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2008-05-28 19:24:33

Building Cocoa Applications describes how to write Objective-C programs for computers running the Mac OS X operating system, using the object-oriented Cocoa application framework. The book covers a wide range of technologies:

* The Aqua graphical user interface, Cocoa developer tools, object-oriented concepts, and the Objective-C language

* Cocoa programming and graphics concepts: nibs, icons, delegation, resizing, events, responders, tasks, pipes, color, Rich Text, the mouse, zoom buttons, pasteboards, modal sessions, and drag-and-drop

* The Cocoa environment: Darwin and the Window Server, the document-based

architecture, the Quartz drawing system, Cocoa's preferences and defaults systems, and facilities for saving, loading, and printing

Building Cocoa Applications is a no-nonsense, hands-on book that's intended for serious developers. It's filled with extended examples illustrating complete applications written in Objective-C. As you proceed through the book, you'll take a step-by-step approach to building a series of applications of increasing complexity, adding features as you go.

Although we do not assume prior knowledge of the Macintosh or any other window-based operating environment, we do assume some familiarity with programming in general and the ANSI C language in particular.

Our primary goal is to get you up and running as quickly as possible. If you carefully read this book from cover to cover and diligently build the sample applications along with us, we're confident that you'll soon be writing your own sophisticated Cocoa graphics applications.

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