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分类: LINUX

2010-08-07 14:58:22

Everything you never wanted to know about kobjects, ksets, and ktypes

 

Greg Kroah-Hartman

 

Based on an original article by Jon Corbet for lwn.net written October 1,

2003 and located at

 

Last updated December 19, 2007

 

 

Part of the difficulty in understanding the driver model - and the kobject abstraction upon which it is built - is that there is no obvious starting place. Dealing with kobjects requires understanding a few different types,all of which make reference to each other. In an attempt to make things easier, we'll take a multi-pass approach, starting with vague terms and adding detail as we go. To that end, here are some quick definitions of some terms we will be working with.

 

 - A kobject is an object of type struct kobject.  Kobjects have a name

   and a reference count.  A kobject also has a parent pointer (allowing

   objects to be arranged into hierarchies), a specific type, and,

   usually, a representation in the sysfs virtual filesystem.

 

   Kobjects are generally not interesting on their own; instead, they    are usually embedded within some other structure which contains the stuff the code is really interested in.

 

   No structure should EVER have more than one kobject embedded within it. If it does, the reference counting for the object is sure to be messed   up and incorrect, and your code will be buggy.  So do not do this.

 

 - A ktype is the type of object that embeds a kobject.  Every structure

   that embeds a kobject needs a corresponding ktype.  The ktype          controls what happens to the kobject when it is created and destroyed.

 

 - A kset is a group of kobjects.  These kobjects can be of the same ktype or belong to different ktypes.  The kset is the basic container type for collections of kobjects. Ksets contain their own kobjects, but you can safely ignore that implementation detail as the kset core code handles   this kobject automatically.

 

   When you see a sysfs directory full of other directories, generally each of those directories corresponds to a kobject in the same kset.

 

We'll look at how to create and manipulate all of these types. A bottom-up approach will be taken, so we'll go back to kobjects.

 

 

Embedding kobjects

 

It is rare for kernel code to create a standalone kobject, with one major exception explained below.  Instead, kobjects are used to control access to a larger, domain-specific object.  To this end, kobjects will be found embedded in other structures. If you are used to thinking of things in object-oriented terms, kobjects can be seen as a top-level, abstract class from which other classes are derived. A kobject implements a set of capabilities which are not particularly useful by themselves, but which are nice to have in other objects. The C language does not allow for the direct expression of inheritance, so other techniques - such as structure embedding - must be used.

 

(As an aside, for those familiar with the kernel linked list implementation, this is analogous as to how "list_head" structs are rarely useful on their own, but are invariably found embedded in the larger objects of interest.)

 

So, for example, the UIO code in drivers/uio/uio.c has a structure that

defines the memory region associated with a uio device:

 

    struct uio_map {

    struct kobject kobj;

    struct uio_mem *mem;

    };

 

If you have a struct uio_map structure, finding its embedded kobject is

just a matter of using the kobj member.  Code that works with kobjects will often have the opposite problem, however: given a struct kobject pointer, what is the pointer to the containing structure?  You must avoid tricks (such as assuming that the kobject is at the beginning of the structure) and, instead, use the container_of() macro, found in :

 

    container_of(pointer, type, member)

 

where:

 

  * "pointer" is the pointer to the embedded kobject,

  * "type" is the type of the containing structure, and

  * "member" is the name of the structure field to which "pointer" points.

 

The return value from container_of() is a pointer to the corresponding

container type. So, for example, a pointer "kp" to a struct kobject

embedded *within* a struct uio_map could be converted to a pointer to the *containing* uio_map structure with:

 

    struct uio_map *u_map = container_of(kp, struct uio_map, kobj);

 

For convenience, programmers often define a simple macro for "back-casting" kobject pointers to the containing type.  Exactly this happens in the earlier drivers/uio/uio.c, as you can see here:

 

    struct uio_map {

        struct kobject kobj;

        struct uio_mem *mem;

    };

 

    #define to_map(map) container_of(map, struct uio_map, kobj)

 

where the macro argument "map" is a pointer to the struct kobject in

question.  That macro is subsequently invoked with:

 

    struct uio_map *map = to_map(kobj);

 

 

Initialization of kobjects

 

Code which creates a kobject must, of course, initialize that object. Some of the internal fields are setup with a (mandatory) call to kobject_init():

 

    void kobject_init(struct kobject *kobj, struct kobj_type *ktype);

 

The ktype is required for a kobject to be created properly, as every kobject must have an associated kobj_type.  After calling kobject_init(), to register the kobject with sysfs, the function kobject_add() must be called:

 

    int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);

 

This sets up the parent of the kobject and the name for the kobject

properly.  If the kobject is to be associated with a specific kset,

kobj->kset must be assigned before calling kobject_add().  If a kset is

associated with a kobject, then the parent for the kobject can be set to

NULL in the call to kobject_add() and then the kobject's parent will be the kset itself.

