 1;
-
txt_progress.text = currentValue.toString()+"%";
-
}
-
-
}
-
}
实现效果如下:
更改以上代码中的弧线宽度和半径长度,可以实现扇形进度(弧线变粗到半径,半径变短到0),实现效果如下:
阅读(4228) | 评论(0) | 转发(0) |