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分类: Python/Ruby

2021-10-25 17:19:37

import os

import cfg

import sys

import pygame

import random

from modules import *

'''游戏初始化'''

def initGame():

    # 初始化pygame, 设置展示窗口

    pygame.init()

    screen = pygame.display.set_mode(cfg.SCREENSIZE)

    pygame.display.set_caption('catch coins —— ')

    # 加载必要的游戏素材

    game_images = {}

    for key, value in cfg.IMAGE_PATHS.items():

        if isinstance(value, list):

            images = []

            for item in value: images.append(pygame.image.load(item))

            game_images[key] = images

        else:

            game_images[key] = pygame.image.load(value)

    game_sounds = {}

    for key, value in cfg.AUDIO_PATHS.items():

        if key == 'bgm': continue

        game_sounds[key] = pygame.mixer.Sound(value)

    # 返回初始化数据

    return screen, game_images, game_sounds

'''主函数'''

def main():

    # 初始化

    screen, game_images, game_sounds = initGame()

    # 播放背景音乐

    pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])

    pygame.mixer.music.play(-1, 0.0)

    # 字体加载

    font = pygame.font.Font(cfg.FONT_PATH, 40)

    # 定义hero

    hero = Hero(game_images['hero'], position=(375, 520))

    # 定义食物组

    food_sprites_group = pygame.sprite.Group()

    generate_food_freq = random.randint(10, 20)

    generate_food_count = 0

    # 当前分数/历史最高分

    score = 0

    highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())

    # 游戏主循环

    clock = pygame.time.Clock()

    while True:

        # --填充背景

        screen.fill(0)

        screen.blit(game_images['background'], (0, 0))

        # --倒计时信息

        countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)

        countdown_text = font.render(countdown_text, True, (0, 0, 0))

        countdown_rect = countdown_text.get_rect()

        countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]

        screen.blit(countdown_text, countdown_rect)

        # --按键检测

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                pygame.quit()

                sys.exit()

        key_pressed = pygame.key.get_pressed()

        if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:

            hero.move(cfg.SCREENSIZE, 'left')

        if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:

            hero.move(cfg.SCREENSIZE, 'right')

        # --随机生成食物

        generate_food_count += 1

        if generate_food_count > generate_food_freq:

            generate_food_freq = random.randint(10, 20)

            generate_food_count = 0

            food =外汇跟单gendan5.com Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)

            food_sprites_group.add(food)

        # --更新食物

        for food in food_sprites_group:

            if food.update(): food_sprites_group.remove(food)

        # --碰撞检测

        for food in food_sprites_group:

            if pygame.sprite.collide_mask(food, hero):

                game_sounds['get'].play()

                food_sprites_group.remove(food)

                score += food.score

                if score > highest_score: highest_score = score

        # --hero

        hero.draw(screen)

        # --画食物

        food_sprites_group.draw(screen)

        # --显示得分

        score_text = f'Score: {score}, Highest: {highest_score}'

        score_text = font.render(score_text, True, (0, 0, 0))

        score_rect = score_text.get_rect()

        score_rect.topleft = [5, 5]

        screen.blit(score_text, score_rect)

        # --判断游戏是否结束

        if pygame.time.get_ticks() >= 90000:

            break

        # --更新屏幕

        pygame.display.flip()

        clock.tick(cfg.FPS)

    # 游戏结束, 记录最高分并显示游戏结束画面

    fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')

    fp.write(str(highest_score))

    fp.close()

    return showEndGameInterface(screen, cfg, score, highest_score)

'''run'''

if __name__ == '__main__':

    while main():

        pass

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