main.cpp =====call====> main.qml ==call==> componentCreation.js ====call===> Sprite.qml
根据官方文档改写。
========================= main.cpp ============================
#include
#include "qmlapplicationviewer.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/SensorControl/main.qml"));
viewer.showExpanded();
return app.exec();
}
========================main.qml==================================
import QtQuick 1.0
import "componentCreation.js" as MyScript
Rectangle {
id: appWindow
width: 400; height: 400
color: "blue"
property variant obj;
Rectangle{
id: window1
width: 20; height: 20
color: "red"
MouseArea {
id: mouseArea1
anchors.fill: parent
onClicked:{ window2.visible = false;/**/}
}
Component.onCompleted: {
mouseArea1.clicked.connect(MyScript.jsFunction)
}
}
Rectangle{
id: window2
width: 120; height: 120
color: "yellow";
x:40;y:40
Rectangle{
id: window3
width: 50; height: 50
color: "green";
}
}
Rectangle{
id: window4
width: 50; height: 50
color: "green";
x:window2.x+20;
y:window2.y+20;
Rectangle{
id: window5
width: 20; height: 20
color: "black"
MouseArea {
id: mouseArea5
anchors.fill: parent
onClicked:{ window2.visible = true;
/*;*/
window2.x = window2.x + 10;
obj.y = 10;}
}
}
}
Component.onCompleted:{ obj = MyScript.createSpriteObjects(window2);
obj.y = 200;/* newWindow.destroy(1000);*/}
}
========================componentCreation.js==========================
var component;
function createSpriteObjects(parentId)
{
component = Qt.createComponent("Sprite.qml");
if (component.status == Component.Ready)
return finishCreation(parentId);
else
component.statusChanged.connect(finishCreation);
}
function finishCreation(parentId) {
if (component.status == Component.Ready) {
var sprite = component.createObject(parentId/*appWindow*/, {"x": 0, "y": 0});
if (sprite == null) {
// Error Handling
console.log("Error creating object");
}
sprite.y = 200;
return sprite;
} else if (component.status == Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorString());
}
}
function jsFunction() {
console.log("Called JavaScript function!")
}
========================= Sprite.qml ==================
import QtQuick 1.0
Rectangle { width:50; height: 50; color: "red"
MouseArea {
id: mouse_area1
anchors.fill: parent
onEntered: parent.width +=10;
onExited: parent.width -=10;
}
}
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