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2011-01-19 22:46:47
signal/slot在底层会使用三种方式传递消息。参见QObject::connect()方法:
bool
QObject::connect ( const QObject * sender, const char * signal, const
QObject * receiver, const char * method, Qt::ConnectionType type =
Qt::AutoCompatConnection )
最后一个参数是就是传递消息的方式了,有四个取值:
Qt::DirectConnection
When emitted, the signal is immediately delivered to the slot.
假设当前有4个slot连接到QPushButton::clicked(bool),当按钮被按下时,QT就把这4个slot按连接的时间顺序调用一遍。显然这种方式不能跨线程(传递消息)。
Qt::QueuedConnection
When emitted, the signal is queued until the event loop is able to deliver it to the slot.
假
设当前有4个slot连接到QPushButton::clicked(bool),当按钮被按下时,QT就把这个signal包装成一个
QEvent,放到消息队列里。QApplication::exec()或者线程的QThread::exec()会从消息队列里取消息,然后调用
signal关联的几个slot。这种方式既可以在线程内传递消息,也可以跨线程传递消息。
Qt::BlockingQueuedConnection
Same as QueuedConnection, except that
the current thread blocks until the slot has been delivered. This
connection type should on
与Qt::QueuedConnection类似,但是会阻塞等到关联的slot都被执行。这里出现了阻塞这个词,说明它是专门用来多线程间传递消息的。
Qt::AutoConnection
If the signal is emitted from the thread in
which the receiving object lives, the slot is invoked directly, as with
Qt::DirectConnection; otherwise the signal is queued, as with
Qt::QueuedConnection.
这种连接类型根据signal和slot是否在同一个线程里自动选择Qt::DirectConnection或Qt::QueuedConnection
这样看来,第一种类型的效率肯定比第二种高,毕竟第二种方式需要将消息存储到队列,而且可能会涉及到大对象的复制(考虑sig_produced(BigObject bo),bo需要复制到队列里)。