 

As the name of the kobject is set when it is added to the kernel, the name of the kobject should never be manipulated directly.  If you must change the name of the kobject, call kobject_rename():

 

    int kobject_rename(struct kobject *kobj, const char *new_name);

 

kobject_rename does not perform any locking or have a solid notion of

what names are valid so the caller must provide their own sanity checking and serialization.

 

There is a function called kobject_set_name() but that is legacy cruft and is being removed.  If your code needs to call this function, it is

incorrect and needs to be fixed.

 

To properly access the name of the kobject, use the function

kobject_name():

 

    const char *kobject_name(const struct kobject * kobj);

 

There is a helper function to both initialize and add the kobject to the

kernel at the same time, called surprisingly enough kobject_init_and_add():

 

int kobject_init_and_add(struct kobject *kobj,

struct kobj_type *ktype, struct kobject *parent, const char *fmt, ...);

 

The arguments are the same as the individual kobject_init() and

kobject_add() functions described above.

 

 

Uevents

 

After a kobject has been registered with the kobject core, you need to

announce to the world that it has been created.  This can be done with a call to kobject_uevent():

 

    int kobject_uevent(struct kobject *kobj, enum kobject_action action);

 

Use the KOBJ_ADD action for when the kobject is first added to the kernel. This should be done only after any attributes or children of the kobject have been initialized properly, as userspace will instantly start to look for them when this call happens.

 

When the kobject is removed from the kernel (details on how to do that is below), the uevent for KOBJ_REMOVE will be automatically created by the kobject core, so the caller does not have to worry about doing that by hand.

 

 

Reference counts

 

One of the key functions of a kobject is to serve as a reference counter

for the object in which it is embedded. As long as references to the object exist, the object (and the code which supports it) must continue to exist. The low-level functions for manipulating a kobject's reference counts are:

 

    struct kobject *kobject_get(struct kobject *kobj);

    void kobject_put(struct kobject *kobj);

 

A successful call to kobject_get() will increment the kobject's reference counter and return the pointer to the kobject.

 

When a reference is released, the call to kobject_put() will decrement the reference count and, possibly, free the object. Note that kobject_init() sets the reference count to one, so the code which sets up the kobject will need to do a kobject_put() eventually to release that reference.

 

Because kobjects are dynamic, they must not be declared statically or on

the stack, but instead, always allocated dynamically.  Future versions of the kernel will contain a run-time check for kobjects that are created statically and will warn the developer of this improper usage.

 

If all that you want to use a kobject for is to provide a reference counter for your structure, please use the struct kref instead; a kobject would be overkill.  For more information on how to use struct kref, please see the file Documentation/kref.txt in the Linux kernel source tree.

 

 

Creating "simple" kobjects

 

Sometimes all that a developer wants is a way to create a simple directory in the sysfs hierarchy, and not have to mess with the whole complication of ksets, show and store functions, and other details.  This is the one exception where a single kobject should be created.  To create such an entry, use the function:

 

    struct kobject *kobject_create_and_add(char *name, struct kobject *parent);

 

This function will create a kobject and place it in sysfs in the location underneath the specified parent kobject.  To create simple attributes associated with this kobject, use:

 

    int sysfs_create_file(struct kobject *kobj, struct attribute *attr);

or

    int sysfs_create_group(struct kobject *kobj, struct attribute_group *grp);

 

Both types of attributes used here, with a kobject that has been created

with the kobject_create_and_add(), can be of type kobj_attribute, so no

special custom attribute is needed to be created.

 

See the example module, samples/kobject/kobject-example.c for an

implementation of a simple kobject and attributes.

 

 

 

ktypes and release methods

 

One important thing still missing from the discussion is what happens to a kobject when its reference count reaches zero. The code which created the kobject generally does not know when that will happen; if it did, there would be little point in using a kobject in the first place. Even

predictable object lifecycles become more complicated when sysfs is brought in as other portions of the kernel can get a reference on any kobject that is registered in the system.

 

The end result is that a structure protected by a kobject cannot be freed before its reference count goes to zero. The reference count is not under the direct control of the code which created the kobject. So that code must be notified asynchronously whenever the last reference to one of its kobjects goes away.

 

Once you registered your kobject via kobject_add(), you must never use

kfree() to free it directly. The only safe way is to use kobject_put(). It is good practice to always use kobject_put() after kobject_init() to avoid errors creeping in.

 

This notification is done through a kobject's release() method. Usually

such a method has a form like:

 

    void my_object_release(struct kobject *kobj)

    {

           struct my_object *mine = container_of(kobj, struct my_object, kobj);

 

        /* Perform any additional cleanup on this object, then... */

        kfree(mine);

    }

 

One important point cannot be overstated: every kobject must have a

release() method, and the kobject must persist (in a consistent state)

until that method is called. If these constraints are not met, the code is flawed.  Note that the kernel will warn you if you forget to provide a release() method.  Do not try to get rid of this warning by providing an "empty" release function; you will be mocked mercilessly by the kobject maintainer if you attempt this.

 

Note, the name of the kobject is available in the release function, but it must NOT be changed within this callback.  Otherwise there will be a memory leak in the kobject core, which makes people unhappy.

 

Interestingly, the release() method is not stored in the kobject itself;

instead, it is associated with the ktype. So let us introduce struct

kobj_type:

 

    struct kobj_type {

        void (*release)(struct kobject *);

        const struct sysfs_ops *sysfs_ops;

        struct attribute **default_attrs;

    };

 

This structure is used to describe a particular type of kobject (or, more correctly, of containing object). Every kobject needs to have an associated kobj_type structure; a pointer to that structure must be specified when you call kobject_init() or kobject_init_and_add().

 

The release field in struct kobj_type is, of course, a pointer to the

release() method for this type of kobject. The other two fields (sysfs_ops and default_attrs) control how objects of this type are represented in sysfs; they are beyond the scope of this document.

 

The default_attrs pointer is a list of default attributes that will be

automatically created for any kobject that is registered with this ktype.

 

 

ksets

 

A kset is merely a collection of kobjects that want to be associated with each other.  There is no restriction that they be of the same ktype, but be very careful if they are not.

 

A kset serves these functions:

 

 - It serves as a bag containing a group of objects. A kset can be used by the kernel to track "all block devices" or "all PCI device drivers."

 

 - A kset is also a subdirectory in sysfs, where the associated kobjects

   with the kset can show up.  Every kset contains a kobject which can be set up to be the parent of other kobjects; the top-level directories of the sysfs hierarchy are constructed in this way.

 

 - Ksets can support the "hotplugging" of kobjects and influence how

   uevent events are reported to user space.

 

In object-oriented terms, "kset" is the top-level container class; ksets

contain their own kobject, but that kobject is managed by the kset code and should not be manipulated by any other user.

 

A kset keeps its children in a standard kernel linked list.  Kobjects point back to their containing kset via their kset field. In almost all cases, the kobjects belonging to a kset have that kset (or, strictly, its embedded kobject) in their parent.

 

As a kset contains a kobject within it, it should always be dynamically

created and never declared statically or on the stack.  To create a new

kset use:

  struct kset *kset_create_and_add(const char *name,

                 struct kset_uevent_ops *u,

                 struct kobject *parent);

 

When you are finished with the kset, call:

  void kset_unregister(struct kset *kset);

to destroy it.

 

An example of using a kset can be seen in the

samples/kobject/kset-example.c file in the kernel tree.

 

If a kset wishes to control the uevent operations of the kobjects

associated with it, it can use the struct kset_uevent_ops to handle it:

 

struct kset_uevent_ops {

        int (*filter)(struct kset *kset, struct kobject *kobj);

        const char *(*name)(struct kset *kset, struct kobject *kobj);

        int (*uevent)(struct kset *kset, struct kobject *kobj,

                      struct kobj_uevent_env *env);

};

 

 

The filter function allows a kset to prevent a uevent from being emitted to userspace for a specific kobject.  If the function returns 0, the uevent will not be emitted.

 

The name function will be called to override the default name of the kset that the uevent sends to userspace.  By default, the name will be the same as the kset itself, but this function, if present, can override that name.

 

The uevent function will be called when the uevent is about to be sent to userspace to allow more environment variables to be added to the uevent.

 

One might ask how, exactly, a kobject is added to a kset, given that no

functions which perform that function have been presented.  The answer is that this task is handled by kobject_add().  When a kobject is passed to kobject_add(), its kset member should point to the kset to which the

kobject will belong.  kobject_add() will handle the rest.

 

If the kobject belonging to a kset has no parent kobject set, it will be

added to the kset's directory.  Not all members of a kset do necessarily

live in the kset directory.  If an explicit parent kobject is assigned

before the kobject is added, the kobject is registered with the kset, but added below the parent kobject.

 

 

Kobject removal

 

After a kobject has been registered with the kobject core successfully, it must be cleaned up when the code is finished with it.  To do that, call kobject_put().  By doing this, the kobject core will automatically clean up all of the memory allocated by this kobject.  If a KOBJ_ADD uevent has been sent for the object, a corresponding KOBJ_REMOVE uevent will be sent, and any other sysfs housekeeping will be handled for the caller properly.

 

If you need to do a two-stage delete of the kobject (say you are not

allowed to sleep when you need to destroy the object), then call

kobject_del() which will unregister the kobject from sysfs.  This makes the kobject "invisible", but it is not cleaned up, and the reference count of the object is still the same.  At a later time call kobject_put() to finish the cleanup of the memory associated with the kobject.

 

kobject_del() can be used to drop the reference to the parent object, if

circular references are constructed.  It is valid in some cases, that a

parent objects references a child.  Circular references _must_ be broken

with an explicit call to kobject_del(), so that a release functions will be called, and the objects in the former circle release each other.

 

 

Example code to copy from

 

For a more complete example of using ksets and kobjects properly, see the example programs samples/kobject/{kobject-example.c,kset-example.c},

which will be built as loadable modules if you select CONFIG_SAMPLE_KOBJECT.

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